Player Matchup

Ah Puch
Ah Puch
DontTrustMe6996
Ah Puch
Level 108
God Stats
20W - 11L
1,878 SR
Queue Stats
292W - 204L
1,590 Elo+
Party 1
Atlas
Atlas
E142A08A01
Atlas
Level 128
God Stats
24W - 21L
1,182 SR
Queue Stats
320W - 221L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
gagaje
Danzaburou
Level 122
God Stats
6W - 1L
1,770 SR
Queue Stats
33W - 25L
1,602 Elo+
Party 1
Team Averages
Level 119
1,610 SR
1,598 Elo+

VS

Team Averages
Level 104
1,728 SR
1,640 Elo+
Bastet
Bastet
GuardianSalt
Bastet
Level 135
God Stats
0W - 2L
1,760 SR
Queue Stats
57W - 37L
1,612 Elo+
Party 2
Yu Huang
Yu Huang
U1xp
Yu Huang
Level 33
God Stats
4W - 5L
1,879 SR
Queue Stats
36W - 20L
1,683 Elo+
Party 2
Guan Yu
Guan Yu
wulsco
Guan Yu
Level 143
God Stats
0W - 2L
1,546 SR
Queue Stats
18W - 12L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 9
11,273
867
14,889
7,599
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
15
2 / 2 / 16
10,816
832
7,973
13,219
11,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
gagaje
Danzaburou
16
8 / 6 / 8
11,460
882
12,457
11,184
2,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
2 / 7 / 6
8,775
675
9,591
15,215
5,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
U1xp
Yu Huang
15
3 / 5 / 5
9,175
706
11,661
12,141
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
wulsco
Guan Yu
14
4 / 6 / 4
9,611
739
4,665
14,118
12,820
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
18
Kills
9
9
Deaths
18
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Atlas
2
2
16
5
L
Bastet
2
7
6
0.71
L
Yu Huang
U1xp
Yu Huang
3
5
5
1.1
W
Danzaburou
gagaje
Danzaburou
8
6
8
2
L
Guan Yu
wulsco
Guan Yu
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,319
Damage
25,917
32,002
Taken
41,474
16,575
Mitigated
23,577
10,205
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,889
265
0
2,853
7,599
2,201
944
3,085
4,395
40,678
0
W
Atlas
7,973
2,064
0
4,877
13,219
11,677
681
3,317
9,685
18,773
0
L
Bastet
9,591
2,044
0
2,680
15,215
5,828
0
8,161
7,054
0
28,095
L
Yu Huang
U1xp
Yu Huang
11,661
1,306
0
1,084
12,141
4,929
0
7,193
4,948
36,603
0
W
Danzaburou
gagaje
Danzaburou
12,457
5,485
0
2,475
11,184
2,697
981
4,747
6,014
0
49,518
L
Guan Yu
wulsco
Guan Yu
4,665
250
1,420
2,144
14,118
12,820
0
7,801
6,317
0
14,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,549
Gold Earned
27,561
164
Minions Killed
135
5
Camps Cleared
7
770,581
Distance Traveled
739,913
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,273
867
76
6
3
276,377
3
W
Atlas
10,816
832
23
2
0
273,706
0
L
Bastet
8,775
675
43
3
2
247,803
6
L
Yu Huang
9,175
706
75
6
2
233,315
3
W
Danzaburou
11,460
882
65
5
2
220,498
4
L
Guan Yu
9,611
739
17
1
3
258,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role