Player Matchup

Baron Samedi
Baron Samedi
Diosesami
Baron Samedi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,289 Elo+
Party 2
Skadi
Skadi
LoboMaster1YT
Skadi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,198 Elo+
Party 2
King Arthur
King Arthur
Rokhu
King Arthur
Level 23
God Stats
0W - 2L
1,293 SR
Queue Stats
22W - 33L
1,198 Elo+
Party 2
Camazotz
Camazotz
gnouillle
Camazotz
Level 48
God Stats
2W - 1L
1,750 SR
Queue Stats
49W - 58L
1,364 Elo+
Solo
Cthulhu
Cthulhu
jdx16
Cthulhu
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
22W - 27L
1,296 Elo+
Party 2
Team Averages
Level 36
1,509 SR
1,269 Elo+

VS

Team Averages
Level 104
1,609 SR
1,610 Elo+
Skadi
Skadi
 
Skadi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
ApoloTheAce
Yu Huang
Level 146
God Stats
9W - 2L
1,736 SR
Queue Stats
245W - 86L
1,801 Elo+
Party 1
King Arthur
King Arthur
Dαηιєℓ
King Arthur
Level 48
God Stats
6W - 2L
1,776 SR
Queue Stats
191W - 64L
1,777 Elo+
Party 1
Set
Set
YTBZ02
Set
Level 110
God Stats
5W - 2L
1,532 SR
Queue Stats
202W - 91L
1,689 Elo+
Party 1
Cliodhna
Cliodhna
каразим
Cliodhna
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
57W - 105L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Diosesami
Baron Samedi
12
1 / 12 / 4
7,225
401
7,808
18,578
6,679
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 12 / 3
6,998
389
5,726
18,393
4,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Rokhu
King Arthur
11
2 / 9 / 1
7,007
389
6,200
21,280
16,636
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
gnouillle
Camazotz
11
3 / 9 / 0
7,458
414
5,193
22,669
7,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
jdx16
Cthulhu
10
2 / 3 / 2
7,489
416
7,346
21,013
18,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
11 / 2 / 7
11,589
644
19,952
12,060
4,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
ApoloTheAce
Yu Huang
17
16 / 0 / 9
11,700
650
29,736
10,752
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Dαηιєℓ
King Arthur
17
12 / 0 / 11
11,641
647
20,118
20,419
25,003
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
YTBZ02
Set
16
6 / 6 / 8
10,580
588
11,927
18,328
7,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
11
0 / 2 / 8
7,920
440
2,449
5,367
1,816
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
88
9
Kills
45
45
Deaths
10
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
11
2
7
7.25
W
Yu Huang
ApoloTheAce
Yu Huang
16
0
9
20.5
L
Baron Samedi
Diosesami
Baron Samedi
1
12
4
0.25
W
King Arthur
Dαηιєℓ
King Arthur
12
0
11
17.5
L
1
12
3
0.21
L
King Arthur
Rokhu
King Arthur
2
9
1
0.28
W
Set
YTBZ02
Set
6
6
8
1.67
L
Camazotz
gnouillle
Camazotz
3
9
0
0.33
L
Cthulhu
jdx16
Cthulhu
2
3
2
1
W
Cliodhna
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,273
Damage
84,182
101,933
Taken
66,926
54,744
Mitigated
44,230
15,247
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
19,952
9,843
0
1,964
12,060
4,977
3,552
4,326
7,734
0
95,400
W
Yu Huang
ApoloTheAce
Yu Huang
29,736
3,433
596
3,206
10,752
4,932
2,236
2,856
7,896
87,660
0
L
Baron Samedi
Diosesami
Baron Samedi
7,808
371
949
2,091
18,578
6,679
0
10,055
8,523
40,756
0
W
King Arthur
Dαηιєℓ
King Arthur
20,118
3,003
0
3,596
20,419
25,003
126
3,258
17,161
0
80,325
L
5,726
3,239
0
1,296
18,393
4,888
0
5,693
12,700
0
35,920
L
King Arthur
Rokhu
King Arthur
6,200
1,106
0
510
21,280
16,636
0
4,294
16,986
0
17,866
W
Set
YTBZ02
Set
11,927
5,282
0
4,375
18,328
7,502
2,742
2,789
15,539
0
86,417
L
Camazotz
gnouillle
Camazotz
5,193
2,734
0
8,488
22,669
7,929
0
3,348
19,321
0
39,582
L
Cthulhu
jdx16
Cthulhu
7,346
1,029
264
1,649
21,013
18,612
0
6,346
14,667
14,232
0
W
Cliodhna
2,449
189
0
470
5,367
1,816
104
1,925
3,442
0
13,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,177
Gold Earned
53,430
239
Minions Killed
563
0
Camps Cleared
0
1,567,609
Distance Traveled
1,823,722
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,589
644
139
8
0
355,418
2
W
Yu Huang
11,700
650
129
7
0
364,448
4
L
Baron Samedi
7,225
401
65
4
0
275,089
3
W
King Arthur
11,641
647
145
8
0
394,869
0
L
Skadi
6,998
389
64
4
0
282,475
0
L
King Arthur
7,007
389
28
2
0
319,055
2
W
Set
10,580
588
120
7
0
367,259
1
L
Camazotz
7,458
414
66
4
0
346,853
4
L
Cthulhu
7,489
416
16
1
0
344,137
2
W
Cliodhna
7,920
440
30
2
0
341,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role