Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond III
Lustу
Sobek
Diamond III
Level 160
God Stats
7W - 0L
2,133 SR
Queue Stats
45W - 11L
2,460 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,711 SR
1,820 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 96
1,577 SR
1,718 MMR
Zeus
Zeus
Gold I
BenDover13itch
Zeus
Gold I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,828 MMR
Party 2
Horus
Horus
Silver III
seniorfucboi
Horus
Silver III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,497 MMR
Party 2
Hercules
Hercules
Gold I
toxicxtacos
Hercules
Gold I
Level 155
God Stats
1W - 1L
1,732 SR
Queue Stats
14W - 4L
1,828 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 0 / 4
11,365
758
19,965
6,895
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
 
Fenrir
15
4 / 2 / 5
10,336
689
8,735
16,773
15,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Lustу
Sobek
15
0 / 2 / 10
9,678
645
6,781
11,950
15,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetThothAchillesGilgameshAres

VS

Bans
Ah Muzen CabCabrakanHou YiGuan YuCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
9,203
614
13,800
8,729
4,052
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 2 / 4
9,512
634
4,307
15,260
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
toxicxtacos
Hercules
13
2 / 3 / 2
9,494
633
5,591
16,929
20,979
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
4
8
W
Fenrir
 
Fenrir
4
2
5
3.25
L
2
5
2
0.6
W
Sobek
Lustу
Sobek
0
2
10
2.5
L
0
2
4
1
L
Hercules
toxicxtacos
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,481
Damage
23,698
35,618
Taken
40,918
34,504
Mitigated
42,413
9,102
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,965
9,865
0
3,432
6,895
3,163
2,222
2,530
4,365
74,829
0
W
Fenrir
 
Fenrir
8,735
3,577
0
2,445
16,773
15,993
447
6,936
9,837
0
27,964
L
13,800
1,218
0
1,056
8,729
4,052
0
4,590
4,065
51,862
0
W
Sobek
Lustу
Sobek
6,781
246
0
3,225
11,950
15,348
217
5,113
6,837
20,535
0
L
4,307
1,659
2,087
5,508
15,260
17,382
0
11,670
3,590
0
9,549
L
Hercules
toxicxtacos
Hercules
5,591
1,331
487
5,469
16,929
20,979
0
10,505
6,382
0
17,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
28,209
177
Minions Killed
136
12
Camps Cleared
2
862,327
Distance Traveled
863,865
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,365
758
121
8
7
272,544
3
W
Fenrir
10,336
689
31
2
4
296,899
2
L
Zeus
9,203
614
106
7
0
261,564
4
W
Sobek
9,678
645
25
2
1
292,884
3
L
Horus
9,512
634
6
0
0
316,197
7
L
Hercules
9,494
633
24
2
2
286,104
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role