Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CaipZ1
Atlas
Level 142
God Stats
3W - 1L
1,782 SR
Queue Stats
124W - 113L
1,645 Elo+
Party 3
Jing Wei
Jing Wei
nochiefno
Jing Wei
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 53L
1,660 Elo+
Party 3
Team Averages
Level 102
1,556 SR
1,561 Elo+

VS

Team Averages
Level 32
1,561 SR
1,459 Elo+
Shiva
Shiva
 
Shiva
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Bruiser3535
Pele
Level 19
God Stats
19W - 11L
1,500 SR
Queue Stats
79W - 93L
1,418 Elo+
Party 1
Scylla
Scylla
DennyPoof
Scylla
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Gluggars
Danzaburou
Level 36
God Stats
2W - 1L
1,803 SR
Queue Stats
226W - 264L
1,376 Elo+
Solo
Terra
Terra
ZeusIsAGigolo
Terra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
4 / 0 / 3
7,904
659
6,163
3,366
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
 
Fenrir
13
6 / 0 / 6
7,741
645
5,683
4,355
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
 
Achilles
13
1 / 0 / 2
7,651
638
7,243
7,699
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Atlas
CaipZ1
Atlas
11
1 / 0 / 5
6,610
551
5,818
6,396
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
nochiefno
Jing Wei
12
2 / 0 / 1
6,860
572
4,235
5,378
1,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 2 / 0
6,340
528
4,244
10,425
7,822
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 0
5,919
493
2,255
10,248
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Scylla
DennyPoof
Scylla
9
0 / 3 / 0
4,959
413
1,220
5,196
1,396
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Gluggars
Danzaburou
8
0 / 3 / 0
5,313
443
3,651
8,067
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,023
419
2,370
6,788
3,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
14
Kills
0
0
Deaths
14
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
3
5.5
W
Fenrir
 
Fenrir
6
0
6
9
W
Achilles
 
Achilles
1
0
2
2
L
Shiva
 
Shiva
0
2
0
0
L
0
4
0
0
W
Atlas
CaipZ1
Atlas
1
0
5
3.5
L
Scylla
DennyPoof
Scylla
0
3
0
0
L
Danzaburou
Gluggars
Danzaburou
0
3
0
0
L
0
2
0
0
W
Jing Wei
nochiefno
Jing Wei
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,142
Damage
13,740
27,194
Taken
40,724
13,334
Mitigated
17,737
10,058
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,163
1,657
0
750
3,366
929
579
908
2,458
56,286
0
W
Fenrir
 
Fenrir
5,683
1,095
0
2,538
4,355
1,612
0
541
3,814
0
38,703
W
Achilles
 
Achilles
7,243
1,648
0
2,148
7,699
5,585
0
0
7,699
0
48,243
L
Shiva
 
Shiva
4,244
530
0
2,615
10,425
7,822
0
1,300
8,576
0
38,631
L
2,255
430
0
2,242
10,248
2,992
0
3,261
6,947
0
41,629
W
Atlas
CaipZ1
Atlas
5,818
2,409
0
2,231
6,396
3,708
0
971
4,935
17,644
6,506
L
Scylla
DennyPoof
Scylla
1,220
267
0
1,069
5,196
1,396
0
1,982
3,214
18,705
0
L
Danzaburou
Gluggars
Danzaburou
3,651
2,190
0
1,969
8,067
2,308
265
2,585
5,482
0
36,833
L
2,370
334
261
993
6,788
3,219
0
2,352
4,436
5,021
0
W
Jing Wei
nochiefno
Jing Wei
4,235
3,680
0
2,391
5,378
1,500
0
1,170
4,208
0
45,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,766
Gold Earned
27,554
380
Minions Killed
277
0
Camps Cleared
0
1,263,016
Distance Traveled
1,159,479
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,904
659
100
8
0
226,522
5
W
Fenrir
7,741
645
69
6
0
301,568
4
W
Achilles
7,651
638
100
8
0
265,180
2
L
Shiva
6,340
528
85
7
0
221,409
3
L
Pele
5,919
493
79
7
0
272,519
1
W
Atlas
6,610
551
24
2
0
250,396
6
L
Scylla
4,959
413
31
3
0
214,316
6
L
Danzaburou
5,313
443
71
6
0
202,639
0
L
Terra
5,023
419
11
1
0
248,596
1
W
Jing Wei
6,860
572
87
7
0
219,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role