Player Matchup

Cabrakan
Cabrakan
FoolsGold999
Cabrakan
Level 75
God Stats
7W - 14L
1,187 SR
Queue Stats
213W - 232L
1,302 Elo+
Party 1
Gilgamesh
Gilgamesh
KingD580
Gilgamesh
Level 29
God Stats
2W - 2L
1,588 SR
Queue Stats
11W - 22L
1,332 Elo+
Party 1
Sol
Sol
NuttMilkk
Sol
Level 50
God Stats
10W - 7L
1,472 SR
Queue Stats
165W - 208L
1,362 Elo+
Solo
Atlas
Atlas
Thatonetwin_52
Atlas
Level 16
God Stats
1W - 2L
1,326 SR
Queue Stats
2W - 10L
1,214 Elo+
Party 1
Rama
Rama
ThiccRick954
Rama
Level 47
God Stats
2W - 3L
1,273 SR
Queue Stats
105W - 125L
1,296 Elo+
Party 1
Team Averages
Level 43
1,369 SR
1,301 Elo+

VS

Team Averages
Level 90
1,534 SR
1,451 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Cosmic_Aneyhys
Amaterasu
Level 99
God Stats
4W - 5L
1,544 SR
Queue Stats
515W - 558L
1,404 Elo+
Solo
Skadi
Skadi
ELIUX11-_-
Skadi
Level 109
God Stats
5W - 4L
1,616 SR
Queue Stats
219W - 240L
1,437 Elo+
Party 2
Atlas
Atlas
JadCLux
Atlas
Level 92
God Stats
11W - 10L
1,510 SR
Queue Stats
216W - 233L
1,448 Elo+
Party 2
Tiamat
Tiamat
oXmaD2001
Tiamat
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 90L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FoolsGold999
Cabrakan
15
12 / 1 / 3
9,882
618
13,611
11,962
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
KingD580
Gilgamesh
15
6 / 1 / 3
9,137
571
10,661
9,390
9,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 2 / 4
8,509
532
5,058
9,721
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 3 / 7
7,473
467
6,095
12,674
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 5 / 3
7,480
468
3,726
9,991
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 7 / 1
6,654
416
5,199
13,600
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Cosmic_Aneyhys
Amaterasu
13
0 / 5 / 1
7,492
468
4,527
14,062
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
13
5 / 3 / 3
8,162
510
11,935
8,403
2,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
JadCLux
Atlas
11
3 / 2 / 5
8,020
501
6,300
12,741
9,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
oXmaD2001
Tiamat
13
3 / 3 / 0
7,919
495
4,774
10,035
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
12
12
Deaths
20
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
7
1
0.21
L
Amaterasu
Cosmic_Aneyhys
Amaterasu
0
5
1
0.1
L
Skadi
5
3
3
2.17
W
Cabrakan
FoolsGold999
Cabrakan
12
1
3
13.5
L
Atlas
JadCLux
Atlas
3
2
5
2.75
W
Gilgamesh
KingD580
Gilgamesh
6
1
3
7.5
W
0
2
4
1
W
0
3
7
1.17
W
2
5
3
0.7
L
Tiamat
oXmaD2001
Tiamat
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,151
Damage
32,735
53,738
Taken
58,841
33,645
Mitigated
30,660
13,536
Healing
14,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,199
1,400
0
2,195
13,600
5,006
640
5,379
8,221
0
35,976
L
Amaterasu
Cosmic_Aneyhys
Amaterasu
4,527
1,689
0
5,386
14,062
8,316
540
3,311
10,751
0
41,884
L
Skadi
11,935
4,582
0
625
8,403
2,593
290
4,136
4,267
0
52,532
W
Cabrakan
FoolsGold999
Cabrakan
13,611
2,591
0
5,397
11,962
7,375
700
2,060
9,750
54,653
0
L
Atlas
JadCLux
Atlas
6,300
2,204
0
2,791
12,741
9,222
0
6,595
6,146
29,293
0
W
Gilgamesh
KingD580
Gilgamesh
10,661
5,304
0
193
9,390
9,480
0
705
8,685
0
50,095
W
5,058
2,046
0
4,828
9,721
3,147
2,942
1,446
8,275
51,739
0
W
6,095
2,528
278
1,709
12,674
11,109
224
4,431
8,243
19,426
4,268
W
3,726
3,057
0
1,131
9,991
2,534
816
2,432
7,559
0
38,437
L
Tiamat
oXmaD2001
Tiamat
4,774
537
0
3,370
10,035
5,523
0
4,796
5,239
38,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,481
Gold Earned
38,247
397
Minions Killed
332
0
Camps Cleared
0
1,498,966
Distance Traveled
1,533,479
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,654
416
60
4
0
321,734
3
L
Amaterasu
7,492
468
81
5
0
315,515
5
L
Skadi
8,162
510
82
5
0
303,864
8
W
Cabrakan
9,882
618
94
6
0
327,938
0
L
Atlas
8,020
501
32
2
0
298,500
3
W
Gilgamesh
9,137
571
90
6
0
317,489
0
W
Sol
8,509
532
105
7
0
305,293
0
W
Atlas
7,473
467
34
2
0
283,290
0
W
Rama
7,480
468
74
5
0
264,956
0
L
Tiamat
7,919
495
77
5
0
293,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role