Player Matchup

Hel
Hel
BrAnD1N0SaUr
Hel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,669 Elo+
Solo
Atlas
Atlas
BrianG1
Atlas
Level 106
God Stats
1W - 1L
1,368 SR
Queue Stats
174W - 111L
1,568 Elo+
Solo
Izanami
Izanami
IBOne1
Izanami
Level 96
God Stats
1W - 1L
1,746 SR
Queue Stats
69W - 63L
1,547 Elo+
Solo
Charybdis
Charybdis
ahungerartist
Charybdis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
lilWile
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,455 Elo+
Party 2
Team Averages
Level 95
1,523 SR
1,548 Elo+

VS

Team Averages
Level 123
1,518 SR
1,522 Elo+
Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Diegolution1
Hercules
Level 86
God Stats
12W - 11L
1,562 SR
Queue Stats
80W - 75L
1,545 Elo+
Party 1
Cerberus
Cerberus
Vanistel69
Cerberus
Level 119
God Stats
134W - 137L
1,529 SR
Queue Stats
434W - 463L
1,491 Elo+
Solo
Bakasura
Bakasura
supershmeagle
Bakasura
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
348W - 314L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 1
10,416
613
4,179
16,448
8,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
BrianG1
Atlas
18
1 / 3 / 0
10,880
640
10,523
23,655
29,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
IBOne1
Izanami
19
2 / 6 / 3
11,897
700
6,443
16,945
6,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
ahungerartist
Charybdis
20
4 / 5 / 1
12,827
755
19,453
21,668
8,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
lilWile
Merlin
17
0 / 6 / 3
10,724
631
12,108
15,093
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
6 / 1 / 4
13,182
775
14,244
10,391
4,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
20
1 / 0 / 12
12,986
764
17,438
5,821
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Diegolution1
Hercules
20
8 / 1 / 12
13,539
796
18,362
25,507
27,439
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
Vanistel69
Cerberus
18
1 / 0 / 11
11,971
704
9,233
19,635
19,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
supershmeagle
Bakasura
20
11 / 5 / 10
14,388
846
22,649
23,692
13,594
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
7
Kills
27
27
Deaths
7
8
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
1
4
8
W
Kukulkan
 
Kukulkan
1
0
12
7
L
0
7
1
0.07
L
Atlas
BrianG1
Atlas
1
3
0
0.33
W
Hercules
Diegolution1
Hercules
8
1
12
14
L
Izanami
IBOne1
Izanami
2
6
3
0.58
W
Cerberus
Vanistel69
Cerberus
1
0
11
6.5
L
Charybdis
ahungerartist
Charybdis
4
5
1
0.9
L
Merlin
lilWile
Merlin
0
6
3
0.25
W
Bakasura
supershmeagle
Bakasura
11
5
10
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,706
Damage
81,926
93,809
Taken
85,046
59,005
Mitigated
67,031
19,619
Healing
27,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,244
5,623
2,555
3,465
10,391
4,099
3,010
3,969
6,422
0
70,773
W
Kukulkan
 
Kukulkan
17,438
595
0
1,017
5,821
2,488
296
1,969
3,852
72,693
0
L
4,179
34
5,544
5,423
16,448
8,861
0
4,384
10,968
28,238
0
L
Atlas
BrianG1
Atlas
10,523
4,188
0
754
23,655
29,084
0
8,892
12,427
39,899
0
W
Hercules
Diegolution1
Hercules
18,362
3,059
0
8,399
25,507
27,439
759
7,967
17,540
732
33,454
L
Izanami
IBOne1
Izanami
6,443
3,121
0
1,330
16,945
6,804
3,091
3,733
11,783
0
53,581
W
Cerberus
Vanistel69
Cerberus
9,233
440
651
5,417
19,635
19,411
627
5,868
13,767
38,580
0
L
Charybdis
ahungerartist
Charybdis
19,453
12,475
0
5,046
21,668
8,754
0
4,110
16,306
50
56,150
L
Merlin
lilWile
Merlin
12,108
1,304
513
1,009
15,093
5,502
228
3,925
9,885
39,072
0
W
Bakasura
supershmeagle
Bakasura
22,649
12,721
0
5,677
23,692
13,594
2,811
7,087
16,605
0
42,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,744
Gold Earned
66,066
357
Minions Killed
385
0
Camps Cleared
0
1,559,765
Distance Traveled
1,908,778
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,182
775
103
6
0
366,590
5
W
Kukulkan
12,986
764
115
7
0
369,276
0
L
Hel
10,416
613
59
3
0
310,440
0
L
Atlas
10,880
640
46
3
0
338,244
0
W
Hercules
13,539
796
42
2
0
385,951
1
L
Izanami
11,897
700
116
7
0
311,253
1
W
Cerberus
11,971
704
67
4
0
403,805
2
L
Charybdis
12,827
755
90
5
0
298,162
0
L
Merlin
10,724
631
46
3
0
301,666
0
W
Bakasura
14,388
846
58
3
0
383,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role