Player Matchup

Bacchus
Bacchus
Badboyelvis82
Bacchus
Level 65
God Stats
34W - 49L
1,460 SR
Queue Stats
145W - 188L
1,305 Elo+
Party 1
Izanami
Izanami
Bossaura335
Izanami
Level 39
God Stats
1W - 2L
1,506 SR
Queue Stats
15W - 21L
1,207 Elo+
Party 1
Osiris
Osiris
DeadlockX85
Osiris
Level 68
God Stats
8W - 8L
1,314 SR
Queue Stats
50W - 62L
1,217 Elo+
Party 1
Nemesis
Nemesis
Ljimunns
Nemesis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 198L
1,327 Elo+
Solo
Yu Huang
Yu Huang
enyman
Yu Huang
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 117L
1,240 Elo+
Party 1
Team Averages
Level 56
1,456 SR
1,259 Elo+

VS

Team Averages
Level 47
1,554 SR
1,405 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
MadGones
Cliodhna
Level 38
God Stats
9W - 6L
1,522 SR
Queue Stats
50W - 55L
1,405 Elo+
Party 2
Ymir
Ymir
TRM Kaczor
Ymir
Level 16
God Stats
15W - 11L
1,616 SR
Queue Stats
26W - 32L
1,337 Elo+
Party 3
Baron Samedi
Baron Samedi
danyans
Baron Samedi
Level 65
God Stats
22W - 17L
1,633 SR
Queue Stats
120W - 118L
1,362 Elo+
Party 3
Nike
Nike
doodlevonstrudel
Nike
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 152L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 3 / 2
5,283
440
4,161
8,265
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Bossaura335
Izanami
9
1 / 2 / 1
5,734
478
3,121
5,123
845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
12
3 / 1 / 1
7,217
601
5,921
9,581
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Ljimunns
Nemesis
10
2 / 3 / 0
6,074
506
2,782
7,706
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
enyman
Yu Huang
9
1 / 4 / 0
5,548
462
3,156
6,924
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 4
6,252
521
3,387
3,456
887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
MadGones
Cliodhna
12
4 / 1 / 2
6,692
558
4,864
7,788
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 5
6,300
525
3,042
5,573
3,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
danyans
Baron Samedi
12
5 / 1 / 4
7,279
607
7,420
7,909
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 0
6,340
528
4,989
9,115
5,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
7
Kills
13
13
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
4
3
L
Bacchus
0
3
2
0.33
L
Izanami
Bossaura335
Izanami
1
2
1
0.75
L
Osiris
3
1
1
3.5
L
Nemesis
Ljimunns
Nemesis
2
3
0
0.67
W
Cliodhna
MadGones
Cliodhna
4
1
2
5
W
2
0
5
4.5
W
Baron Samedi
danyans
Baron Samedi
5
1
4
7
W
1
4
0
0.25
L
Yu Huang
enyman
Yu Huang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,141
Damage
23,702
37,599
Taken
33,841
17,472
Mitigated
15,127
9,403
Healing
12,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,387
2,027
0
1,224
3,456
887
347
417
3,039
0
43,200
L
Bacchus
4,161
597
0
1,443
8,265
5,766
0
2,831
5,360
10,268
0
L
Izanami
Bossaura335
Izanami
3,121
1,936
0
1,691
5,123
845
0
941
4,114
0
30,912
L
Osiris
5,921
2,748
0
3,412
9,581
6,634
538
1,056
7,901
0
40,194
L
Nemesis
Ljimunns
Nemesis
2,782
545
0
1,510
7,706
2,677
0
2,603
4,953
0
32,517
W
Cliodhna
MadGones
Cliodhna
4,864
611
86
4,473
7,788
2,168
624
1,512
6,276
0
37,267
W
3,042
829
165
1,222
5,573
3,521
125
1,999
3,574
16,899
0
W
Baron Samedi
danyans
Baron Samedi
7,420
524
624
3,644
7,909
2,919
348
3,389
4,520
36,543
0
W
4,989
1,188
0
1,036
9,115
5,632
0
0
9,115
4,374
23,924
L
Yu Huang
enyman
Yu Huang
3,156
448
74
1,273
6,924
1,550
0
3,583
3,093
23,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
32,863
262
Minions Killed
314
0
Camps Cleared
0
1,138,622
Distance Traveled
1,197,413
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,252
521
83
7
0
235,941
3
L
Bacchus
5,283
440
15
1
0
231,541
1
L
Izanami
5,734
478
65
5
0
210,688
4
L
Osiris
7,217
601
79
7
0
208,582
1
L
Nemesis
6,074
506
59
5
0
275,785
0
W
Cliodhna
6,692
558
58
5
0
276,235
3
W
Ymir
6,300
525
32
3
0
255,355
6
W
Baron Samedi
7,279
607
79
7
0
220,174
2
W
Nike
6,340
528
62
5
0
209,708
1
L
Yu Huang
5,548
462
44
4
0
212,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role