Player Matchup

Persephone
Persephone
Gold IV
BusteRock
Persephone
Gold IV
Level 145
God Stats
0W - 1L
1,731 SR
Queue Stats
58W - 81L
1,645 MMR
Solo
Skadi
Skadi
Bronze III
OoHardwelloO
Skadi
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,551 MMR
Solo
Mulan
Mulan
Bronze III
xFeelinFroggy
Mulan
Bronze III
Level 77
God Stats
0W - 1L
1,898 SR
Queue Stats
1W - 3L
1,600 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,710 SR
1,599 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,538 SR
1,526 MMR
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Emberox
Cthulhu
Gold II
Level 157
God Stats
7W - 6L
1,614 SR
Queue Stats
269W - 309L
1,578 MMR
Party 1
Neith
Neith
Bronze III
reeyes1995
Neith
Bronze III
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BusteRock
Persephone
16
5 / 2 / 4
10,892
726
14,172
11,126
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 6
9,307
620
12,775
12,781
4,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 4 / 3
9,733
649
7,442
14,890
14,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
Ah Muzen CabThothGilgameshBastetAchilles

VS

Bans
SobekHou YiGebShivaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 5 / 4
9,214
614
6,275
12,140
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Emberox
Cthulhu
17
6 / 2 / 2
10,777
718
14,191
18,596
19,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
16
3 / 2 / 5
11,039
736
9,711
10,293
2,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
9
Kills
9
9
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
5
4
0.4
L
Persephone
BusteRock
Persephone
5
2
4
3.5
W
Cthulhu
Emberox
Cthulhu
6
2
2
3.5
L
1
3
6
1.33
W
Neith
3
2
5
2.75
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,389
Damage
30,177
38,797
Taken
41,029
22,150
Mitigated
26,585
8,773
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,275
2,266
0
3,173
12,140
3,985
1,201
3,963
8,035
34,350
3,757
L
Persephone
BusteRock
Persephone
14,172
715
0
1,789
11,126
3,344
371
6,043
4,753
45,966
0
W
Cthulhu
Emberox
Cthulhu
14,191
748
527
2,546
18,596
19,851
301
5,243
13,105
36,265
0
L
12,775
5,568
0
2,562
12,781
4,069
567
7,614
4,881
0
43,864
W
Neith
9,711
1,740
0
3,044
10,293
2,749
1,625
5,125
5,050
0
41,594
L
7,442
649
0
4,422
14,890
14,737
530
5,508
8,916
0
24,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,932
Gold Earned
31,030
176
Minions Killed
176
8
Camps Cleared
5
776,422
Distance Traveled
856,000
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,214
614
60
4
3
258,472
4
L
Persephone
10,892
726
65
4
2
256,782
2
W
Cthulhu
10,777
718
34
2
0
310,861
6
L
Skadi
9,307
620
59
4
6
254,788
3
W
Neith
11,039
736
82
5
2
286,667
3
L
Mulan
9,733
649
52
3
0
264,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role