Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
AwkwardNoise
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,717 Elo+
Solo
He Bo
He Bo
GoatjoSensei
He Bo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,312 Elo+
Party 1
Amaterasu
Amaterasu
LilCottonSwab
Amaterasu
Level 34
God Stats
14W - 18L
1,518 SR
Queue Stats
22W - 38L
1,353 Elo+
Party 1
Olorun
Olorun
linnorm
Olorun
Level 158
God Stats
4W - 3L
1,662 SR
Queue Stats
270W - 266L
1,442 Elo+
Solo
Team Averages
Level 65
1,536 SR
1,465 Elo+

VS

Team Averages
Level 71
1,659 SR
1,443 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Dartopz
Kukulkan
Level 81
God Stats
13W - 12L
1,653 SR
Queue Stats
399W - 443L
1,467 Elo+
Solo
Cabrakan
Cabrakan
Howarden1
Cabrakan
Level 87
God Stats
5W - 3L
1,701 SR
Queue Stats
10W - 13L
1,350 Elo+
Solo
Neith
Neith
Jet705
Neith
Level 69
God Stats
3W - 0L
1,820 SR
Queue Stats
104W - 133L
1,408 Elo+
Solo
Atlas
Atlas
TheLastShinobi01
Atlas
Level 39
God Stats
6W - 3L
1,619 SR
Queue Stats
129W - 146L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 4 / 3
6,369
455
4,367
11,952
5,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
AwkwardNoise
Hun Batz
8
1 / 5 / 2
5,984
427
2,852
10,540
3,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 9 / 2
6,299
450
4,001
8,622
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
LilCottonSwab
Amaterasu
12
3 / 4 / 1
7,384
527
6,733
13,071
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
linnorm
Olorun
13
4 / 3 / 0
8,020
573
3,752
10,215
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 2 / 7
7,981
570
8,106
6,451
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Dartopz
Kukulkan
14
9 / 0 / 2
8,597
614
9,610
5,192
2,076
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Howarden1
Cabrakan
10
2 / 3 / 8
6,490
464
2,772
9,825
7,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Jet705
Neith
12
3 / 3 / 5
7,298
521
7,992
7,915
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
4 / 1 / 5
7,035
503
6,944
6,412
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
25
25
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
3
0.38
W
Gilgamesh
 
Gilgamesh
7
2
7
5.25
L
Hun Batz
AwkwardNoise
Hun Batz
1
5
2
0.4
W
Kukulkan
Dartopz
Kukulkan
9
0
2
10
L
1
9
2
0.22
W
Cabrakan
Howarden1
Cabrakan
2
3
8
2
W
Neith
Jet705
Neith
3
3
5
1.83
L
Amaterasu
LilCottonSwab
Amaterasu
3
4
1
0.88
W
4
1
5
6.5
L
Olorun
linnorm
Olorun
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,705
Damage
35,424
54,400
Taken
35,795
21,989
Mitigated
19,788
13,246
Healing
5,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,367
879
1,116
2,997
11,952
5,381
218
5,173
6,779
0
18,453
W
Gilgamesh
 
Gilgamesh
8,106
2,152
0
1,441
6,451
3,466
0
1,177
5,274
0
36,717
L
Hun Batz
AwkwardNoise
Hun Batz
2,852
894
0
1,704
10,540
3,080
18
2,604
7,936
0
25,589
W
Kukulkan
Dartopz
Kukulkan
9,610
522
0
273
5,192
2,076
0
1,095
4,097
47,412
0
L
4,001
545
0
220
8,622
2,062
80
2,586
6,036
22,517
0
W
Cabrakan
Howarden1
Cabrakan
2,772
738
0
500
9,825
7,990
104
1,918
7,907
14,527
0
W
Neith
Jet705
Neith
7,992
2,500
0
1,981
7,915
3,130
884
2,086
5,829
0
43,460
L
Amaterasu
LilCottonSwab
Amaterasu
6,733
3,434
0
3,439
13,071
8,086
616
7,341
5,730
0
38,639
W
6,944
1,943
0
1,500
6,412
3,126
150
1,477
4,935
25,552
3,229
L
Olorun
linnorm
Olorun
3,752
2,551
166
3,604
10,215
3,380
990
1,296
8,919
45,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
37,401
282
Minions Killed
299
0
Camps Cleared
0
1,291,781
Distance Traveled
1,411,867
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,369
455
25
2
0
271,340
1
W
Gilgamesh
7,981
570
56
4
0
312,236
1
L
Hun Batz
5,984
427
53
4
0
287,563
1
W
Kukulkan
8,597
614
98
7
0
303,404
6
L
He Bo
6,299
450
30
2
0
251,028
0
W
Cabrakan
6,490
464
26
2
0
251,397
4
W
Neith
7,298
521
76
5
0
266,029
0
L
Amaterasu
7,384
527
79
6
0
262,772
1
W
Atlas
7,035
503
43
3
0
278,801
0
L
Olorun
8,020
573
95
7
0
219,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role