Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dadyxd
Fenrir
Level 86
God Stats
24W - 21L
1,492 SR
Queue Stats
141W - 134L
1,395 Elo+
Party 2
Yu Huang
Yu Huang
Nihilli
Yu Huang
Level 109
God Stats
9W - 10L
1,706 SR
Queue Stats
197W - 252L
1,407 Elo+
Party 3
Skadi
Skadi
TheBIGBOSS156
Skadi
Level 11
God Stats
2W - 3L
1,676 SR
Queue Stats
26W - 25L
1,459 Elo+
Party 2
Hou Yi
Hou Yi
dawesomef
Hou Yi
Level 117
God Stats
1W - 1L
1,514 SR
Queue Stats
127W - 170L
1,328 Elo+
Party 3
Team Averages
Level 76
1,577 SR
1,418 Elo+

VS

Team Averages
Level 84
1,592 SR
1,541 Elo+
Chernobog
Chernobog
 
Chernobog
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
Gazereal
Set
Level 160
God Stats
126W - 55L
1,782 SR
Queue Stats
885W - 689L
1,678 Elo+
Party 1
Aphrodite
Aphrodite
Melynne
Aphrodite
Level 148
God Stats
76W - 34L
1,652 SR
Queue Stats
408W - 247L
1,757 Elo+
Party 1
Bacchus
Bacchus
Whatdoesdisdo
Bacchus
Level 27
God Stats
5W - 2L
1,798 SR
Queue Stats
10W - 10L
1,448 Elo+
Party 1
Erlang Shen
Erlang Shen
matyorugua95
Erlang Shen
Level 62
God Stats
6W - 21L
1,227 SR
Queue Stats
85W - 131L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 4 / 2
6,504
465
3,736
12,799
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Dadyxd
Fenrir
11
5 / 6 / 2
7,150
511
7,357
12,473
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
Nihilli
Yu Huang
13
4 / 4 / 4
8,049
575
7,093
7,224
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
3 / 7 / 7
7,915
565
18,030
15,263
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
dawesomef
Hou Yi
10
0 / 6 / 2
5,773
412
3,397
7,912
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
9 / 2 / 7
8,915
637
17,484
13,154
4,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
8 / 4 / 5
8,440
603
9,163
12,413
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Aphrodite
Melynne
Aphrodite
14
4 / 4 / 5
8,355
597
5,238
9,685
3,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
12
2 / 0 / 13
7,969
569
4,876
8,037
8,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
matyorugua95
Erlang Shen
12
4 / 3 / 3
7,593
542
5,880
14,389
9,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
13
Kills
27
27
Deaths
13
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
4
2
0.5
W
Chernobog
 
Chernobog
9
2
7
6.25
L
Fenrir
Dadyxd
Fenrir
5
6
2
1
W
8
4
5
2.63
W
Aphrodite
Melynne
Aphrodite
4
4
5
1.63
L
Yu Huang
Nihilli
Yu Huang
4
4
4
1.5
L
3
7
7
0.93
W
Bacchus
2
0
13
8.5
L
Hou Yi
dawesomef
Hou Yi
0
6
2
0.17
W
Erlang Shen
matyorugua95
Erlang Shen
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,613
Damage
42,641
55,671
Taken
57,678
20,616
Mitigated
30,623
11,225
Healing
22,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,736
319
73
3,987
12,799
7,974
0
2,205
10,552
23,390
0
W
Chernobog
 
Chernobog
17,484
10,956
0
5,828
13,154
4,212
50
3,711
9,443
0
70,472
L
Fenrir
Dadyxd
Fenrir
7,357
2,195
0
1,557
12,473
4,227
264
1,714
10,687
0
28,196
W
9,163
4,003
0
740
12,413
4,909
1,123
1,202
11,211
0
57,466
W
Aphrodite
Melynne
Aphrodite
5,238
674
2,308
5,050
9,685
3,578
0
2,657
7,028
40,288
0
L
Yu Huang
Nihilli
Yu Huang
7,093
842
0
661
7,224
2,309
0
1,847
5,219
45,770
0
L
18,030
12,566
0
4,050
15,263
3,683
918
2,326
12,864
0
43,969
W
Bacchus
4,876
817
0
1,559
8,037
8,908
99
1,885
6,152
11,579
0
L
Hou Yi
dawesomef
Hou Yi
3,397
1,824
0
897
7,912
2,423
0
1,677
6,235
0
21,390
W
Erlang Shen
matyorugua95
Erlang Shen
5,880
2,356
0
6,735
14,389
9,016
0
1,374
13,015
0
35,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,391
Gold Earned
41,272
318
Minions Killed
398
0
Camps Cleared
0
1,324,459
Distance Traveled
1,345,393
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,504
465
63
5
0
270,282
4
W
Chernobog
8,915
637
103
7
0
267,898
1
L
Fenrir
7,150
511
41
3
0
251,555
0
W
Set
8,440
603
102
7
0
284,830
5
W
Aphrodite
8,355
597
99
7
0
270,712
4
L
Yu Huang
8,049
575
92
7
0
270,801
2
L
Skadi
7,915
565
77
6
0
307,103
0
W
Bacchus
7,969
569
12
1
0
270,258
5
L
Hou Yi
5,773
412
45
3
0
224,718
0
W
Erlang Shen
7,593
542
82
6
0
251,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role