Player Matchup

Danzaburou
Danzaburou
Fa-Shawn
Danzaburou
Level 129
God Stats
27W - 19L
1,668 SR
Queue Stats
188W - 171L
1,499 Elo+
Solo
Ymir
Ymir
NY_finest914
Ymir
Level 41
God Stats
3W - 5L
1,709 SR
Queue Stats
5W - 13L
1,391 Elo+
Solo
Scylla
Scylla
brandonejaime-
Scylla
Level 30
God Stats
16W - 14L
1,574 SR
Queue Stats
221W - 222L
1,488 Elo+
Solo
Team Averages
Level 67
1,650 SR
1,459 Elo+

VS

Team Averages
Level 97
1,466 SR
1,492 Elo+
Yemoja
Yemoja
Pipos_showTV
Yemoja
Level 126
God Stats
30W - 30L
1,541 SR
Queue Stats
62W - 52L
1,528 Elo+
Solo
Nu Wa
Nu Wa
crownedclown123
Nu Wa
Level 62
God Stats
5W - 2L
1,480 SR
Queue Stats
256W - 366L
1,376 Elo+
Solo
Xbalanque
Xbalanque
humble_pride19
Xbalanque
Level 102
God Stats
22W - 24L
1,377 SR
Queue Stats
607W - 538L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fa-Shawn
Danzaburou
13
2 / 1 / 1
8,487
606
7,031
10,270
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 3
8,327
595
1,280
10,074
10,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
1 / 1 / 1
8,479
606
3,691
4,156
2,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
4 / 1 / 2
10,300
736
6,499
10,411
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 2 / 3
9,191
657
7,771
6,232
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Xbalanque
humble_pride19
Xbalanque
13
1 / 1 / 3
8,976
641
6,641
7,178
2,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
6
6
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fa-Shawn
Danzaburou
2
1
1
2.5
L
0
4
3
0.38
W
Yemoja
4
1
2
5
L
1
1
1
1.5
W
1
2
3
1.25
W
Xbalanque
humble_pride19
Xbalanque
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,002
Damage
20,911
24,500
Taken
23,821
16,000
Mitigated
11,302
6,292
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fa-Shawn
Danzaburou
7,031
852
156
4,999
10,270
3,660
0
6,417
3,853
0
33,086
L
1,280
64
0
1,032
10,074
10,161
0
6,323
3,751
13,848
0
W
Yemoja
6,499
119
1,953
3,970
10,411
7,044
31
2,261
8,150
32,346
0
L
3,691
0
0
105
4,156
2,179
0
1,958
2,198
30,783
0
W
7,771
4,706
114
1,323
6,232
1,720
809
2,547
3,685
31,552
0
W
Xbalanque
humble_pride19
Xbalanque
6,641
1,479
0
2,935
7,178
2,538
1,718
952
6,226
0
39,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,293
Gold Earned
28,467
131
Minions Killed
156
2
Camps Cleared
10
570,472
Distance Traveled
681,520
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,487
606
52
4
1
209,708
2
L
Ymir
8,327
595
17
1
1
204,834
3
W
Yemoja
10,300
736
40
3
4
219,275
3
L
Scylla
8,479
606
62
4
0
155,930
2
W
Nu Wa
9,191
657
46
3
4
231,671
3
W
Xbalanque
8,976
641
70
5
2
230,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role