Player Matchup

Nemesis
Nemesis
About3LB
Nemesis
Level 109
God Stats
12W - 11L
1,626 SR
Queue Stats
308W - 294L
1,651 Elo+
Party 3
Neith
Neith
SaneLoneWolf
Neith
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,538 Elo+
Party 4
Bellona
Bellona
TacticalKumquat
Bellona
Level 47
God Stats
7W - 9L
1,532 SR
Queue Stats
186W - 165L
1,524 Elo+
Party 3
Odin
Odin
bubblybeaniebaby
Odin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,600 Elo+
Party 4
Thoth
Thoth
cryariver95
Thoth
Level 160
God Stats
10W - 7L
1,596 SR
Queue Stats
416W - 230L
1,600 Elo+
Party 3
Team Averages
Level 102
1,551 SR
1,582 Elo+

VS

Team Averages
Level 46
1,690 SR
1,629 Elo+
Jormungandr
Jormungandr
KipTunderwolf
Jormungandr
Level 68
God Stats
131W - 86L
1,619 SR
Queue Stats
396W - 350L
1,584 Elo+
Party 1
Nemesis
Nemesis
MlPavel
Nemesis
Level 36
God Stats
30W - 4L
1,979 SR
Queue Stats
211W - 80L
1,763 Elo+
Party 2
Amaterasu
Amaterasu
Mеtroid
Amaterasu
Level 57
God Stats
4W - 0L
1,718 SR
Queue Stats
18W - 7L
1,735 Elo+
Party 2
Scylla
Scylla
hyakkiimaru
Scylla
Level 25
God Stats
2W - 1L
1,633 SR
Queue Stats
106W - 80L
1,565 Elo+
Party 1
Chiron
Chiron
xXshinryuuXx
Chiron
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 39L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
About3LB
Nemesis
12
2 / 5 / 1
7,180
479
6,661
11,762
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 5 / 2
7,367
491
8,221
9,442
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 2 / 0
8,203
547
5,506
10,078
9,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 4
7,101
473
3,197
9,388
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 1
7,194
480
5,821
4,211
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KipTunderwolf
Jormungandr
12
7 / 1 / 2
8,432
562
7,057
12,470
6,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
MlPavel
Nemesis
13
3 / 2 / 9
8,479
565
8,372
10,575
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Mеtroid
Amaterasu
17
6 / 1 / 5
10,607
707
9,022
13,509
15,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
12
0 / 3 / 5
7,659
511
3,782
8,853
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
13
0 / 0 / 5
8,110
541
3,514
5,263
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
16
16
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
About3LB
Nemesis
2
5
1
0.5
W
Jormungandr
KipTunderwolf
Jormungandr
7
1
2
8
W
Nemesis
MlPavel
Nemesis
3
2
9
3.75
W
Amaterasu
Mеtroid
Amaterasu
6
1
5
8.5
L
1
5
2
0.4
L
2
2
0
1
L
1
2
4
1.5
L
1
2
1
0.75
W
Scylla
0
3
5
0.83
W
Chiron
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,406
Damage
31,747
44,881
Taken
50,670
25,616
Mitigated
29,089
7,523
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
About3LB
Nemesis
6,661
2,510
0
1,388
11,762
3,599
0
1,997
9,765
0
41,203
W
Jormungandr
KipTunderwolf
Jormungandr
7,057
1,896
0
250
12,470
6,624
0
3,633
8,231
29,545
2,853
W
Nemesis
MlPavel
Nemesis
8,372
3,455
0
1,302
10,575
3,570
0
760
9,815
0
49,195
W
Amaterasu
Mеtroid
Amaterasu
9,022
4,268
0
7,187
13,509
15,025
0
0
13,509
0
73,535
L
8,221
2,750
0
2,077
9,442
4,098
0
2,696
6,746
0
46,930
L
5,506
2,123
0
2,951
10,078
9,226
678
1,112
8,966
0
48,140
L
3,197
343
0
607
9,388
7,394
0
2,464
6,924
0
19,739
L
5,821
294
0
500
4,211
1,299
0
2,218
1,993
42,359
0
W
Scylla
3,782
844
0
2,491
8,853
2,300
220
397
8,456
34,557
0
W
Chiron
3,514
1,675
633
2,107
5,263
1,570
1,696
1,188
4,075
0
46,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
43,287
385
Minions Killed
417
0
Camps Cleared
0
1,494,776
Distance Traveled
1,575,377
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,180
479
66
4
0
315,720
2
W
Jormungandr
8,432
562
27
2
0
323,383
17
W
Nemesis
8,479
565
74
5
0
353,070
5
W
Amaterasu
10,607
707
144
10
0
327,072
2
L
Neith
7,367
491
93
6
0
265,810
5
L
Bellona
8,203
547
109
7
0
307,789
3
L
Odin
7,101
473
19
1
0
302,754
5
L
Thoth
7,194
480
98
7
0
302,703
4
W
Scylla
7,659
511
67
4
0
270,955
1
W
Chiron
8,110
541
105
7
0
300,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role