Player Matchup

Baron Samedi
Baron Samedi
Rond00
Baron Samedi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 67L
1,330 Elo+
Party 2
Tyr
Tyr
Rond_00
Tyr
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,368 Elo+
Party 2
Da Ji
Da Ji
Zacened
Da Ji
Level 110
God Stats
23W - 41L
1,448 SR
Queue Stats
92W - 177L
1,359 Elo+
Solo
Team Averages
Level 82
1,483 SR
1,352 Elo+

VS

Team Averages
Level 84
1,485 SR
1,419 Elo+
Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
KINGKRUSHER2002
Hou Yi
Level 121
God Stats
3W - 2L
1,474 SR
Queue Stats
37W - 47L
1,354 Elo+
Solo
Chaac
Chaac
YouScréam
Chaac
Level 15
God Stats
33W - 29L
1,481 SR
Queue Stats
36W - 40L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Rond00
Baron Samedi
13
1 / 5 / 5
8,139
678
3,922
7,844
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
15
7 / 1 / 1
8,958
747
6,660
8,348
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Zacened
Da Ji
7
0 / 2 / 3
6,985
582
1,379
2,453
902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 7
8,978
748
4,582
12,608
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 3
8,693
724
2,777
5,877
2,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
14
5 / 3 / 3
9,085
757
6,945
10,654
5,525
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
8
8
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
7
2.25
W
2
3
3
1.17
L
Baron Samedi
Rond00
Baron Samedi
1
5
5
0.7
L
Tyr
7
1
1
7.5
W
Chaac
5
3
3
2.17
L
Da Ji
Zacened
Da Ji
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,961
Damage
14,304
18,645
Taken
29,139
13,113
Mitigated
17,050
2,056
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,582
254
0
3,735
12,608
9,354
284
1,395
10,886
13,955
0
W
2,777
1,358
0
499
5,877
2,171
1,088
1,185
4,591
0
25,038
L
Baron Samedi
Rond00
Baron Samedi
3,922
453
283
368
7,844
3,444
0
1,977
5,867
27,967
0
L
Tyr
6,660
397
0
1,373
8,348
8,767
0
1,909
6,439
0
28,056
W
Chaac
6,945
803
0
2,630
10,654
5,525
1,306
2,344
7,721
0
42,869
L
Da Ji
Zacened
Da Ji
1,379
361
0
32
2,453
902
0
915
1,538
0
1,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
26,756
87
Minions Killed
122
1
Camps Cleared
10
468,417
Distance Traveled
618,274
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,978
748
16
1
1
193,260
3
W
Hou Yi
8,693
724
40
3
5
194,984
3
L
Baron Samedi
8,139
678
54
5
1
181,885
2
L
Tyr
8,958
747
33
3
0
263,309
2
W
Chaac
9,085
757
66
6
4
230,030
0
L
Da Ji
6,985
582
0
0
0
23,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role