Player Matchup

Agni
Agni
Gold IV
Dincked
Agni
Gold IV
Level 160
God Stats
22W - 27L
1,642 SR
Queue Stats
975W - 981L
1,406 MMR
Party 1
Horus
Horus
Gold IV
IAmKarna
Horus
Gold IV
Level 88
God Stats
3W - 2L
1,728 SR
Queue Stats
51W - 52L
1,446 MMR
Solo
Amaterasu
Amaterasu
Gold II
M1ssT0xic
Amaterasu
Gold II
Level 121
God Stats
24W - 31L
1,564 SR
Queue Stats
313W - 314L
1,507 MMR
Party 1
Neith
Neith
Gold IV
OverbearingTT
Neith
Gold IV
Level 149
God Stats
1W - 1L
1,318 SR
Queue Stats
69W - 70L
1,393 MMR
Party 2
Fenrir
Fenrir
Gold II
心不需要鞘
Fenrir
Gold II
Level 150
God Stats
31W - 29L
1,627 SR
Queue Stats
362W - 380L
1,581 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,576 SR
1,467 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,433 SR
1,465 MMR
Olorun
Olorun
Silver I
Artem47S
Olorun
Silver I
Level 127
God Stats
3W - 2L
1,144 SR
Queue Stats
147W - 162L
1,457 MMR
Solo
Cerberus
Cerberus
Bronze III
Kuzakii
Cerberus
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,443 MMR
Party 3
Sun Wukong
Sun Wukong
Silver II
Rinoki
Sun Wukong
Silver II
Level 98
God Stats
0W - 1L
1,612 SR
Queue Stats
6W - 6L
1,547 MMR
Party 3
Danzaburou
Danzaburou
Silver I
Zampara
Danzaburou
Silver I
Level 147
God Stats
0W - 2L
1,158 SR
Queue Stats
21W - 22L
1,461 MMR
Solo
Scylla
Scylla
Silver II
bombi94
Scylla
Silver II
Level 128
God Stats
4W - 3L
1,749 SR
Queue Stats
90W - 101L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dincked
Agni
18
2 / 2 / 8
11,816
591
12,954
11,388
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
IAmKarna
Horus
14
1 / 1 / 10
10,556
528
3,488
16,183
10,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
M1ssT0xic
Amaterasu
20
8 / 1 / 4
13,364
668
14,087
20,098
17,751
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
4 / 2 / 6
12,200
610
10,570
11,377
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
9 / 1 / 8
11,936
597
15,505
20,500
11,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
BellonaTsukuyomiZeusShiva

VS

Bans
GebAthenaThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Artem47S
Olorun
17
1 / 6 / 0
10,317
516
7,794
17,780
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Kuzakii
Cerberus
15
1 / 6 / 5
9,369
468
9,556
21,163
20,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Rinoki
Sun Wukong
15
2 / 2 / 3
9,520
476
10,442
15,666
9,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Zampara
Danzaburou
16
1 / 4 / 1
9,713
486
7,761
13,757
4,467
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
bombi94
Scylla
16
2 / 6 / 2
10,047
502
5,880
12,865
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
24
Kills
7
7
Deaths
24
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
Artem47S
Olorun
1
6
0
0.17
W
Agni
Dincked
Agni
2
2
8
3
W
Horus
IAmKarna
Horus
1
1
10
6
L
Cerberus
Kuzakii
Cerberus
1
6
5
0.58
W
Amaterasu
M1ssT0xic
Amaterasu
8
1
4
10
W
4
2
6
3.5
L
Sun Wukong
Rinoki
Sun Wukong
2
2
3
1.75
L
Danzaburou
Zampara
Danzaburou
1
4
1
0.38
L
Scylla
bombi94
Scylla
2
6
2
0.5
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,604
Damage
41,433
79,546
Taken
81,231
49,375
Mitigated
45,707
39,230
Healing
25,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Artem47S
Olorun
7,794
4,164
0
6,524
17,780
6,601
1,342
0
17,780
74,874
0
W
Agni
Dincked
Agni
12,954
876
0
1,564
11,388
4,056
0
5,173
6,113
96,841
0
W
Horus
IAmKarna
Horus
3,488
1,748
6,302
7,880
16,183
10,985
0
3,773
12,281
0
22,978
L
Cerberus
Kuzakii
Cerberus
9,556
539
0
4,036
21,163
20,641
0
3,228
17,935
41,312
0
W
Amaterasu
M1ssT0xic
Amaterasu
14,087
6,537
0
12,115
20,098
17,751
0
9,213
10,826
0
95,056
W
10,570
2,988
0
4,088
11,377
5,101
4,114
2,223
9,154
0
89,052
L
Sun Wukong
Rinoki
Sun Wukong
10,442
2,331
0
7,072
15,666
9,980
264
1,985
13,681
0
62,949
L
Danzaburou
Zampara
Danzaburou
7,761
2,496
0
6,650
13,757
4,467
360
2,070
11,687
0
76,024
L
Scylla
bombi94
Scylla
5,880
400
0
1,196
12,865
4,018
0
5,998
6,867
64,423
0
W
15,505
3,726
0
7,281
20,500
11,482
0
6,927
13,453
0
80,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,872
Gold Earned
48,966
628
Minions Killed
606
0
Camps Cleared
0
2,127,306
Distance Traveled
1,945,891
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,317
516
165
8
0
340,835
3
W
Agni
11,816
591
170
9
0
393,213
4
W
Horus
10,556
528
30
2
0
425,228
10
L
Cerberus
9,369
468
69
3
0
369,454
6
W
Amaterasu
13,364
668
166
8
0
443,944
2
W
Neith
12,200
610
166
8
0
395,330
3
L
Sun Wukong
9,520
476
95
5
0
462,785
4
L
Danzaburou
9,713
486
138
7
0
397,304
4
L
Scylla
10,047
502
139
7
0
375,513
6
W
Fenrir
11,936
597
96
5
0
469,591
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role