Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
BigFNShin
Jing Wei
Gold IV
Level 160
God Stats
27W - 10L
1,911 SR
Queue Stats
201W - 213L
1,500 MMR
Solo
Cliodhna
Cliodhna
Bronze III
Dasfter
Cliodhna
Bronze III
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 107L
1,500 MMR
Solo
Ares
Ares
Gold IV
GuiltyRose
Ares
Gold IV
Level 96
God Stats
1W - 0L
1,492 SR
Queue Stats
71W - 75L
1,474 MMR
Party 1
Persephone
Persephone
Gold IV
KingNickolaii
Persephone
Gold IV
Level 148
God Stats
8W - 1L
1,748 SR
Queue Stats
76W - 78L
1,474 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,630 SR
1,490 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,463 SR
1,486 MMR
Ullr
Ullr
Bronze IV
Bryc2
Ullr
Bronze IV
Level 121
God Stats
0W - 1L
1,239 SR
Queue Stats
0W - 2L
1,472 MMR
Solo
Sobek
Sobek
Silver II
GCPD50
Sobek
Silver II
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 MMR
Solo
Thor
Thor
Gold III
Kiwi79
Thor
Gold III
Level 126
God Stats
1W - 3L
1,378 SR
Queue Stats
84W - 79L
1,479 MMR
Solo
Janus
Janus
Bronze III
Limitbighead
Janus
Bronze III
Level 103
God Stats
2W - 1L
1,701 SR
Queue Stats
7W - 7L
1,495 MMR
Solo
Tyr
Tyr
Silver II
YaScuTebeNaLico
Tyr
Silver II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
6 / 3 / 10
10,309
606
10,945
13,066
5,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
BigFNShin
Jing Wei
16
7 / 3 / 2
10,605
624
12,686
12,128
4,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
Dasfter
Cliodhna
18
5 / 0 / 3
11,926
702
14,571
12,348
9,135
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 10
9,606
565
8,103
18,240
22,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
KingNickolaii
Persephone
16
3 / 2 / 7
10,770
634
8,393
7,914
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CernunnosArachneBaba YagaThoth

VS

Bans
CharybdisThanatosShivaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bryc2
Ullr
13
2 / 5 / 4
8,044
473
6,716
11,286
3,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
GCPD50
Sobek
13
5 / 2 / 2
8,696
512
7,403
15,580
19,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
Kiwi79
Thor
14
1 / 4 / 2
8,165
480
4,093
15,329
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 6 / 0
7,880
464
4,257
10,300
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 5 / 1
9,423
554
7,227
20,174
16,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
22
Kills
11
11
Deaths
22
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
10
3.67
W
Jing Wei
BigFNShin
Jing Wei
7
3
2
2.67
L
Ullr
Bryc2
Ullr
2
5
4
0.8
W
Cliodhna
Dasfter
Cliodhna
5
0
3
6.5
L
Sobek
GCPD50
Sobek
5
2
2
3
W
1
3
10
2
W
Persephone
KingNickolaii
Persephone
3
2
7
3.25
L
Thor
Kiwi79
Thor
1
4
2
0.5
L
1
6
0
0.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,698
Damage
29,696
63,696
Taken
72,669
44,532
Mitigated
46,390
26,014
Healing
17,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,945
5,475
0
5,009
13,066
5,590
2,637
3,449
9,491
0
61,353
W
Jing Wei
BigFNShin
Jing Wei
12,686
10,868
0
5,050
12,128
4,935
6,708
3,493
8,635
0
66,865
L
Ullr
Bryc2
Ullr
6,716
2,263
0
780
11,286
3,344
852
3,617
7,661
0
39,210
W
Cliodhna
Dasfter
Cliodhna
14,571
2,793
0
7,247
12,348
9,135
882
2,591
9,733
0
93,016
L
Sobek
GCPD50
Sobek
7,403
685
308
5,714
15,580
19,308
0
3,781
11,776
21,295
6,113
W
8,103
569
241
6,747
18,240
22,039
801
3,280
14,960
22,582
0
W
Persephone
KingNickolaii
Persephone
8,393
161
0
1,720
7,914
2,833
1,074
3,347
4,504
67,724
0
L
Thor
Kiwi79
Thor
4,093
799
0
4,191
15,329
4,380
0
3,002
12,138
0
54,094
L
4,257
118
0
941
10,300
2,783
0
3,794
6,360
44,993
0
L
7,227
675
0
5,217
20,174
16,575
0
1,874
18,238
9,318
52,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,216
Gold Earned
42,208
545
Minions Killed
439
0
Camps Cleared
0
1,672,769
Distance Traveled
1,582,175
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,309
606
86
5
0
364,169
5
W
Jing Wei
10,605
624
117
7
0
322,071
1
L
Ullr
8,044
473
74
4
0
299,385
4
W
Cliodhna
11,926
702
194
11
0
358,219
7
L
Sobek
8,696
512
38
2
0
301,555
1
W
Ares
9,606
565
20
1
0
328,472
2
W
Persephone
10,770
634
128
8
0
299,838
2
L
Thor
8,165
480
84
5
0
333,977
8
L
Janus
7,880
464
109
6
0
303,498
5
L
Tyr
9,423
554
134
8
0
343,760
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role