Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
GlenKartrai
Hachiman
Level 56
God Stats
1W - 1L
1,850 SR
Queue Stats
48W - 28L
1,628 Elo+
Party 1
Zeus
Zeus
HuZzArUs
Zeus
Level 148
God Stats
3W - 1L
1,708 SR
Queue Stats
75W - 56L
1,615 Elo+
Party 1
Bacchus
Bacchus
Semiry14
Bacchus
Level 68
God Stats
1W - 0L
1,584 SR
Queue Stats
4W - 1L
1,568 Elo+
Party 1
Team Averages
Level 113
1,628 SR
1,562 Elo+

VS

Team Averages
Level 118
1,544 SR
1,466 Elo+
Vulcan
Vulcan
DotkaTheBest
Vulcan
Level 149
God Stats
3W - 6L
1,501 SR
Queue Stats
281W - 265L
1,515 Elo+
Party 2
Discordia
Discordia
Gal1laxY
Discordia
Level 109
God Stats
4W - 7L
1,720 SR
Queue Stats
277W - 260L
1,517 Elo+
Party 2
Vamana
Vamana
Ungwungo
Vamana
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
181W - 156L
1,422 Elo+
Solo
Awilix
Awilix
Zetoc
Awilix
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
341W - 343L
1,468 Elo+
Solo
Raijin
Raijin
ТопТопор
Raijin
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 135L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 1 / 8
6,723
960
2,291
4,126
2,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
11
2 / 3 / 5
6,515
931
1,960
5,160
2,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hachiman
GlenKartrai
Hachiman
15
8 / 1 / 5
8,020
1,146
9,356
4,049
1,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
12
2 / 1 / 10
7,005
1,001
8,809
3,397
1,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Semiry14
Bacchus
12
2 / 2 / 11
7,228
1,033
2,867
6,280
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
2 / 2 / 5
6,702
957
6,325
3,966
1,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Gal1laxY
Discordia
12
1 / 3 / 5
6,238
891
2,483
4,139
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Ungwungo
Vamana
13
4 / 3 / 3
7,808
1,115
5,312
9,548
9,512
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
Zetoc
Awilix
11
0 / 3 / 3
5,801
829
1,589
6,322
3,992
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 4
6,078
868
2,999
4,247
1,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
28
15
Kills
8
8
Deaths
15
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
8
5
W
Fenrir
 
Fenrir
2
3
5
1.5
L
Vulcan
2
2
5
2.25
L
Discordia
Gal1laxY
Discordia
1
3
5
1.17
W
Hachiman
GlenKartrai
Hachiman
8
1
5
10.5
W
Zeus
2
1
10
7
W
Bacchus
Semiry14
Bacchus
2
2
11
3.75
L
Vamana
Ungwungo
Vamana
4
3
3
1.83
L
Awilix
Zetoc
Awilix
0
3
3
0.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,283
Damage
18,708
23,012
Taken
28,222
15,307
Mitigated
18,067
8,558
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
2,291
52
1,113
1,362
4,126
2,694
612
2,567
1,559
8,312
0
W
Fenrir
 
Fenrir
1,960
168
485
1,107
5,160
2,002
0
2,399
2,761
0
6,981
L
Vulcan
6,325
1,392
560
744
3,966
1,562
0
1,568
2,398
18,757
0
L
Discordia
Gal1laxY
Discordia
2,483
57
229
283
4,139
1,469
0
1,713
2,426
9,642
0
W
Hachiman
GlenKartrai
Hachiman
9,356
3,546
0
1,550
4,049
1,935
626
1,403
2,646
0
22,617
W
Zeus
8,809
563
1,317
1,005
3,397
1,111
520
2,223
1,174
15,949
0
W
Bacchus
Semiry14
Bacchus
2,867
220
0
619
6,280
7,565
0
3,215
3,065
6,368
0
L
Vamana
Ungwungo
Vamana
5,312
2,301
629
3,546
9,548
9,512
0
4,777
4,771
0
9,498
L
Awilix
Zetoc
Awilix
1,589
309
158
1,208
6,322
3,992
0
3,287
3,035
0
5,448
L
2,999
210
118
132
4,247
1,532
44
2,622
1,625
4,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,491
Gold Earned
32,627
81
Minions Killed
67
0
Camps Cleared
0
799,854
Distance Traveled
674,802
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,723
960
20
3
0
163,704
0
W
Fenrir
6,515
931
9
1
0
163,079
2
L
Vulcan
6,702
957
30
4
0
171,189
0
L
Discordia
6,238
891
8
1
0
126,303
0
W
Hachiman
8,020
1,146
31
4
0
160,845
0
W
Zeus
7,005
1,001
13
2
0
146,232
0
W
Bacchus
7,228
1,033
8
1
0
165,994
0
L
Vamana
7,808
1,115
11
2
0
150,496
0
L
Awilix
5,801
829
16
2
0
121,135
2
L
Raijin
6,078
868
2
0
0
105,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role