Player Matchup

Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Jackister
Janus
Level 126
God Stats
2W - 4L
1,367 SR
Queue Stats
8W - 6L
1,237 Elo+
Solo
Jing Wei
Jing Wei
Uhlnasis
Jing Wei
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,443 Elo+
Party 1
Achilles
Achilles
anarchmushroom
Achilles
Level 85
God Stats
8W - 8L
1,438 SR
Queue Stats
175W - 214L
1,466 Elo+
Party 1
Team Averages
Level 112
1,461 SR
1,429 Elo+

VS

Team Averages
Level 112
1,436 SR
1,465 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DarkGamer17
Skadi
Level 89
God Stats
9W - 3L
1,384 SR
Queue Stats
45W - 53L
1,354 Elo+
Solo
Chronos
Chronos
Smoti
Chronos
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
136W - 115L
1,579 Elo+
Solo
Ne Zha
Ne Zha
lilkizo
Ne Zha
Level 105
God Stats
6W - 4L
1,284 SR
Queue Stats
145W - 171L
1,483 Elo+
Solo
Nu Wa
Nu Wa
plushok1
Nu Wa
Level 86
God Stats
208W - 169L
1,512 SR
Queue Stats
319W - 339L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
5 / 1 / 3
9,472
557
10,032
11,743
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
 
Baron Samedi
14
4 / 4 / 4
8,333
490
6,931
10,933
7,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
Jackister
Janus
13
3 / 3 / 2
8,022
472
5,374
6,888
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Uhlnasis
Jing Wei
12
1 / 6 / 7
7,866
463
5,238
12,999
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
13
2 / 5 / 1
8,609
506
5,584
15,684
6,748
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
6 / 2 / 1
9,436
555
8,286
11,312
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 3 / 4
9,672
569
6,441
8,161
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
Smoti
Chronos
16
4 / 5 / 4
10,004
588
8,885
12,395
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
lilkizo
Ne Zha
13
3 / 5 / 5
8,344
491
3,978
16,284
11,645
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
plushok1
Nu Wa
19
3 / 0 / 4
11,203
659
9,987
3,510
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
15
Kills
19
19
Deaths
15
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
5
1
3
6.5
L
Baron Samedi
 
Baron Samedi
4
4
4
1.5
W
Nemesis
 
Nemesis
6
2
1
3.25
W
3
3
4
1.67
L
Janus
Jackister
Janus
3
3
2
1.33
W
Chronos
Smoti
Chronos
4
5
4
1.2
L
Jing Wei
Uhlnasis
Jing Wei
1
6
7
0.75
L
Achilles
2
5
1
0.5
W
Ne Zha
lilkizo
Ne Zha
3
5
5
1.1
W
Nu Wa
plushok1
Nu Wa
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
37,577
58,247
Taken
51,662
22,781
Mitigated
24,613
13,368
Healing
15,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,032
2,662
372
3,653
11,743
4,359
308
3,110
8,633
0
66,655
L
Baron Samedi
 
Baron Samedi
6,931
700
1,044
2,316
10,933
7,171
474
3,979
6,954
35,280
0
W
Nemesis
 
Nemesis
8,286
2,949
0
3,100
11,312
4,110
0
2,959
8,166
0
42,474
W
6,441
4,013
0
2,295
8,161
2,515
1,499
1,976
6,129
0
62,977
L
Janus
Jackister
Janus
5,374
227
0
536
6,888
1,563
427
2,033
4,855
37,842
0
W
Chronos
Smoti
Chronos
8,885
1,886
0
3,605
12,395
5,309
4,248
2,771
9,602
52,710
6,893
L
Jing Wei
Uhlnasis
Jing Wei
5,238
2,832
0
3,250
12,999
2,940
234
3,506
9,493
0
37,449
L
Achilles
5,584
978
0
2,197
15,684
6,748
0
5,619
10,065
77
44,447
W
Ne Zha
lilkizo
Ne Zha
3,978
1,370
315
4,511
16,284
11,645
456
3,770
12,431
0
22,262
W
Nu Wa
plushok1
Nu Wa
9,987
1,863
0
1,407
3,510
1,034
1,687
482
2,952
97,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,302
Gold Earned
48,659
424
Minions Killed
507
0
Camps Cleared
0
1,656,796
Distance Traveled
1,656,402
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,472
557
103
6
0
387,444
3
L
Baron Samedi
8,333
490
54
3
0
294,949
4
W
Nemesis
9,436
555
85
5
0
375,834
3
W
Skadi
9,672
569
129
8
0
317,174
4
L
Janus
8,022
472
70
4
0
350,518
0
W
Chronos
10,004
588
107
6
0
280,476
3
L
Jing Wei
7,866
463
88
5
0
319,178
1
L
Achilles
8,609
506
109
6
0
304,707
5
W
Ne Zha
8,344
491
23
1
0
366,361
6
W
Nu Wa
11,203
659
163
10
0
316,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role