Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Johnny_Senseiii
Sun Wukong
Bronze III
Level 38
God Stats
0W - 1L
1,186 SR
Queue Stats
0W - 3L
1,300 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 38
1,186 SR
1,300 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,264 SR
1,199 MMR
Chaac
Chaac
Silver II
Dic_Sousa
Chaac
Silver II
Level 159
God Stats
7W - 10L
1,264 SR
Queue Stats
171W - 272L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Johnny_Senseiii
Sun Wukong
17
0 / 3 / 0
11,418
672
12,940
24,276
23,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
LokiIzanamiUllrAh Muzen CabShiva

VS

Bans
Hou YiHeraMorgan Le FayBellonaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dic_Sousa
Chaac
19
3 / 0 / 0
14,062
827
17,397
21,416
16,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dic_Sousa
Chaac
3
0
0
3
L
Sun Wukong
Johnny_Senseiii
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,940
Damage
17,397
24,276
Taken
21,416
23,420
Mitigated
16,395
9,043
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dic_Sousa
Chaac
17,397
5,789
0
10,100
21,416
16,395
1,549
806
19,542
0
88,588
L
Sun Wukong
Johnny_Senseiii
Sun Wukong
12,940
5,008
0
9,043
24,276
23,420
0
378
23,898
0
68,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,418
Gold Earned
14,062
83
Minions Killed
154
3
Camps Cleared
10
306,064
Distance Traveled
338,003
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,062
827
154
9
10
338,003
4
L
Sun Wukong
11,418
672
83
5
3
306,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role