Player Matchup

Merlin
Merlin
GlIock
Merlin
Level 155
God Stats
8W - 1L
1,919 SR
Queue Stats
316W - 45L
1,936 Elo+
Party 1
Xbalanque
Xbalanque
Glơck
Xbalanque
Level 92
God Stats
2W - 0L
1,879 SR
Queue Stats
215W - 20L
1,980 Elo+
Party 1
Ne Zha
Ne Zha
shootshotshout
Ne Zha
Level 146
God Stats
7W - 1L
1,688 SR
Queue Stats
298W - 41L
1,838 Elo+
Party 1
Team Averages
Level 131
1,828 SR
1,918 Elo+

VS

Team Averages
Level 102
1,460 SR
1,572 Elo+
Mercury
Mercury
Drey_TGS_Day
Mercury
Level 127
God Stats
14W - 13L
1,500 SR
Queue Stats
775W - 820L
1,674 Elo+
Solo
Nu Wa
Nu Wa
Frosty Twi
Nu Wa
Level 53
God Stats
1W - 6L
1,500 SR
Queue Stats
390W - 393L
1,508 Elo+
Solo
Guan Yu
Guan Yu
KougatWings8027
Guan Yu
Level 126
God Stats
3W - 10L
1,379 SR
Queue Stats
1,147W - 1,313L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GlIock
Merlin
11
2 / 1 / 10
7,403
740
7,466
6,124
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Glơck
Xbalanque
13
6 / 1 / 7
8,447
845
10,836
6,265
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
6 / 0 / 6
8,765
877
7,118
6,564
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Drey_TGS_Day
Mercury
9
1 / 6 / 1
6,349
635
4,333
12,040
5,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
10
0 / 6 / 1
6,030
603
4,107
8,612
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 2 / 1
6,234
623
3,129
9,662
6,460
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
Drey_TGS_Day
Mercury
1
6
1
0.25
L
Nu Wa
0
6
1
0.08
W
Merlin
GlIock
Merlin
2
1
10
7
W
Xbalanque
Glơck
Xbalanque
6
1
7
9.5
L
1
2
1
0.75
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,420
Damage
11,569
18,953
Taken
30,314
9,095
Mitigated
13,923
6,612
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Drey_TGS_Day
Mercury
4,333
1,597
0
243
12,040
5,239
0
3,252
8,788
0
7,915
L
Nu Wa
4,107
1,847
0
1,531
8,612
2,224
0
2,154
6,458
20,504
0
W
Merlin
GlIock
Merlin
7,466
724
0
1,434
6,124
1,854
644
1,108
4,810
23,674
0
W
Xbalanque
Glơck
Xbalanque
10,836
3,672
0
1,230
6,265
2,372
1,005
1,177
4,835
0
36,096
L
3,129
92
1,010
2,751
9,662
6,460
0
2,761
6,901
0
15,083
W
7,118
1,806
0
3,948
6,564
4,869
323
1,492
4,984
0
18,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,615
Gold Earned
18,613
125
Minions Killed
72
7
Camps Cleared
2
535,559
Distance Traveled
469,950
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,349
635
8
1
0
160,162
0
L
Nu Wa
6,030
603
48
5
1
123,622
1
W
Merlin
7,403
740
49
5
5
164,428
1
W
Xbalanque
8,447
845
53
5
1
173,829
4
L
Guan Yu
6,234
623
16
2
1
186,166
2
W
Ne Zha
8,765
877
23
2
1
197,302
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role