Player Matchup

Skadi
Skadi
ChubbyStar0192
Skadi
Level 155
God Stats
4W - 5L
1,461 SR
Queue Stats
185W - 246L
1,342 Elo+
Party 1
Arachne
Arachne
EDDIE-MONSTER31
Arachne
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
279W - 327L
1,337 Elo+
Solo
Fafnir
Fafnir
McDeeBruhh92
Fafnir
Level 155
God Stats
6W - 3L
1,500 SR
Queue Stats
394W - 471L
1,449 Elo+
Party 1
Susano
Susano
Reddemonboy
Susano
Level 88
God Stats
5W - 0L
1,753 SR
Queue Stats
152W - 186L
1,351 Elo+
Party 1
Shiva
Shiva
Sinsinwolf
Shiva
Level 131
God Stats
2W - 2L
1,368 SR
Queue Stats
426W - 422L
1,350 Elo+
Solo
Team Averages
Level 130
1,516 SR
1,366 Elo+

VS

Team Averages
Level 77
1,463 SR
1,351 Elo+
Vulcan
Vulcan
 
Vulcan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ChampionEL
Awilix
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 75L
1,295 Elo+
Solo
Bellona
Bellona
Notwolfbtw2275
Bellona
Level 23
God Stats
0W - 2L
1,296 SR
Queue Stats
18W - 30L
1,323 Elo+
Solo
Zeus
Zeus
Valkyra85
Zeus
Level 143
God Stats
3W - 5L
1,517 SR
Queue Stats
291W - 257L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
iFap247
Baron Samedi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 6 / 12
11,125
856
15,649
12,849
5,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 8
8,155
627
2,914
7,906
2,804
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
19
7 / 3 / 16
11,561
889
9,295
20,684
25,720
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
20
11 / 2 / 11
11,558
889
9,187
14,295
10,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shiva
17
2 / 6 / 17
10,527
810
9,564
18,447
21,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
19
6 / 6 / 10
10,815
832
21,327
10,360
4,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
ChampionEL
Awilix
10
1 / 5 / 9
7,883
606
2,673
7,959
2,742
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
2 / 6 / 13
10,188
784
10,462
16,689
11,902
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
15
6 / 5 / 6
10,440
803
14,453
7,334
2,553
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
iFap247
Baron Samedi
18
6 / 5 / 11
10,938
841
6,804
10,035
5,057
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
70
27
Kills
21
23
Deaths
27
64
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
6
6
10
1.83
L
Awilix
ChampionEL
Awilix
1
5
9
1.1
W
7
6
12
2.17
W
0
6
8
0.67
W
Fafnir
7
3
16
5
L
2
6
13
1.42
W
Susano
11
2
11
8.25
W
Shiva
2
6
17
1.75
L
Zeus
6
5
6
1.8
L
Baron Samedi
iFap247
Baron Samedi
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,609
Damage
55,719
74,181
Taken
52,377
65,811
Mitigated
26,613
27,800
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
21,327
9,957
864
669
10,360
4,359
434
1,971
7,929
39,391
0
L
Awilix
ChampionEL
Awilix
2,673
1,516
266
529
7,959
2,742
132
609
7,150
0
5,185
W
15,649
4,552
801
1,341
12,849
5,177
2,385
8,942
3,907
0
37,431
W
2,914
2,365
516
516
7,906
2,804
576
5,455
2,451
0
5,721
W
Fafnir
9,295
2,933
2,728
8,445
20,684
25,720
545
9,416
11,268
22,536
0
L
10,462
1,921
1,870
2,768
16,689
11,902
275
2,653
13,611
0
17,401
W
Susano
9,187
1,300
951
4,621
14,295
10,757
1,067
8,678
5,617
0
26,772
W
Shiva
9,564
1,051
2,223
5,658
18,447
21,353
386
10,093
8,354
0
20,906
L
Zeus
14,453
1,428
314
450
7,334
2,553
80
1,816
5,357
29,623
0
L
Baron Samedi
iFap247
Baron Samedi
6,804
252
2,025
1,563
10,035
5,057
480
2,246
7,530
19,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,926
Gold Earned
50,264
135
Minions Killed
131
0
Camps Cleared
0
1,115,154
Distance Traveled
967,178
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,815
832
48
4
0
220,407
0
L
Awilix
7,883
606
4
0
0
131,322
1
W
Skadi
11,125
856
51
4
0
235,024
1
W
Arachne
8,155
627
1
0
0
167,254
0
W
Fafnir
11,561
889
17
1
0
220,335
0
L
Bellona
10,188
784
17
1
0
252,428
2
W
Susano
11,558
889
45
3
0
283,488
1
W
Shiva
10,527
810
21
2
0
209,053
0
L
Zeus
10,440
803
34
3
0
171,184
3
L
Baron Samedi
10,938
841
28
2
0
191,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role