Player Matchup

Ra
Ra
AkiraYukihiro
Ra
Level 28
God Stats
5W - 15L
1,310 SR
Queue Stats
49W - 102L
1,183 Elo+
Party 1
Sol
Sol
LoHaLePeHa
Sol
Level 45
God Stats
2W - 6L
1,324 SR
Queue Stats
77W - 154L
1,308 Elo+
Party 1
Sun Wukong
Sun Wukong
erorbig
Sun Wukong
Level 23
God Stats
20W - 75L
1,059 SR
Queue Stats
24W - 89L
1,139 Elo+
Party 1
Chaac
Chaac
reeBuN
Chaac
Level 22
God Stats
3W - 10L
1,250 SR
Queue Stats
20W - 59L
1,132 Elo+
Party 1
Thor
Thor
scholla
Thor
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 51L
1,476 Elo+
Solo
Team Averages
Level 49
1,289 SR
1,248 Elo+

VS

Team Averages
Level 107
1,531 SR
1,420 Elo+
Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
AvÃgantos
Yu Huang
Level 119
God Stats
3W - 2L
1,609 SR
Queue Stats
12W - 9L
1,330 Elo+
Party 2
Izanami
Izanami
Kamik423
Izanami
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,267 Elo+
Party 2
Thanatos
Thanatos
LordDankSauce
Thanatos
Level 125
God Stats
25W - 18L
1,547 SR
Queue Stats
204W - 229L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 4
10,280
514
9,368
15,294
5,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 9 / 1
8,508
425
9,864
14,614
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
erorbig
Sun Wukong
13
1 / 3 / 6
7,811
391
5,662
13,604
4,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
reeBuN
Chaac
15
0 / 6 / 0
8,692
435
5,155
15,038
7,796
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
scholla
Thor
15
4 / 6 / 5
9,638
482
10,306
15,736
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 2 / 6
11,314
566
13,128
12,596
10,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
 
Horus
13
2 / 3 / 12
9,886
494
8,576
18,070
19,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
AvÃgantos
Yu Huang
16
6 / 5 / 3
10,814
541
14,991
10,994
5,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kamik423
Izanami
13
1 / 3 / 7
8,881
444
3,444
9,328
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
LordDankSauce
Thanatos
20
15 / 1 / 2
13,893
695
16,827
16,271
12,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
14
Kills
30
30
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
6
4.5
W
Horus
 
Horus
2
3
12
2.67
L
5
6
4
1.17
W
Yu Huang
AvÃgantos
Yu Huang
6
5
3
1.5
W
Izanami
Kamik423
Izanami
1
3
7
1.5
L
4
9
1
0.5
W
Thanatos
LordDankSauce
Thanatos
15
1
2
16
L
Sun Wukong
erorbig
Sun Wukong
1
3
6
1.33
L
Chaac
reeBuN
Chaac
0
6
0
0
L
Thor
scholla
Thor
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,355
Damage
56,966
74,286
Taken
67,259
25,538
Mitigated
50,818
21,091
Healing
29,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,128
1,493
151
2,987
12,596
10,571
619
2,369
10,227
75,414
0
W
Horus
 
Horus
8,576
2,923
1,411
4,365
18,070
19,672
21
5,496
12,574
0
30,978
L
9,368
1,561
1,096
7,401
15,294
5,238
1,350
6,936
8,022
58,914
0
W
Yu Huang
AvÃgantos
Yu Huang
14,991
1,535
0
1,263
10,994
5,019
739
4,487
6,507
64,876
0
W
Izanami
Kamik423
Izanami
3,444
2,722
0
1,804
9,328
3,035
2,522
3,523
5,805
0
34,519
L
9,864
3,277
270
2,860
14,614
2,883
2,759
2,314
12,200
44,217
0
W
Thanatos
LordDankSauce
Thanatos
16,827
6,833
0
17,232
16,271
12,521
1,116
3,357
12,914
0
132,458
L
Sun Wukong
erorbig
Sun Wukong
5,662
902
142
2,569
13,604
4,547
96
4,833
8,554
0
30,804
L
Chaac
reeBuN
Chaac
5,155
709
0
4,026
15,038
7,796
0
5,692
9,024
0
53,987
L
Thor
scholla
Thor
10,306
2,895
0
2,727
15,736
5,074
0
7,009
8,367
0
50,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,929
Gold Earned
54,788
434
Minions Killed
519
0
Camps Cleared
0
1,831,307
Distance Traveled
1,862,028
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,314
566
137
7
0
373,263
7
W
Horus
9,886
494
29
1
0
412,226
3
L
Ra
10,280
514
112
6
0
369,903
2
W
Yu Huang
10,814
541
114
6
0
356,156
1
W
Izanami
8,881
444
68
3
0
325,669
0
L
Sol
8,508
425
76
4
0
315,709
2
W
Thanatos
13,893
695
171
9
0
394,714
0
L
Sun Wukong
7,811
391
43
2
0
403,532
1
L
Chaac
8,692
435
121
6
0
381,455
2
L
Thor
9,638
482
82
4
0
360,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role