Player Matchup

Artemis
Artemis
Fayzer
Artemis
Level 48
God Stats
52W - 52L
1,367 SR
Queue Stats
59W - 65L
1,312 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MoroccanHunter
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,877 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Nanorium
Cerberus
Level 62
God Stats
3W - 1L
1,514 SR
Queue Stats
9W - 9L
1,549 Elo+
Solo
Team Averages
Level 72
1,586 SR
1,454 Elo+

VS

Team Averages
Level 90
1,543 SR
1,451 Elo+
Cerberus
Cerberus
AlinSarpe
Cerberus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,270 Elo+
Solo
He Bo
He Bo
Heavenman
He Bo
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 62L
1,509 Elo+
Party 1
Bastet
Bastet
Joystickman
Bastet
Level 109
God Stats
10W - 5L
1,629 SR
Queue Stats
80W - 72L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fayzer
Artemis
13
2 / 3 / 5
8,849
737
7,199
7,750
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
MoroccanHunter
Morgan Le Fay
13
3 / 2 / 4
8,799
733
8,923
6,242
2,381
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Nanorium
Cerberus
12
2 / 4 / 5
9,036
753
5,391
15,714
18,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlinSarpe
Cerberus
13
1 / 4 / 8
8,372
698
3,635
14,687
12,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
Heavenman
He Bo
16
5 / 2 / 4
9,455
788
12,422
7,430
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
12
3 / 1 / 5
9,169
764
5,895
6,487
2,188
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
7
Kills
9
9
Deaths
7
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlinSarpe
Cerberus
1
4
8
1.25
L
Artemis
Fayzer
Artemis
2
3
5
1.5
W
He Bo
Heavenman
He Bo
5
2
4
3.5
W
Bastet
3
1
5
5.5
L
Morgan Le Fay
MoroccanHunter
Morgan Le Fay
3
2
4
2.5
L
Cerberus
Nanorium
Cerberus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,513
Damage
21,952
29,706
Taken
28,604
23,849
Mitigated
16,584
7,269
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlinSarpe
Cerberus
3,635
171
176
1,313
14,687
12,092
122
7,006
7,681
18,807
0
L
Artemis
Fayzer
Artemis
7,199
3,572
0
2,211
7,750
2,779
1,541
5,025
2,725
0
37,695
W
He Bo
Heavenman
He Bo
12,422
165
0
558
7,430
2,304
642
3,997
3,433
43,001
0
W
Bastet
5,895
2,004
0
903
6,487
2,188
19
3,475
3,012
0
13,741
L
Morgan Le Fay
MoroccanHunter
Morgan Le Fay
8,923
844
0
1,143
6,242
2,381
519
3,931
2,311
30,575
0
L
Cerberus
Nanorium
Cerberus
5,391
431
0
3,915
15,714
18,689
295
8,382
7,332
21,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
26,996
151
Minions Killed
125
8
Camps Cleared
3
620,095
Distance Traveled
619,860
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,372
698
62
5
0
216,361
1
L
Artemis
8,849
737
68
6
5
193,836
3
W
He Bo
9,455
788
54
5
3
250,651
0
W
Bastet
9,169
764
9
1
0
152,848
3
L
Morgan Le Fay
8,799
733
36
3
2
217,284
2
L
Cerberus
9,036
753
47
4
1
208,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role