Player Matchup

Charybdis
Charybdis
Ban-_-Nick
Charybdis
Level 85
God Stats
7W - 8L
1,568 SR
Queue Stats
171W - 187L
1,410 Elo+
Party 3
Loki
Loki
CozmicImplosion
Loki
Level 147
God Stats
3W - 2L
1,714 SR
Queue Stats
105W - 129L
1,436 Elo+
Party 1
Eset
Eset
SovietGrizzly18
Eset
Level 126
God Stats
4W - 3L
1,479 SR
Queue Stats
72W - 88L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
The Di Nitro
Cthulhu
Level 125
God Stats
5W - 8L
1,617 SR
Queue Stats
117W - 144L
1,438 Elo+
Party 1
Tyr
Tyr
ilyGull-
Tyr
Level 88
God Stats
15W - 14L
1,451 SR
Queue Stats
218W - 235L
1,413 Elo+
Party 3
Team Averages
Level 114
1,566 SR
1,423 Elo+

VS

Team Averages
Level 60
1,507 SR
1,414 Elo+
Chaac
Chaac
Froncster
Chaac
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
MadGorillas4530
Yu Huang
Level 87
God Stats
1W - 2L
1,558 SR
Queue Stats
37W - 45L
1,390 Elo+
Party 2
Cabrakan
Cabrakan
Meriaku
Cabrakan
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 17L
1,410 Elo+
Solo
Ullr
Ullr
krackhore
Ullr
Level 15
God Stats
2W - 2L
1,570 SR
Queue Stats
9W - 9L
1,350 Elo+
Party 2
Shiva
Shiva
roaringTIIGER
Shiva
Level 142
God Stats
14W - 14L
1,408 SR
Queue Stats
466W - 514L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ban-_-Nick
Charybdis
16
4 / 4 / 3
10,271
514
5,868
14,366
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
15 / 2 / 9
11,113
556
12,686
12,578
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 13
9,931
497
11,017
10,037
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
The Di Nitro
Cthulhu
14
3 / 3 / 17
9,686
484
10,570
13,015
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 12
10,826
541
11,886
16,636
16,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Froncster
Chaac
16
3 / 5 / 0
9,634
482
7,903
14,735
12,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yu Huang
11
2 / 11 / 1
7,640
382
8,217
13,472
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Meriaku
Cabrakan
11
0 / 3 / 5
7,434
372
4,729
13,893
10,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
11
2 / 6 / 2
7,897
395
9,780
12,886
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 9 / 4
8,274
414
11,694
18,594
11,289
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
22
34
Kills
10
10
Deaths
34
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ban-_-Nick
Charybdis
4
4
3
1.38
W
15
2
9
9.75
L
Chaac
Froncster
Chaac
3
5
0
0.6
L
Yu Huang
2
11
1
0.23
L
Cabrakan
Meriaku
Cabrakan
0
3
5
0.83
W
5
1
13
11.5
W
Cthulhu
The Di Nitro
Cthulhu
3
3
17
3.83
W
7
0
12
13
L
Ullr
2
6
2
0.5
L
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,027
Damage
42,323
66,632
Taken
73,580
43,461
Mitigated
42,415
25,521
Healing
13,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ban-_-Nick
Charybdis
5,868
2,972
0
5,140
14,366
5,475
1,890
1,645
12,721
0
66,988
W
12,686
3,115
0
3,715
12,578
4,859
0
2,760
9,583
0
63,603
L
Chaac
Froncster
Chaac
7,903
1,524
0
3,398
14,735
12,414
0
2,014
12,721
0
56,367
L
Yu Huang
8,217
1,021
250
1,237
13,472
4,105
352
4,383
9,089
37,950
0
L
Cabrakan
Meriaku
Cabrakan
4,729
775
0
992
13,893
10,607
0
5,566
8,096
18,585
0
W
11,017
1,154
572
3,228
10,037
3,439
0
2,783
7,254
60,648
0
W
Cthulhu
The Di Nitro
Cthulhu
10,570
588
2,172
2,465
13,015
13,445
104
1,637
11,378
35,739
3,268
W
11,886
1,279
0
8,229
16,636
16,243
44
4,121
12,515
0
61,294
L
Ullr
9,780
4,550
0
2,648
12,886
4,000
0
4,359
8,527
0
43,432
L
11,694
1,435
353
4,217
18,594
11,289
22
5,117
13,477
0
46,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,827
Gold Earned
40,879
449
Minions Killed
294
0
Camps Cleared
0
1,989,023
Distance Traveled
1,775,900
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,271
514
122
6
0
346,977
5
W
Loki
11,113
556
78
4
0
418,931
0
L
Chaac
9,634
482
101
5
0
398,121
1
L
Yu Huang
7,640
382
52
3
0
304,559
3
L
Cabrakan
7,434
372
29
1
0
393,383
1
W
Eset
9,931
497
88
4
0
401,757
7
W
Cthulhu
9,686
484
51
3
0
390,883
4
W
Tyr
10,826
541
110
6
0
430,475
4
L
Ullr
7,897
395
53
3
0
308,116
1
L
Shiva
8,274
414
59
3
0
371,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role