Player Matchup

Artio
Artio
Gold V
 
Artio
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver III
GASPAR10
Serqet
Silver III
Level 148
God Stats
7W - 13L
1,342 SR
Queue Stats
180W - 174L
1,368 MMR
Solo
Janus
Janus
Gold IV
Grecco24
Janus
Gold IV
Level 125
God Stats
18W - 15L
1,697 SR
Queue Stats
316W - 323L
1,427 MMR
Solo
Bakasura
Bakasura
Silver II
ZeroBlackMaster
Bakasura
Silver II
Level 156
God Stats
9W - 2L
1,752 SR
Queue Stats
35W - 33L
1,472 MMR
Solo
Medusa
Medusa
Bronze III
yBebop
Medusa
Bronze III
Level 108
God Stats
1W - 1L
1,469 SR
Queue Stats
5W - 9L
1,415 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,552 SR
1,436 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,511 SR
1,409 MMR
Arachne
Arachne
Bronze V
HotMomSexer
Arachne
Bronze V
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Fenrir
Fenrir
Silver II
Jukkx
Fenrir
Silver II
Level 101
God Stats
2W - 1L
1,749 SR
Queue Stats
80W - 89L
1,086 MMR
Party 1
Izanami
Izanami
Bronze V
MagicToaster05
Izanami
Bronze V
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Bronze V
bobthebuilder147
Amaterasu
Bronze V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,390 MMR
Solo
Zeus
Zeus
Silver II
ceaay
Zeus
Silver II
Level 56
God Stats
0W - 1L
1,305 SR
Queue Stats
32W - 31L
1,571 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
2 / 1 / 13
10,070
592
4,348
12,087
12,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
GASPAR10
Serqet
15
0 / 3 / 7
9,043
532
8,550
15,874
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Grecco24
Janus
16
4 / 2 / 2
9,936
584
7,382
5,762
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
18
7 / 2 / 2
11,504
677
15,271
16,909
12,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
yBebop
Medusa
16
6 / 3 / 6
10,736
632
13,397
11,381
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CliodhnaGebCharybdis

VS

Bans
BellonaThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HotMomSexer
Arachne
13
0 / 4 / 3
7,902
465
4,092
14,148
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
Jukkx
Fenrir
12
3 / 7 / 4
7,457
439
7,095
17,884
10,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 0
9,256
544
5,964
10,532
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
16
4 / 2 / 1
9,209
542
10,377
15,620
12,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
ceaay
Zeus
16
3 / 3 / 1
9,451
556
12,017
8,801
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
19
Kills
11
11
Deaths
19
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
1
13
8.5
W
Serqet
GASPAR10
Serqet
0
3
7
1.17
W
Janus
Grecco24
Janus
4
2
2
2.5
L
Arachne
HotMomSexer
Arachne
0
4
3
0.38
L
Fenrir
Jukkx
Fenrir
3
7
4
0.71
L
1
3
0
0.33
W
Bakasura
7
2
2
4
L
Amaterasu
4
2
1
2.25
L
Zeus
ceaay
Zeus
3
3
1
1.17
W
Medusa
yBebop
Medusa
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,948
Damage
39,545
62,013
Taken
66,985
35,724
Mitigated
33,708
20,227
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,348
201
426
3,443
12,087
12,016
77
4,765
7,156
26,638
6,658
W
Serqet
GASPAR10
Serqet
8,550
2,070
0
4,303
15,874
6,287
810
3,814
11,828
0
53,880
W
Janus
Grecco24
Janus
7,382
461
0
130
5,762
1,536
912
2,526
3,179
71,619
0
L
Arachne
HotMomSexer
Arachne
4,092
1,795
0
4,995
14,148
5,367
0
2,188
11,315
0
54,026
L
Fenrir
Jukkx
Fenrir
7,095
1,005
0
917
17,884
10,685
0
3,946
12,753
0
24,435
L
5,964
4,448
0
1,046
10,532
2,575
0
1,923
8,409
0
67,810
W
Bakasura
15,271
9,241
270
8,515
16,909
12,246
3,698
241
16,051
0
50,754
L
Amaterasu
10,377
4,503
0
4,009
15,620
12,042
0
267
11,837
0
63,629
L
Zeus
ceaay
Zeus
12,017
1,121
0
913
8,801
3,039
0
2,780
5,367
81,903
0
W
Medusa
yBebop
Medusa
13,397
5,876
0
3,140
11,381
3,639
2,393
671
10,611
0
73,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,289
Gold Earned
43,275
557
Minions Killed
540
0
Camps Cleared
0
1,944,653
Distance Traveled
1,709,776
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,070
592
62
4
0
389,510
7
W
Serqet
9,043
532
93
5
0
406,671
5
W
Janus
9,936
584
154
9
0
388,952
2
L
Arachne
7,902
465
86
5
0
384,485
4
L
Fenrir
7,457
439
28
2
0
333,748
0
L
Izanami
9,256
544
140
8
0
343,066
2
W
Bakasura
11,504
677
119
7
0
387,684
1
L
Amaterasu
9,209
542
128
8
0
336,503
0
L
Zeus
9,451
556
158
9
0
311,974
0
W
Medusa
10,736
632
129
8
0
371,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role