Player Matchup

Cabrakan
Cabrakan
Gold III
 
Cabrakan
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Dincked
Fenrir
Gold IV
Level 160
God Stats
68W - 53L
1,615 SR
Queue Stats
975W - 981L
1,475 MMR
Party 1
Persephone
Persephone
Gold III
NeedLucky
Persephone
Gold III
Level 148
God Stats
18W - 18L
1,571 SR
Queue Stats
386W - 388L
1,626 MMR
Solo
Shiva
Shiva
Gold I
Speckibabu
Shiva
Gold I
Level 158
God Stats
2W - 2L
1,363 SR
Queue Stats
181W - 181L
1,719 MMR
Solo
Heimdallr
Heimdallr
Platinum III
zhoporval
Heimdallr
Platinum III
Level 154
God Stats
91W - 89L
1,675 SR
Queue Stats
1,125W - 1,143L
1,841 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,545 SR
1,632 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,675 SR
1,628 MMR
Loki
Loki
Platinum III
 
Loki
Platinum III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zeus
Zeus
Gold I
KarneziS
Zeus
Gold I
Level 129
God Stats
6W - 5L
1,645 SR
Queue Stats
51W - 43L
1,753 MMR
Solo
Ullr
Ullr
Gold III
XGenGh0st
Ullr
Gold III
Level 143
God Stats
1W - 0L
1,701 SR
Queue Stats
35W - 33L
1,595 MMR
Solo
Sobek
Sobek
Gold I
mrooteiin
Sobek
Gold I
Level 95
God Stats
6W - 1L
1,921 SR
Queue Stats
437W - 429L
1,597 MMR
Solo
Vamana
Vamana
Platinum IV
piskopat993
Vamana
Platinum IV
Level 152
God Stats
247W - 201L
1,606 SR
Queue Stats
757W - 775L
1,693 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
0 / 4 / 4
5,986
499
3,855
10,475
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Dincked
Fenrir
13
2 / 3 / 1
6,770
564
3,407
9,687
5,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Persephone
NeedLucky
Persephone
11
0 / 2 / 1
6,827
569
4,751
6,409
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
10
1 / 5 / 0
6,147
512
5,479
10,439
9,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
zhoporval
Heimdallr
12
3 / 1 / 0
7,121
593
5,708
5,356
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AtlasHou YiThothBastet

VS

Bans
YemojaAgniCliodhnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 1 / 4
7,280
607
5,209
8,702
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
12
3 / 2 / 4
7,045
587
11,101
6,335
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
11
1 / 2 / 0
6,125
510
1,765
5,446
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
mrooteiin
Sobek
11
3 / 1 / 5
6,749
562
1,562
8,054
4,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
13
5 / 0 / 4
7,744
645
8,855
10,539
9,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
16
15
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
4
4
0.5
W
Loki
 
Loki
4
1
4
6
L
Fenrir
Dincked
Fenrir
2
3
1
0.83
W
Zeus
3
2
4
2.5
L
Persephone
NeedLucky
Persephone
0
2
1
0.25
L
Shiva
1
5
0
0.2
W
Ullr
1
2
0
0.5
W
Sobek
mrooteiin
Sobek
3
1
5
5.5
W
Vamana
5
0
4
7
L
Heimdallr
zhoporval
Heimdallr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,200
Damage
28,492
42,366
Taken
39,076
27,225
Mitigated
20,029
9,309
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,855
346
0
1,768
10,475
8,963
0
4,538
5,937
12,223
1,397
W
Loki
 
Loki
5,209
2,084
0
476
8,702
2,968
0
1,924
6,778
0
42,289
L
Fenrir
Dincked
Fenrir
3,407
830
0
1,324
9,687
5,450
0
2,022
7,665
0
44,902
W
Zeus
11,101
1,799
0
650
6,335
1,844
0
2,132
4,170
49,927
0
L
Persephone
NeedLucky
Persephone
4,751
188
0
1,457
6,409
1,596
0
3,888
2,519
42,192
0
L
Shiva
5,479
1,579
0
1,882
10,439
9,461
0
2,073
8,366
0
26,672
W
Ullr
1,765
506
0
1,681
5,446
816
0
501
4,945
0
37,167
W
Sobek
mrooteiin
Sobek
1,562
56
1,540
2,870
8,054
4,735
0
2,064
5,958
13,600
0
W
Vamana
8,855
5,298
0
4,735
10,539
9,666
121
1,780
8,339
0
37,785
L
Heimdallr
zhoporval
Heimdallr
5,708
2,564
0
2,878
5,356
1,755
780
140
5,216
0
54,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,851
Gold Earned
34,943
355
Minions Killed
359
0
Camps Cleared
0
1,174,223
Distance Traveled
1,246,617
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,986
499
22
2
0
217,614
0
W
Loki
7,280
607
82
7
0
300,375
0
L
Fenrir
6,770
564
81
7
0
253,567
1
W
Zeus
7,045
587
101
8
0
222,872
3
L
Persephone
6,827
569
96
8
0
248,692
7
L
Shiva
6,147
512
53
4
0
228,383
2
W
Ullr
6,125
510
71
6
0
244,510
6
W
Sobek
6,749
562
28
2
0
224,139
2
W
Vamana
7,744
645
77
6
0
254,721
3
L
Heimdallr
7,121
593
103
9
0
225,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role