Player Matchup

Neith
Neith
EnchantedArrow5
Neith
Level 121
God Stats
6W - 1L
1,500 SR
Queue Stats
253W - 210L
1,606 Elo+
Solo
Bastet
Bastet
IBARRA1997
Bastet
Level 129
God Stats
17W - 3L
1,672 SR
Queue Stats
116W - 87L
1,632 Elo+
Party 1
Horus
Horus
Ranked_Last
Horus
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
83W - 72L
1,666 Elo+
Party 1
Ao Kuang
Ao Kuang
VRCuttlefish
Ao Kuang
Level 114
God Stats
11W - 7L
1,632 SR
Queue Stats
558W - 551L
1,580 Elo+
Solo
Sol
Sol
emisan
Sol
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
168W - 138L
1,583 Elo+
Party 1
Team Averages
Level 112
1,561 SR
1,613 Elo+

VS

Team Averages
Level 141
1,457 SR
1,569 Elo+
Osiris
Osiris
CitrusRacoon
Osiris
Level 160
God Stats
4W - 8L
1,457 SR
Queue Stats
246W - 212L
1,654 Elo+
Party 3
Cliodhna
Cliodhna
DaddyKarma
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,516 Elo+
Party 2
Janus
Janus
Ix ZAPATA xI
Janus
Level 160
God Stats
43W - 42L
1,547 SR
Queue Stats
279W - 247L
1,570 Elo+
Party 3
Shiva
Shiva
sadxemperor
Shiva
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,599 Elo+
Party 2
Yu Huang
Yu Huang
saidperetz
Yu Huang
Level 127
God Stats
0W - 3L
1,280 SR
Queue Stats
35W - 36L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 5
10,895
681
11,484
7,913
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
IBARRA1997
Bastet
14
3 / 1 / 1
8,628
539
2,658
10,970
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 6
7,756
485
4,154
10,595
7,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
VRCuttlefish
Ao Kuang
16
1 / 3 / 1
9,306
582
8,816
14,629
9,126
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
emisan
Sol
16
3 / 2 / 4
9,868
617
7,529
9,263
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 1 / 1
8,026
502
8,441
12,276
12,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cliodhna
DaddyKarma
Cliodhna
14
4 / 3 / 1
8,564
535
8,007
13,387
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 0
8,751
547
4,621
5,988
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 2 / 1
6,317
395
1,981
5,861
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
saidperetz
Yu Huang
10
0 / 7 / 3
6,449
403
7,472
10,891
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
16
Kills
8
8
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
1
1
1.5
L
Cliodhna
DaddyKarma
Cliodhna
4
3
1
1.5
W
8
1
5
10.5
W
Bastet
IBARRA1997
Bastet
3
1
1
3.5
L
2
3
0
0.67
W
1
1
6
4
W
Ao Kuang
VRCuttlefish
Ao Kuang
1
3
1
0.5
W
Sol
emisan
Sol
3
2
4
2.5
L
1
2
1
0.75
L
Yu Huang
saidperetz
Yu Huang
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,641
Damage
30,522
53,370
Taken
48,403
30,057
Mitigated
24,840
23,073
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
8,441
2,630
0
3,700
12,276
12,681
0
7,909
4,367
0
48,540
L
Cliodhna
DaddyKarma
Cliodhna
8,007
1,455
0
3,940
13,387
4,198
0
3,374
10,013
0
53,448
W
11,484
4,433
0
2,287
7,913
3,642
358
2,810
4,967
0
82,066
W
Bastet
IBARRA1997
Bastet
2,658
859
0
5,893
10,970
3,854
0
1,428
9,448
0
60,270
L
4,621
0
0
675
5,988
1,722
0
459
5,529
63,119
0
W
4,154
1,525
1,115
2,994
10,595
7,793
0
2,860
7,667
0
25,596
W
Ao Kuang
VRCuttlefish
Ao Kuang
8,816
1,809
0
8,488
14,629
9,126
0
1,487
13,072
62,766
0
W
Sol
emisan
Sol
7,529
3,450
0
2,296
9,263
5,642
0
3,106
6,123
76,554
0
L
1,981
464
350
1,874
5,861
3,458
0
2,082
3,779
0
14,422
L
Yu Huang
saidperetz
Yu Huang
7,472
879
67
1,912
10,891
2,781
174
2,521
8,370
32,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,453
Gold Earned
38,107
549
Minions Killed
419
0
Camps Cleared
0
1,692,788
Distance Traveled
1,455,859
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,026
502
102
6
0
307,585
4
L
Cliodhna
8,564
535
98
6
0
355,774
2
W
Neith
10,895
681
163
10
0
313,264
6
W
Bastet
8,628
539
112
7
0
375,356
4
L
Janus
8,751
547
148
9
0
324,739
6
W
Horus
7,756
485
35
2
0
365,524
1
W
Ao Kuang
9,306
582
110
7
0
326,336
4
W
Sol
9,868
617
129
8
0
312,308
8
L
Shiva
6,317
395
23
1
0
192,801
1
L
Yu Huang
6,449
403
48
3
0
274,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role