Player Matchup

Medusa
Medusa
Casual Dalton
Medusa
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 48L
1,433 Elo+
Party 1
Ares
Ares
GoneDreamer
Ares
Level 105
God Stats
2W - 4L
1,204 SR
Queue Stats
463W - 449L
1,496 Elo+
Solo
Aphrodite
Aphrodite
SCREAM A1M F1RE
Aphrodite
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 245L
1,408 Elo+
Party 1
Pele
Pele
SENSEI13NRV
Pele
Level 89
God Stats
1W - 2L
1,205 SR
Queue Stats
254W - 274L
1,401 Elo+
Solo
Ah Puch
Ah Puch
vLUNCHB0Xv
Ah Puch
Level 154
God Stats
7W - 3L
1,315 SR
Queue Stats
298W - 296L
1,433 Elo+
Solo
Team Averages
Level 108
1,345 SR
1,434 Elo+

VS

Team Averages
Level 86
1,440 SR
1,431 Elo+
Chiron
Chiron
Chefbrownboy420
Chiron
Level 59
God Stats
2W - 2L
1,244 SR
Queue Stats
108W - 100L
1,402 Elo+
Solo
Hel
Hel
SuagrRetatrded
Hel
Level 24
God Stats
0W - 2L
1,259 SR
Queue Stats
28W - 48L
1,350 Elo+
Party 2
Izanami
Izanami
Waukomis
Izanami
Level 156
God Stats
2W - 3L
1,813 SR
Queue Stats
268W - 295L
1,427 Elo+
Solo
Chronos
Chronos
dingleberry202
Chronos
Level 129
God Stats
5W - 9L
1,500 SR
Queue Stats
436W - 481L
1,563 Elo+
Solo
Zeus
Zeus
tannertech
Zeus
Level 63
God Stats
1W - 3L
1,382 SR
Queue Stats
99W - 109L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 3 / 6
13,616
973
22,580
16,206
7,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 7 / 15
10,299
736
5,209
19,681
15,424
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Aphrodite
SCREAM A1M F1RE
Aphrodite
17
0 / 4 / 18
10,203
729
5,476
13,797
6,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 9 / 16
9,952
711
7,475
16,354
9,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
vLUNCHB0Xv
Ah Puch
20
6 / 3 / 13
13,217
944
16,383
12,758
6,550
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 12
10,087
721
10,729
11,466
4,714
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
4 / 6 / 13
9,773
698
9,034
11,959
5,304
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Waukomis
Izanami
17
4 / 8 / 14
10,784
770
15,997
14,324
5,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 5 / 13
10,389
742
12,581
13,214
5,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 9 / 12
12,223
873
21,048
16,290
6,365
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
89
30
Kills
25
26
Deaths
31
68
Assists
64
Player
Kills
Deaths
Assists
KDA
W
21
3
6
8
L
4
3
12
3.33
W
1
7
15
1.21
W
Aphrodite
SCREAM A1M F1RE
Aphrodite
0
4
18
2.25
W
2
9
16
1.11
L
4
6
13
1.75
L
Izanami
Waukomis
Izanami
4
8
14
1.38
L
5
5
13
2.3
L
8
9
12
1.56
W
Ah Puch
vLUNCHB0Xv
Ah Puch
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,123
Damage
69,389
78,796
Taken
67,253
44,475
Mitigated
27,889
31,654
Healing
20,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,580
9,396
930
4,467
16,206
7,164
3,327
6,055
9,949
0
40,295
L
10,729
3,024
2,028
3,667
11,466
4,714
432
4,713
6,689
0
19,949
W
5,209
367
95
516
19,681
15,424
378
14,008
5,423
8,556
0
W
Aphrodite
SCREAM A1M F1RE
Aphrodite
5,476
511
9,330
7,321
13,797
6,336
285
7,499
6,026
17,776
0
W
7,475
1,685
1,166
2,045
16,354
9,001
661
7,311
8,923
0
14,843
L
9,034
1,406
4,664
2,908
11,959
5,304
153
4,449
7,440
14,463
0
L
Izanami
Waukomis
Izanami
15,997
9,997
445
1,827
14,324
5,989
535
2,757
11,357
0
28,665
L
12,581
515
825
1,363
13,214
5,517
0
7,115
6,099
22,884
0
L
21,048
3,010
992
2,265
16,290
6,365
533
8,034
8,125
42,852
0
W
Ah Puch
vLUNCHB0Xv
Ah Puch
16,383
109
1,263
4,521
12,758
6,550
885
6,756
5,812
49,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,287
Gold Earned
53,256
154
Minions Killed
170
0
Camps Cleared
0
1,267,288
Distance Traveled
1,179,259
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,616
973
38
3
0
306,412
0
L
Chiron
10,087
721
36
3
0
256,979
2
W
Ares
10,299
736
3
0
0
214,805
0
W
Aphrodite
10,203
729
32
2
0
275,577
0
W
Pele
9,952
711
11
1
0
223,234
3
L
Hel
9,773
698
14
1
0
225,635
0
L
Izanami
10,784
770
31
2
0
220,081
0
L
Chronos
10,389
742
30
2
0
261,196
2
L
Zeus
12,223
873
59
4
0
215,368
0
W
Ah Puch
13,217
944
70
5
0
247,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role