Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
KoostumKreashens
Neith
Level 6
God Stats
0W - 4L
1,344 SR
Queue Stats
18W - 20L
1,211 Elo+
Party 1
Olorun
Olorun
mikers12345678
Olorun
Level 79
God Stats
7W - 7L
1,308 SR
Queue Stats
120W - 120L
1,394 Elo+
Party 1
Team Averages
Level 70
1,384 SR
1,368 Elo+

VS

Team Averages
Level 86
1,542 SR
1,450 Elo+
Mulan
Mulan
Sean_Connrey
Mulan
Level 89
God Stats
11W - 3L
1,733 SR
Queue Stats
122W - 82L
1,488 Elo+
Party 2
Da Ji
Da Ji
Yamatohime
Da Ji
Level 107
God Stats
1W - 3L
1,253 SR
Queue Stats
5W - 9L
1,294 Elo+
Solo
Anubis
Anubis
soouperweeb
Anubis
Level 63
God Stats
39W - 26L
1,641 SR
Queue Stats
334W - 248L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 6 / 2
8,517
568
8,837
22,178
23,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 6 / 1
9,703
647
7,638
13,394
4,265
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 8 / 2
9,137
609
9,439
13,852
3,960
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 15
10,436
696
12,093
13,907
17,384
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
15
5 / 1 / 14
10,600
707
8,429
12,643
5,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Anubis
17
12 / 1 / 6
12,077
805
22,616
11,406
5,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
3
Kills
19
20
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
6
2
0.17
L
2
6
1
0.42
W
2
1
15
9.5
W
Da Ji
5
1
14
12
L
1
8
2
0.25
W
Anubis
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,914
Damage
43,138
49,424
Taken
37,956
31,297
Mitigated
28,884
8,100
Healing
18,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,837
2,648
0
5,060
22,178
23,072
0
9,919
12,259
0
28,912
L
7,638
2,779
0
642
13,394
4,265
0
5,942
7,452
0
26,851
W
12,093
387
200
5,993
13,907
17,384
600
4,095
9,812
1,094
32,090
W
Da Ji
8,429
1,819
715
3,822
12,643
5,573
154
3,035
9,608
0
25,734
L
9,439
3,985
743
1,655
13,852
3,960
0
7,618
6,234
28,647
0
W
Anubis
22,616
1,645
0
7,313
11,406
5,927
1,915
2,852
8,554
60,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,357
Gold Earned
33,113
132
Minions Killed
158
5
Camps Cleared
8
698,153
Distance Traveled
814,857
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,517
568
49
3
3
269,599
3
L
Neith
9,703
647
40
3
0
214,813
5
W
Mulan
10,436
696
45
3
2
288,842
0
W
Da Ji
10,600
707
30
2
2
280,982
6
L
Olorun
9,137
609
43
3
2
213,741
1
W
Anubis
12,077
805
83
6
4
245,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role