Player Matchup

Fenrir
Fenrir
AyaneSenpaii
Fenrir
Level 140
God Stats
1W - 1L
1,533 SR
Queue Stats
217W - 207L
1,509 Elo+
Party 2
Vulcan
Vulcan
CompoundSugar34
Vulcan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,422 Elo+
Solo
Chiron
Chiron
Ganymedien
Chiron
Level 27
God Stats
1W - 3L
1,395 SR
Queue Stats
265W - 292L
1,502 Elo+
Solo
Horus
Horus
KOG Timpy
Horus
Level 25
God Stats
1W - 3L
1,760 SR
Queue Stats
38W - 63L
1,418 Elo+
Party 2
Merlin
Merlin
undeadwar43
Merlin
Level 63
God Stats
6W - 5L
1,695 SR
Queue Stats
434W - 373L
1,454 Elo+
Solo
Team Averages
Level 56
1,577 SR
1,461 Elo+

VS

Team Averages
Level 43
1,536 SR
1,480 Elo+
Morgan Le Fay
Morgan Le Fay
BailableMeat52
Morgan Le Fay
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 30L
1,375 Elo+
Solo
Thanatos
Thanatos
ChaosXblade
Thanatos
Level 110
God Stats
1W - 0L
1,682 SR
Queue Stats
19W - 10L
1,579 Elo+
Solo
Horus
Horus
Glerma
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,482 Elo+
Party 1
Kukulkan
Kukulkan
MassiveDabs
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,482 Elo+
Party 1
Zhong Kui
Zhong Kui
kumkommando
Zhong Kui
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 25L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 9 / 8
11,518
678
20,308
23,260
21,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

20
3 / 8 / 14
12,086
711
17,551
15,190
4,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Ganymedien
Chiron
5
0 / 1 / 2
7,398
435
1,875
1,266
252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
KOG Timpy
Horus
18
0 / 7 / 17
10,405
612
2,177
18,521
17,861
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
20
13 / 7 / 7
14,213
836
19,804
16,516
5,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BailableMeat52
Morgan Le Fay
20
7 / 4 / 16
13,562
798
10,872
13,475
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ChaosXblade
Thanatos
20
14 / 7 / 12
14,774
869
17,578
18,448
8,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Glerma
Horus
19
4 / 4 / 21
12,244
720
7,396
16,998
25,584
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
MassiveDabs
Kukulkan
20
5 / 3 / 21
13,214
777
24,987
13,671
5,433
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
kumkommando
Zhong Kui
17
2 / 8 / 13
11,945
703
10,327
18,240
9,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
115
26
Kills
32
32
Deaths
26
48
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Fenrir
10
9
8
1.56
W
Morgan Le Fay
BailableMeat52
Morgan Le Fay
7
4
16
3.75
W
Thanatos
ChaosXblade
Thanatos
14
7
12
2.86
L
3
8
14
1.25
L
Chiron
Ganymedien
Chiron
0
1
2
1
W
Horus
Glerma
Horus
4
4
21
3.63
L
Horus
KOG Timpy
Horus
0
7
17
1.21
W
Kukulkan
MassiveDabs
Kukulkan
5
3
21
5.17
W
Zhong Kui
kumkommando
Zhong Kui
2
8
13
1.06
L
Merlin
13
7
7
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,715
Damage
71,160
74,753
Taken
80,832
49,619
Mitigated
55,316
21,137
Healing
38,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
20,308
4,469
1,355
3,210
23,260
21,129
0
11,252
11,639
4,753
21,768
W
Morgan Le Fay
BailableMeat52
Morgan Le Fay
10,872
2,740
1,449
3,364
13,475
5,795
1,150
5,102
8,200
35,844
0
W
Thanatos
ChaosXblade
Thanatos
17,578
6,159
972
11,191
18,448
8,900
2,147
8,041
10,244
0
30,472
L
17,551
6,604
1,272
2,295
15,190
4,615
0
10,509
4,653
37,975
0
L
Chiron
Ganymedien
Chiron
1,875
915
96
102
1,266
252
0
628
618
0
2,099
W
Horus
Glerma
Horus
7,396
2,872
5,508
4,765
16,998
25,584
476
9,516
7,156
0
12,223
L
Horus
KOG Timpy
Horus
2,177
1,328
4,050
4,282
18,521
17,861
0
14,397
3,904
0
4,259
W
Kukulkan
MassiveDabs
Kukulkan
24,987
2,118
3,016
3,425
13,671
5,433
1,395
7,043
6,467
48,303
0
W
Zhong Kui
kumkommando
Zhong Kui
10,327
1,089
1,248
3,486
18,240
9,604
810
10,750
7,310
27,856
0
L
Merlin
19,804
1,109
1,346
3,129
16,516
5,762
0
9,400
6,900
62,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,620
Gold Earned
65,739
143
Minions Killed
160
0
Camps Cleared
0
1,118,403
Distance Traveled
1,492,390
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,518
678
14
1
0
265,293
1
W
Morgan Le Fay
13,562
798
46
3
0
285,440
2
W
Thanatos
14,774
869
18
1
0
315,814
0
L
Vulcan
12,086
711
46
3
0
291,452
0
L
Chiron
7,398
435
2
0
0
31,704
0
W
Horus
12,244
720
11
1
0
313,135
1
L
Horus
10,405
612
12
1
0
274,244
1
W
Kukulkan
13,214
777
44
3
0
287,791
0
W
Zhong Kui
11,945
703
41
2
0
290,210
4
L
Merlin
14,213
836
69
4
0
255,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role