Player Matchup

Ares
Ares
Masters
Kingsley375
Ares
Masters
Level 160
God Stats
40W - 26L
1,868 SR
Queue Stats
520W - 510L
2,592 MMR
Solo
Sun Wukong
Sun Wukong
Masters
PositiveHuman
Sun Wukong
Masters
Level 136
God Stats
2W - 1L
1,790 SR
Queue Stats
106W - 77L
2,557 MMR
Solo
Rama
Rama
Masters
Trajede
Rama
Masters
Level 160
God Stats
16W - 16L
1,626 SR
Queue Stats
506W - 480L
2,656 MMR
Solo
Bastet
Bastet
Masters
cozyhime
Bastet
Masters
Level 160
God Stats
2W - 1L
1,859 SR
Queue Stats
152W - 121L
2,621 MMR
Party 1
Janus
Janus
Diamond I
glogunk
Janus
Diamond I
Level 160
God Stats
16W - 8L
1,767 SR
Queue Stats
231W - 208L
2,511 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 155
1,782 SR
2,587 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,836 SR
2,657 MMR
Merlin
Merlin
Diamond II
Gravity xi
Merlin
Diamond II
Level 159
God Stats
122W - 120L
1,767 SR
Queue Stats
554W - 526L
2,414 MMR
Solo
Geb
Geb
Diamond I
SeshiomanHMK
Geb
Diamond I
Level 123
God Stats
10W - 1L
1,965 SR
Queue Stats
144W - 131L
2,495 MMR
Solo
Set
Set
Diamond II
SqAudio
Set
Diamond II
Level 160
God Stats
5W - 0L
1,748 SR
Queue Stats
62W - 29L
2,328 MMR
Party 2
Erlang Shen
Erlang Shen
Grandmaster
WasteOfGems
Erlang Shen
Grandmaster
Level 125
God Stats
22W - 5L
1,950 SR
Queue Stats
150W - 72L
3,500 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Ðerm
Jing Wei
Diamond I
Level 158
God Stats
18W - 6L
1,751 SR
Queue Stats
113W - 54L
2,550 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 4
8,306
396
5,638
25,153
26,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
PositiveHuman
Sun Wukong
17
5 / 5 / 1
10,654
507
10,553
20,656
15,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
Trajede
Rama
16
3 / 6 / 4
10,721
511
12,793
17,850
6,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bastet
cozyhime
Bastet
16
4 / 9 / 6
10,564
503
13,696
23,937
7,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
glogunk
Janus
19
3 / 9 / 5
11,692
557
10,274
16,392
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ArtioPersephoneLoki

VS

Bans
CliodhnaShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gravity xi
Merlin
18
5 / 5 / 17
13,300
633
15,266
11,738
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 2 / 12
12,718
606
5,447
18,972
20,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
20
23 / 4 / 9
16,978
808
38,307
23,275
16,800
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
WasteOfGems
Erlang Shen
20
8 / 1 / 6
14,699
700
12,990
21,015
24,095
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Ðerm
Jing Wei
19
1 / 5 / 7
13,195
628
14,130
19,835
8,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
90
16
Kills
39
39
Deaths
17
20
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Merlin
Gravity xi
Merlin
5
5
17
2.7
L
1
10
4
0.3
L
Sun Wukong
PositiveHuman
Sun Wukong
5
5
1
1.1
W
2
2
12
4
W
Set
23
4
9
6.88
L
Rama
Trajede
Rama
3
6
4
0.83
W
Erlang Shen
WasteOfGems
Erlang Shen
8
1
6
11
L
Bastet
cozyhime
Bastet
4
9
6
0.78
L
Janus
glogunk
Janus
3
9
5
0.61
W
Jing Wei
Ðerm
Jing Wei
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,954
Damage
86,140
103,988
Taken
94,835
59,174
Mitigated
74,194
19,346
Healing
39,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Gravity xi
Merlin
15,266
514
0
551
11,738
4,749
284
2,849
8,861
91,538
0
L
5,638
222
0
1,970
25,153
26,025
0
4,382
20,771
12,929
0
L
Sun Wukong
PositiveHuman
Sun Wukong
10,553
2,520
0
6,071
20,656
15,478
0
5,820
14,836
0
66,155
W
5,447
435
3,124
6,246
18,972
20,322
371
4,520
13,566
23,720
6,263
W
Set
38,307
22,902
0
9,005
23,275
16,800
4,546
4,643
18,528
0
153,812
L
Rama
Trajede
Rama
12,793
11,103
0
5,524
17,850
6,063
0
1,247
16,603
0
79,328
W
Erlang Shen
WasteOfGems
Erlang Shen
12,990
8,409
0
13,159
21,015
24,095
0
3,403
17,537
0
104,565
L
Bastet
cozyhime
Bastet
13,696
3,185
0
4,675
23,937
7,576
0
6,159
17,778
0
68,972
L
Janus
glogunk
Janus
10,274
427
86
1,020
16,392
4,032
0
2,585
13,807
89,628
0
W
Jing Wei
Ðerm
Jing Wei
14,130
10,907
0
7,528
19,835
8,228
7,182
2,080
17,755
0
115,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,937
Gold Earned
70,890
616
Minions Killed
717
0
Camps Cleared
0
2,006,053
Distance Traveled
2,128,281
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,300
633
119
6
0
400,694
7
L
Ares
8,306
396
18
1
0
382,958
5
L
Sun Wukong
10,654
507
148
7
0
395,533
1
W
Geb
12,718
606
30
1
0
431,633
6
W
Set
16,978
808
196
9
0
469,110
4
L
Rama
10,721
511
150
7
0
356,328
3
W
Erlang Shen
14,699
700
198
9
0
472,622
5
L
Bastet
10,564
503
113
5
0
435,867
2
L
Janus
11,692
557
187
9
0
435,367
3
W
Jing Wei
13,195
628
174
8
0
354,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role