Player Matchup

Fenrir
Fenrir
DevilWolf9
Fenrir
Level 106
God Stats
7W - 4L
1,628 SR
Queue Stats
125W - 141L
1,326 Elo+
Party 2
Heimdallr
Heimdallr
Diemos_Of_Greece
Heimdallr
Level 102
God Stats
2W - 0L
1,463 SR
Queue Stats
22W - 39L
1,270 Elo+
Party 2
Baron Samedi
Baron Samedi
Kenoyer94
Baron Samedi
Level 136
God Stats
32W - 17L
1,542 SR
Queue Stats
206W - 251L
1,340 Elo+
Party 2
Team Averages
Level 115
1,544 SR
1,312 Elo+

VS

Team Averages
Level 25
1,325 SR
1,251 Elo+
Skadi
Skadi
DiamondDabs_710
Skadi
Level 35
God Stats
7W - 13L
1,500 SR
Queue Stats
32W - 58L
1,298 Elo+
Party 1
Chaac
Chaac
Ginxer81
Chaac
Level 27
God Stats
31W - 43L
1,172 SR
Queue Stats
315W - 413L
1,293 Elo+
Party 1
Tiamat
Tiamat
TTV-Just__lilme
Tiamat
Level 14
God Stats
4W - 16L
1,304 SR
Queue Stats
9W - 39L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DevilWolf9
Fenrir
15
7 / 2 / 8
10,503
750
9,950
13,392
8,576
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
14
1 / 3 / 12
9,595
685
6,323
10,641
3,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Kenoyer94
Baron Samedi
16
7 / 0 / 7
11,452
818
13,944
9,690
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
8,253
590
9,523
10,222
3,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Ginxer81
Chaac
11
3 / 4 / 1
8,398
600
6,270
17,022
12,863
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 3
8,688
621
3,970
7,958
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DevilWolf9
Fenrir
7
2
8
5.5
L
1
6
3
0.42
W
Heimdallr
1
3
12
2.33
L
Chaac
Ginxer81
Chaac
3
4
1
0.88
W
Baron Samedi
Kenoyer94
Baron Samedi
7
0
7
10.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,217
Damage
19,763
33,723
Taken
35,202
18,132
Mitigated
20,309
15,436
Healing
3,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DevilWolf9
Fenrir
9,950
2,406
0
2,178
13,392
8,576
835
1,726
11,666
0
33,127
L
9,523
4,017
0
0
10,222
3,517
0
4,038
6,184
0
28,553
W
Heimdallr
6,323
1,966
0
2,154
10,641
3,633
1,006
1,272
9,369
0
33,314
L
Chaac
Ginxer81
Chaac
6,270
488
139
2,525
17,022
12,863
0
8,079
8,943
0
16,515
W
Baron Samedi
Kenoyer94
Baron Samedi
13,944
812
3,573
7,531
9,690
5,923
618
1,564
8,126
45,430
0
L
3,970
178
0
628
7,958
3,929
0
2,303
5,655
18,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,550
Gold Earned
25,339
156
Minions Killed
82
8
Camps Cleared
3
782,991
Distance Traveled
808,127
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,503
750
35
3
2
281,505
2
L
Skadi
8,253
590
36
3
1
263,819
6
W
Heimdallr
9,595
685
57
4
2
226,173
1
L
Chaac
8,398
600
18
1
2
302,517
0
W
Baron Samedi
11,452
818
64
5
4
275,313
3
L
Tiamat
8,688
621
28
2
0
241,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role