Player Matchup

Geb
Geb
Nightraven05557
Geb
Level 20
God Stats
0W - 2L
1,385 SR
Queue Stats
0W - 3L
1,206 Elo+
Party 2
Sol
Sol
REDrams5523
Sol
Level 16
God Stats
0W - 1L
1,457 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 2
Jing Wei
Jing Wei
TheBloodWolf05
Jing Wei
Level 23
God Stats
0W - 1L
1,159 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 2
Ymir
Ymir
coyoteduhast
Ymir
Level 63
God Stats
17W - 16L
1,506 SR
Queue Stats
182W - 237L
1,435 Elo+
Solo
Cu Chulainn
Cu Chulainn
hades2shady1175
Cu Chulainn
Level 42
God Stats
0W - 1L
1,160 SR
Queue Stats
1W - 6L
1,246 Elo+
Party 2
Team Averages
Level 33
1,333 SR
1,275 Elo+

VS

Team Averages
Level 110
1,470 SR
1,464 Elo+
Shiva
Shiva
 
Shiva
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MackMoneyLB_HOWL
Jormungandr
Level 117
God Stats
18W - 7L
1,500 SR
Queue Stats
51W - 44L
1,500 Elo+
Party 1
Izanami
Izanami
SeedOfEchidna
Izanami
Level 154
God Stats
9W - 5L
1,398 SR
Queue Stats
279W - 313L
1,433 Elo+
Solo
Yu Huang
Yu Huang
ibby9116
Yu Huang
Level 141
God Stats
11W - 8L
1,470 SR
Queue Stats
196W - 205L
1,473 Elo+
Party 1
Arachne
Arachne
illgankright
Arachne
Level 47
God Stats
14W - 16L
1,482 SR
Queue Stats
301W - 334L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,524
502
1,555
6,416
2,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 2
5,313
483
2,450
4,107
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
10
2 / 3 / 1
5,917
538
1,673
4,284
791
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 5 / 0
5,699
518
2,885
10,789
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
hades2shady1175
Cu Chulainn
9
1 / 5 / 0
5,403
491
6,309
11,035
3,515
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 0 / 2
7,371
670
4,394
7,773
4,349
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
MackMoneyLB_HOWL
Jormungandr
9
2 / 2 / 4
6,281
571
5,001
7,335
4,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
11
7 / 2 / 3
7,276
661
7,346
5,817
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
ibby9116
Yu Huang
10
2 / 1 / 3
6,335
576
5,278
5,124
2,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
illgankright
Arachne
10
4 / 1 / 2
6,375
580
2,312
6,854
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
18
19
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
2
4
W
Jormungandr
MackMoneyLB_HOWL
Jormungandr
2
2
4
2
L
1
4
1
0.38
L
0
2
2
0.5
W
Izanami
7
2
3
4.25
L
Jing Wei
2
3
1
0.83
L
2
5
0
0.4
L
Cu Chulainn
hades2shady1175
Cu Chulainn
1
5
0
0.2
W
Yu Huang
ibby9116
Yu Huang
2
1
3
3.5
W
Arachne
illgankright
Arachne
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
24,331
36,631
Taken
32,903
11,488
Mitigated
15,133
4,278
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,394
1,373
0
730
7,773
4,349
0
444
7,289
0
42,624
W
Jormungandr
MackMoneyLB_HOWL
Jormungandr
5,001
1,906
759
1,516
7,335
4,545
270
1,524
5,771
24,533
0
L
1,555
343
0
300
6,416
2,438
241
1,032
5,384
10,224
0
L
2,450
272
0
955
4,107
932
0
2,046
1,901
17,729
0
W
Izanami
7,346
3,951
0
1,858
5,817
1,767
808
1,432
4,367
0
39,267
L
Jing Wei
1,673
1,454
0
584
4,284
791
601
888
3,396
0
26,668
L
2,885
1,022
0
848
10,789
3,812
0
4,241
6,205
29,498
0
L
Cu Chulainn
hades2shady1175
Cu Chulainn
6,309
1,545
0
1,591
11,035
3,515
0
1,537
9,466
0
25,387
W
Yu Huang
ibby9116
Yu Huang
5,278
204
0
1,436
5,124
2,010
290
1,572
3,462
26,575
0
W
Arachne
illgankright
Arachne
2,312
1,847
0
1,954
6,854
2,462
0
1,474
5,124
0
24,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,856
Gold Earned
33,638
249
Minions Killed
296
0
Camps Cleared
0
1,013,369
Distance Traveled
1,079,506
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,371
670
102
9
0
212,543
2
W
Jormungandr
6,281
571
40
4
0
207,013
7
L
Geb
5,524
502
13
1
0
204,747
4
L
Sol
5,313
483
58
5
0
167,131
2
W
Izanami
7,276
661
69
6
0
197,141
0
L
Jing Wei
5,917
538
60
5
0
226,805
3
L
Ymir
5,699
518
60
5
0
191,961
0
L
Cu Chulainn
5,403
491
58
5
0
222,725
1
W
Yu Huang
6,335
576
43
4
0
214,863
2
W
Arachne
6,375
580
42
4
0
247,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role