Player Matchup

Eset
Eset
NukeTownTheGawd
Eset
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 71L
1,640 Elo+
Party 1
Yemoja
Yemoja
TaokakaXJubei
Yemoja
Level 131
God Stats
15W - 11L
1,609 SR
Queue Stats
207W - 144L
1,654 Elo+
Party 1
Arachne
Arachne
ZekeyXKyoma255
Arachne
Level 157
God Stats
11W - 4L
1,745 SR
Queue Stats
371W - 282L
1,632 Elo+
Party 1
Team Averages
Level 137
1,618 SR
1,642 Elo+

VS

Team Averages
Level 119
1,435 SR
1,403 Elo+
Zhong Kui
Zhong Kui
II GRU II
Zhong Kui
Level 84
God Stats
7W - 13L
1,305 SR
Queue Stats
27W - 72L
1,218 Elo+
Solo
Tyr
Tyr
Joshpnw
Tyr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 80L
1,491 Elo+
Party 2
Charybdis
Charybdis
NoiceBruh
Charybdis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,320
832
5,839
5,064
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 1 / 9
8,001
800
3,639
6,659
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
7 / 3 / 5
8,774
877
7,578
10,185
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
II GRU II
Zhong Kui
6
1 / 4 / 0
5,948
595
2,616
3,966
1,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
11
2 / 4 / 2
6,935
694
4,373
10,500
9,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
NoiceBruh
Charybdis
11
1 / 5 / 3
7,535
754
1,385
7,795
2,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
6
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
II GRU II
Zhong Kui
1
4
0
0.25
L
Tyr
2
4
2
0.75
L
Charybdis
NoiceBruh
Charybdis
1
5
3
0.5
W
4
2
5
3.25
W
1
1
9
5.5
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,056
Damage
8,374
21,908
Taken
22,261
11,114
Mitigated
13,553
5,693
Healing
3,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
II GRU II
Zhong Kui
2,616
527
0
509
3,966
1,778
45
1,926
2,040
7,044
0
L
Tyr
4,373
1,239
0
1,543
10,500
9,426
0
3,235
7,265
0
15,057
L
Charybdis
NoiceBruh
Charybdis
1,385
455
0
1,000
7,795
2,349
0
4,820
2,975
0
20,353
W
5,839
216
205
666
5,064
1,772
1,261
364
4,668
21,909
0
W
3,639
465
1,108
752
6,659
4,947
616
841
5,665
13,601
0
W
7,578
5,252
0
2,962
10,185
4,395
603
1,585
8,409
0
23,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,095
Gold Earned
20,418
94
Minions Killed
94
2
Camps Cleared
3
549,301
Distance Traveled
422,267
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,948
595
17
2
1
74,289
4
L
Tyr
6,935
694
26
3
2
192,256
5
L
Charybdis
7,535
754
51
5
0
155,722
1
W
Eset
8,320
832
49
5
2
187,568
3
W
Yemoja
8,001
800
21
2
0
163,973
3
W
Arachne
8,774
877
24
2
0
197,760
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role