Player Matchup

Sol
Sol
OptikBlade8974
Sol
Level 39
God Stats
6W - 12L
1,500 SR
Queue Stats
434W - 488L
1,385 Elo+
Solo
Nemesis
Nemesis
RAE_Germ
Nemesis
Level 38
God Stats
0W - 3L
1,467 SR
Queue Stats
36W - 60L
1,340 Elo+
Party 2
Athena
Athena
RAE_jellyfish
Athena
Level 42
God Stats
11W - 16L
1,508 SR
Queue Stats
32W - 50L
1,349 Elo+
Party 2
Danzaburou
Danzaburou
RiskyBigness
Danzaburou
Level 160
God Stats
12W - 10L
1,596 SR
Queue Stats
248W - 295L
1,363 Elo+
Solo
Neith
Neith
divickars
Neith
Level 108
God Stats
8W - 10L
1,282 SR
Queue Stats
108W - 115L
1,370 Elo+
Solo
Team Averages
Level 77
1,470 SR
1,361 Elo+

VS

Team Averages
Level 86
1,455 SR
1,415 Elo+
Hel
Hel
KimmyJoe8210
Hel
Level 35
God Stats
20W - 21L
1,478 SR
Queue Stats
63W - 61L
1,425 Elo+
Party 1
Ymir
Ymir
Lcorona27
Ymir
Level 78
God Stats
22W - 10L
1,536 SR
Queue Stats
298W - 309L
1,395 Elo+
Solo
Mercury
Mercury
Shadow_HCR
Mercury
Level 86
God Stats
22W - 12L
1,535 SR
Queue Stats
117W - 115L
1,440 Elo+
Party 1
Skadi
Skadi
Tmn_FabianCR
Skadi
Level 108
God Stats
11W - 10L
1,538 SR
Queue Stats
203W - 208L
1,371 Elo+
Solo
Ra
Ra
WaitingToWakeUp
Ra
Level 124
God Stats
1W - 0L
1,187 SR
Queue Stats
133W - 110L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
6,989
388
4,166
11,994
3,578
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
RAE_Germ
Nemesis
12
1 / 7 / 1
7,653
425
5,081
12,259
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 7 / 2
7,743
430
2,171
16,983
13,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RiskyBigness
Danzaburou
13
0 / 5 / 0
8,439
469
8,245
13,755
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
divickars
Neith
16
1 / 5 / 1
9,596
533
5,906
13,236
4,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 7
9,976
554
7,449
8,688
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
14
2 / 1 / 16
8,830
491
6,830
11,717
10,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Shadow_HCR
Mercury
17
8 / 1 / 10
10,271
571
9,748
10,846
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
6 / 0 / 3
10,820
601
11,992
10,932
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
11 / 1 / 8
10,818
601
15,013
7,600
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
4
Kills
32
32
Deaths
5
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
W
Ymir
2
1
16
10
L
1
8
2
0.25
L
Nemesis
RAE_Germ
Nemesis
1
7
1
0.21
L
1
7
2
0.29
L
Danzaburou
RiskyBigness
Danzaburou
0
5
0
0
W
Mercury
Shadow_HCR
Mercury
8
1
10
13
W
6
0
3
7.5
W
11
1
8
15
L
Neith
divickars
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,569
Damage
51,032
68,227
Taken
49,783
30,662
Mitigated
25,247
15,368
Healing
19,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,449
757
1,434
4,562
8,688
3,583
1,092
968
7,720
53,199
0
W
Ymir
6,830
1,143
262
2,365
11,717
10,350
234
1,655
10,062
27,589
0
L
4,166
813
0
867
11,994
3,578
0
6,166
5,754
22,532
0
L
Nemesis
RAE_Germ
Nemesis
5,081
914
0
2,517
12,259
4,923
0
4,855
7,384
0
48,383
L
2,171
816
82
1,806
16,983
13,999
8
7,609
9,040
14,697
0
L
Danzaburou
RiskyBigness
Danzaburou
8,245
3,697
0
4,419
13,755
3,389
0
3,117
10,418
0
58,295
W
Mercury
Shadow_HCR
Mercury
9,748
4,957
0
598
10,846
4,389
1,071
1,126
9,720
0
73,288
W
11,992
5,892
0
5,327
10,932
3,783
1,772
414
10,518
0
87,368
W
15,013
1,049
1,942
2,724
7,600
3,142
500
2,174
5,426
70,700
0
L
Neith
divickars
Neith
5,906
1,810
0
5,677
13,236
4,773
1,423
6,803
6,339
0
68,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
50,715
410
Minions Killed
528
0
Camps Cleared
0
1,563,602
Distance Traveled
1,907,412
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,976
554
115
6
0
367,946
8
W
Ymir
8,830
491
46
3
0
363,708
3
L
Sol
6,989
388
43
2
0
295,102
0
L
Nemesis
7,653
425
74
4
0
333,517
0
L
Athena
7,743
430
18
1
0
337,905
0
L
Danzaburou
8,439
469
111
6
0
288,874
5
W
Mercury
10,271
571
104
6
0
434,004
0
W
Skadi
10,820
601
157
9
0
351,231
7
W
Ra
10,818
601
106
6
0
390,523
6
L
Neith
9,596
533
164
9
0
308,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role