Player Matchup

Gilgamesh
Gilgamesh
ChurchHouse
Gilgamesh
Level 41
God Stats
3W - 2L
1,309 SR
Queue Stats
19W - 10L
1,655 Elo+
Solo
Bastet
Bastet
Eldeir31
Bastet
Level 106
God Stats
20W - 13L
1,798 SR
Queue Stats
198W - 192L
1,555 Elo+
Party 1
Izanami
Izanami
Muddah_S_Hole
Izanami
Level 103
God Stats
20W - 8L
1,667 SR
Queue Stats
105W - 98L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
Wind_Whisper163
Sylvanus
Level 124
God Stats
7W - 9L
1,348 SR
Queue Stats
156W - 160L
1,588 Elo+
Solo
Sol
Sol
ohmyb
Sol
Level 55
God Stats
6W - 6L
1,709 SR
Queue Stats
205W - 205L
1,573 Elo+
Solo
Team Averages
Level 86
1,566 SR
1,586 Elo+

VS

Team Averages
Level 103
1,523 SR
1,465 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
FaTaLNeme5i5
Nu Wa
Level 127
God Stats
3W - 2L
1,615 SR
Queue Stats
28W - 19L
1,568 Elo+
Party 2
Osiris
Osiris
ORCA RedPanda1
Osiris
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,417 Elo+
Party 2
Serqet
Serqet
Reduvia
Serqet
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 88L
1,337 Elo+
Party 2
Cerberus
Cerberus
The lost one678
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChurchHouse
Gilgamesh
15
6 / 1 / 10
9,656
878
14,546
12,728
11,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Eldeir31
Bastet
16
2 / 0 / 7
8,751
796
8,233
3,903
1,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
15
4 / 0 / 6
8,730
794
8,436
6,898
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
14
1 / 0 / 18
8,644
786
7,203
10,066
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sol
ohmyb
Sol
16
8 / 3 / 4
8,990
817
11,087
9,710
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 2 / 3
7,788
708
8,509
6,927
2,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 9 / 1
6,738
613
8,379
10,474
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 2 / 1
6,670
606
3,459
11,449
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
Reduvia
Serqet
13
2 / 4 / 1
7,037
640
4,495
11,827
5,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
13
1 / 5 / 0
7,060
642
3,107
15,405
14,751
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
21
Kills
4
4
Deaths
22
45
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
3
1.25
W
Gilgamesh
ChurchHouse
Gilgamesh
6
1
10
11
W
Bastet
Eldeir31
Bastet
2
0
7
5.5
L
0
9
1
0.06
W
Izanami
4
0
6
7
L
0
2
1
0.25
L
Serqet
Reduvia
Serqet
2
4
1
0.63
L
Cerberus
1
5
0
0.2
W
Sylvanus
1
0
18
10
W
Sol
ohmyb
Sol
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,505
Damage
27,949
43,305
Taken
56,082
29,689
Mitigated
31,993
20,025
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,509
2,022
298
2,681
6,927
2,002
0
1,767
5,010
0
28,981
W
Gilgamesh
ChurchHouse
Gilgamesh
14,546
4,082
1,599
3,635
12,728
11,436
15
3,232
9,127
0
27,357
W
Bastet
Eldeir31
Bastet
8,233
1,946
0
1,091
3,903
1,990
985
730
3,000
0
29,355
L
8,379
2,178
51
297
10,474
2,481
0
2,762
7,606
23,074
0
W
Izanami
8,436
5,635
0
2,169
6,898
3,238
3,730
789
5,974
0
41,023
L
3,459
1,111
0
291
11,449
7,048
0
4,654
6,667
0
10,074
L
Serqet
Reduvia
Serqet
4,495
603
0
1,543
11,827
5,711
0
3,394
8,307
0
7,804
L
Cerberus
3,107
244
0
1,523
15,405
14,751
0
5,151
10,202
14,003
0
W
Sylvanus
7,203
1,928
3,393
5,884
10,066
9,948
0
4,088
5,472
14,677
0
W
Sol
ohmyb
Sol
11,087
2,319
0
2,254
9,710
3,077
213
2,647
6,932
41,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,771
Gold Earned
35,293
239
Minions Killed
171
0
Camps Cleared
0
1,201,610
Distance Traveled
1,036,657
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,788
708
70
6
0
214,209
3
W
Gilgamesh
9,656
878
26
2
0
258,819
3
W
Bastet
8,751
796
50
5
0
272,627
4
L
Nu Wa
6,738
613
33
3
0
175,988
1
W
Izanami
8,730
794
74
7
0
216,402
1
L
Osiris
6,670
606
16
1
0
230,313
1
L
Serqet
7,037
640
16
1
0
222,288
0
L
Cerberus
7,060
642
36
3
0
193,859
1
W
Sylvanus
8,644
786
20
2
0
213,757
1
W
Sol
8,990
817
69
6
0
240,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role