Player Matchup

Horus
Horus
Fox Sin9400
Horus
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 102L
1,692 Elo+
Party 1
Bacchus
Bacchus
KnG VaDeR
Bacchus
Level 112
God Stats
3W - 3L
1,219 SR
Queue Stats
148W - 102L
1,682 Elo+
Party 1
Chang'e
Chang'e
PaPeRxBunZ
Chang'e
Level 158
God Stats
1W - 0L
1,555 SR
Queue Stats
43W - 47L
1,672 Elo+
Solo
Team Averages
Level 138
1,425 SR
1,682 Elo+

VS

Team Averages
Level 109
1,461 SR
1,637 Elo+
Yu Huang
Yu Huang
DSK EGS DSK
Yu Huang
Level 148
God Stats
12W - 12L
1,241 SR
Queue Stats
406W - 363L
1,682 Elo+
Solo
Danzaburou
Danzaburou
HyperOne2225
Danzaburou
Level 64
God Stats
0W - 2L
1,528 SR
Queue Stats
185W - 171L
1,655 Elo+
Solo
King Arthur
King Arthur
WulfyIsKiNg0410
King Arthur
Level 114
God Stats
1W - 1L
1,613 SR
Queue Stats
154W - 115L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 3 / 11
12,907
807
19,194
17,564
8,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
KnG VaDeR
Bacchus
17
5 / 3 / 13
12,473
780
9,704
15,166
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
PaPeRxBunZ
Chang'e
18
8 / 1 / 13
12,831
802
12,525
13,865
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DSK EGS DSK
Yu Huang
13
3 / 7 / 4
10,229
639
6,861
12,552
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
HyperOne2225
Danzaburou
13
2 / 9 / 5
10,417
651
9,298
14,964
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
WulfyIsKiNg0410
King Arthur
14
2 / 9 / 5
10,524
658
9,549
20,094
19,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
25
Kills
7
7
Deaths
25
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
DSK EGS DSK
Yu Huang
3
7
4
0.71
W
12
3
11
5.83
L
Danzaburou
HyperOne2225
Danzaburou
2
9
5
0.5
W
Bacchus
KnG VaDeR
Bacchus
5
3
13
3.83
W
Chang'e
PaPeRxBunZ
Chang'e
8
1
13
14.5
L
King Arthur
WulfyIsKiNg0410
King Arthur
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,423
Damage
25,708
46,595
Taken
47,610
25,572
Mitigated
26,789
21,373
Healing
3,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
DSK EGS DSK
Yu Huang
6,861
1,955
0
458
12,552
3,667
153
4,884
7,668
24,017
2,756
W
19,194
6,783
1,690
3,420
17,564
8,404
615
2,065
15,192
0
34,595
L
Danzaburou
HyperOne2225
Danzaburou
9,298
2,830
0
770
14,964
3,463
31
8,517
6,447
0
27,206
W
Bacchus
KnG VaDeR
Bacchus
9,704
863
668
4,303
15,166
12,275
271
1,992
10,640
31,402
0
W
Chang'e
PaPeRxBunZ
Chang'e
12,525
763
5,270
6,022
13,865
4,893
600
2,587
11,068
73,163
0
L
King Arthur
WulfyIsKiNg0410
King Arthur
9,549
930
118
2,075
20,094
19,659
0
9,049
11,045
0
26,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,211
Gold Earned
31,170
191
Minions Killed
108
11
Camps Cleared
1
843,315
Distance Traveled
661,423
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,229
639
30
2
0
220,719
3
W
Horus
12,907
807
34
2
1
257,237
2
L
Danzaburou
10,417
651
51
3
1
205,089
2
W
Bacchus
12,473
780
52
3
1
281,341
2
W
Chang'e
12,831
802
105
7
9
304,737
1
L
King Arthur
10,524
658
27
2
0
235,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role