Player Matchup

Hades
Hades
Silver II
Glen_The_God
Hades
Silver II
Level 87
God Stats
14W - 6L
1,806 SR
Queue Stats
52W - 60L
1,092 MMR
Party 1
Atlas
Atlas
Gold II
Kelechi_Estacado
Atlas
Gold II
Level 109
God Stats
0W - 1L
1,422 SR
Queue Stats
63W - 61L
1,523 MMR
Party 1
Thanatos
Thanatos
Gold II
SevereMarroww
Thanatos
Gold II
Level 129
God Stats
0W - 2L
1,183 SR
Queue Stats
141W - 152L
1,511 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,471 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,505 SR
1,372 MMR
Sol
Sol
Gold IV
Navzyz
Sol
Gold IV
Level 80
God Stats
5W - 2L
1,619 SR
Queue Stats
45W - 49L
1,460 MMR
Party 2
Horus
Horus
Silver I
PadrinoJay
Horus
Silver I
Level 69
God Stats
6W - 4L
1,616 SR
Queue Stats
47W - 56L
1,340 MMR
Party 2
Cabrakan
Cabrakan
Gold V
xBalenc
Cabrakan
Gold V
Level 117
God Stats
1W - 2L
1,282 SR
Queue Stats
46W - 56L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
7,223
722
6,393
7,760
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 3
7,728
773
9,088
12,227
9,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
SevereMarroww
Thanatos
10
1 / 5 / 2
7,211
721
3,587
8,184
3,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BacchusAh Muzen CabShivaBastetDanzaburou

VS

Bans
ZeusMedusaPoseidonNeithVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Navzyz
Sol
13
3 / 1 / 9
8,066
807
6,505
5,500
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
13
5 / 2 / 7
8,468
847
9,018
11,714
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
xBalenc
Cabrakan
12
4 / 2 / 7
8,502
850
5,681
9,565
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
12
12
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
2
4
3
0.88
W
Sol
Navzyz
Sol
3
1
9
7.5
W
Horus
5
2
7
4.25
L
Thanatos
SevereMarroww
Thanatos
1
5
2
0.4
W
Cabrakan
xBalenc
Cabrakan
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,068
Damage
21,204
28,171
Taken
26,779
16,753
Mitigated
16,894
7,033
Healing
7,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,393
702
714
1,352
7,760
3,681
0
3,775
3,985
14,027
0
L
9,088
3,625
94
1,132
12,227
9,922
0
4,961
7,002
20,288
0
W
Sol
Navzyz
Sol
6,505
2,522
0
1,806
5,500
1,878
2,373
3,146
1,973
27,385
2,712
W
Horus
9,018
4,582
545
3,075
11,714
6,676
197
6,637
4,464
0
16,320
L
Thanatos
SevereMarroww
Thanatos
3,587
516
0
3,741
8,184
3,150
0
3,379
4,573
0
20,744
W
Cabrakan
xBalenc
Cabrakan
5,681
726
0
2,492
9,565
8,340
0
4,772
4,298
19,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,162
Gold Earned
25,036
82
Minions Killed
96
3
Camps Cleared
6
527,867
Distance Traveled
563,029
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,223
722
21
2
0
163,868
4
L
Atlas
7,728
773
17
2
0
184,281
3
W
Sol
8,066
807
45
5
6
190,369
2
W
Horus
8,468
847
19
2
0
193,420
2
L
Thanatos
7,211
721
44
4
3
179,718
2
W
Cabrakan
8,502
850
32
3
0
179,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role