Player Matchup

Ymir
Ymir
LegacylFaded
Ymir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
SkettiGoSkrrrt
Yu Huang
Level 65
God Stats
0W - 1L
1,324 SR
Queue Stats
15W - 13L
1,463 Elo+
Party 3
Mercury
Mercury
Trivrend
Mercury
Level 43
God Stats
0W - 2L
1,277 SR
Queue Stats
15W - 9L
1,510 Elo+
Party 3
Nu Wa
Nu Wa
djddrago
Nu Wa
Level 128
God Stats
20W - 15L
1,590 SR
Queue Stats
166W - 177L
1,314 Elo+
Solo
Izanami
Izanami
lightningtempest
Izanami
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,637 Elo+
Party 3
Team Averages
Level 61
1,438 SR
1,485 Elo+

VS

Team Averages
Level 73
1,533 SR
1,460 Elo+
Ymir
Ymir
 
Ymir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
NYCxLEGENDx
Awilix
Level 128
God Stats
1W - 0L
1,523 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
RISEABOVE369
Baron Samedi
Level 49
God Stats
7W - 8L
1,564 SR
Queue Stats
331W - 382L
1,354 Elo+
Solo
Chaac
Chaac
TAZII93
Chaac
Level 67
God Stats
1W - 0L
1,806 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
WindyGyrk
Sol
Level 34
God Stats
4W - 1L
1,270 SR
Queue Stats
69W - 48L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
5,988
399
2,178
10,371
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
12
5 / 5 / 3
8,312
554
8,329
8,972
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Trivrend
Mercury
14
4 / 2 / 5
8,274
552
8,327
10,432
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Nu Wa
djddrago
Nu Wa
11
0 / 3 / 5
6,831
455
5,824
7,821
2,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 7 / 2
6,325
422
3,263
8,306
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
5 / 0 / 15
8,459
564
5,368
9,869
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
12
2 / 3 / 4
7,425
495
4,105
9,925
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
RISEABOVE369
Baron Samedi
13
4 / 2 / 4
8,317
554
6,179
9,141
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
TAZII93
Chaac
13
2 / 2 / 0
7,431
495
4,896
8,561
3,390
Cudgel

Cudgel

+10
Physical Power
+50
Health

15
11 / 3 / 8
9,739
649
15,191
10,129
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
10
Kills
24
24
Deaths
10
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
15
12.5
L
0
7
2
0.14
W
Awilix
2
3
4
1.33
W
Baron Samedi
RISEABOVE369
Baron Samedi
4
2
4
3
L
Yu Huang
5
5
3
1.3
W
Chaac
TAZII93
Chaac
2
2
0
1
L
Mercury
Trivrend
Mercury
4
2
5
3.25
W
11
3
8
5
L
Nu Wa
djddrago
Nu Wa
0
3
5
0.83
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,921
Damage
35,739
45,902
Taken
47,625
14,897
Mitigated
23,199
4,456
Healing
15,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,368
1,603
0
1,893
9,869
9,729
459
2,719
6,837
11,417
0
L
2,178
533
0
743
10,371
4,351
0
9,117
1,192
4,845
0
W
Awilix
4,105
1,397
0
3,592
9,925
3,121
0
2,829
6,948
0
41,372
W
Baron Samedi
RISEABOVE369
Baron Samedi
6,179
390
450
2,707
9,141
3,634
626
3,170
5,889
40,857
0
L
Yu Huang
8,329
715
0
625
8,972
2,846
31
4,863
3,937
34,510
0
W
Chaac
TAZII93
Chaac
4,896
627
0
1,502
8,561
3,390
869
3,695
4,689
0
33,229
L
Mercury
Trivrend
Mercury
8,327
2,702
0
665
10,432
3,245
0
4,624
5,646
0
54,422
W
15,191
7,101
0
5,654
10,129
3,325
2,905
3,399
6,674
62,921
0
L
Nu Wa
djddrago
Nu Wa
5,824
1,837
0
744
7,821
2,144
288
655
7,126
31,826
0
L
3,263
2,518
0
1,679
8,306
2,311
0
7,016
1,263
0
33,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,730
Gold Earned
41,371
298
Minions Killed
352
0
Camps Cleared
0
1,436,320
Distance Traveled
1,444,252
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,459
564
12
1
0
282,259
2
L
Ymir
5,988
399
6
0
0
260,706
1
W
Awilix
7,425
495
73
5
0
346,334
6
W
Baron Samedi
8,317
554
85
6
0
251,337
1
L
Yu Huang
8,312
554
61
4
0
281,779
2
W
Chaac
7,431
495
60
4
0
312,761
0
L
Mercury
8,274
552
95
6
0
346,412
1
W
Sol
9,739
649
122
8
0
251,561
3
L
Nu Wa
6,831
455
62
4
0
290,156
3
L
Izanami
6,325
422
74
5
0
257,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role