Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
FiishHat
Hera
Level 108
God Stats
8W - 3L
1,822 SR
Queue Stats
184W - 140L
1,587 Elo+
Party 2
Achilles
Achilles
IM BIG TURBO
Achilles
Level 69
God Stats
18W - 33L
1,370 SR
Queue Stats
340W - 333L
1,501 Elo+
Party 2
Artio
Artio
NightBelladonna
Artio
Level 123
God Stats
6W - 7L
1,504 SR
Queue Stats
137W - 157L
1,499 Elo+
Solo
Jing Wei
Jing Wei
SwankTomcat810
Jing Wei
Level 141
God Stats
2W - 4L
1,441 SR
Queue Stats
159W - 164L
1,539 Elo+
Party 2
Team Averages
Level 120
1,527 SR
1,525 Elo+

VS

Team Averages
Level 100
1,635 SR
1,525 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BJamming
Mercury
Level 46
God Stats
4W - 3L
1,432 SR
Queue Stats
15W - 17L
1,439 Elo+
Solo
King Arthur
King Arthur
LilSmokie99
King Arthur
Level 88
God Stats
7W - 8L
1,664 SR
Queue Stats
131W - 109L
1,581 Elo+
Party 1
Medusa
Medusa
Specter013
Medusa
Level 138
God Stats
20W - 9L
1,717 SR
Queue Stats
101W - 88L
1,575 Elo+
Party 1
Shiva
Shiva
ToxiicBeast
Shiva
Level 99
God Stats
6W - 4L
1,864 SR
Queue Stats
135W - 131L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 8 / 4
7,782
458
6,767
15,339
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
15
2 / 5 / 2
9,007
530
9,211
10,936
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
IM BIG TURBO
Achilles
14
1 / 3 / 0
8,500
500
5,492
15,932
12,521
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 1
6,999
412
7,071
13,542
7,946
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
15
0 / 0 / 0
9,078
534
2,898
8,620
2,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
5 / 1 / 5
10,397
612
9,365
6,747
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
BJamming
Mercury
16
4 / 3 / 8
9,517
560
9,283
13,773
3,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
LilSmokie99
King Arthur
16
6 / 2 / 3
10,398
612
13,969
14,890
17,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Specter013
Medusa
15
2 / 0 / 2
9,148
538
7,127
8,821
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 0 / 10
8,363
492
7,733
9,131
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
19
19
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
8
4
0.5
W
Yu Huang
 
Yu Huang
5
1
5
7.5
W
Mercury
BJamming
Mercury
4
3
8
2.67
L
Hera
2
5
2
0.6
L
Achilles
IM BIG TURBO
Achilles
1
3
0
0.33
W
King Arthur
LilSmokie99
King Arthur
6
2
3
3.75
L
1
3
1
0.5
W
Medusa
Specter013
Medusa
2
0
2
3
L
Jing Wei
0
0
0
0
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,439
Damage
47,477
64,369
Taken
53,362
31,466
Mitigated
32,847
21,409
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,767
1,722
0
6,542
15,339
4,994
0
2,235
13,104
0
39,220
W
Yu Huang
 
Yu Huang
9,365
1,232
145
2,352
6,747
2,322
108
1,717
5,030
83,080
0
W
Mercury
BJamming
Mercury
9,283
4,383
0
498
13,773
3,940
652
3,881
9,892
0
72,887
L
Hera
9,211
3,283
59
1,490
10,936
3,714
0
3,277
7,659
71,370
0
L
Achilles
IM BIG TURBO
Achilles
5,492
822
0
3,626
15,932
12,521
0
219
15,713
0
51,897
W
King Arthur
LilSmokie99
King Arthur
13,969
1,474
0
1,894
14,890
17,211
210
3,140
11,750
0
72,406
L
7,071
299
1,355
3,585
13,542
7,946
0
3,410
10,132
25,348
0
W
Medusa
Specter013
Medusa
7,127
2,918
0
3,173
8,821
2,880
1,662
2,832
5,989
0
77,585
L
Jing Wei
2,898
2,121
0
4,752
8,620
2,291
0
738
7,882
0
75,071
W
7,733
1,023
432
1,893
9,131
6,494
0
4,712
4,419
1,311
21,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
47,823
516
Minions Killed
560
0
Camps Cleared
0
1,699,218
Distance Traveled
1,806,689
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,782
458
69
4
0
340,938
4
W
Yu Huang
10,397
612
158
9
0
324,100
2
W
Mercury
9,517
560
108
6
0
418,056
3
L
Hera
9,007
530
133
8
0
338,588
5
L
Achilles
8,500
500
122
7
0
288,465
1
W
King Arthur
10,398
612
138
8
0
346,291
5
L
Artio
6,999
412
30
2
0
380,738
8
W
Medusa
9,148
538
126
7
0
352,215
6
L
Jing Wei
9,078
534
162
10
0
350,489
5
W
Shiva
8,363
492
30
2
0
366,027
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role