Player Matchup

Ymir
Ymir
Silver IV
Ao-No-Destiny
Ymir
Silver IV
Level 148
God Stats
4W - 4L
1,522 SR
Queue Stats
120W - 120L
1,363 MMR
Solo
Apollo
Apollo
Gold V
BlackDynamie
Apollo
Gold V
Level 108
God Stats
5W - 1L
1,810 SR
Queue Stats
288W - 286L
1,296 MMR
Solo
Bacchus
Bacchus
Gold IV
JMadigan60
Bacchus
Gold IV
Level 148
God Stats
8W - 3L
1,657 SR
Queue Stats
181W - 180L
1,286 MMR
Party 1
Loki
Loki
Gold I
KweeZyyyy
Loki
Gold I
Level 119
God Stats
6W - 6L
1,524 SR
Queue Stats
112W - 112L
1,318 MMR
Party 1
Hun Batz
Hun Batz
Silver II
SchmeatDavidson
Hun Batz
Silver II
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,316 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,603 SR
1,316 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 94
1,576 SR
1,324 MMR
Kumbhakarna
Kumbhakarna
Gold V
BrigadierBigHoss
Kumbhakarna
Gold V
Level 88
God Stats
18W - 27L
1,610 SR
Queue Stats
79W - 85L
1,469 MMR
Party 2
Susano
Susano
Gold V
Tribu_Scarlet
Susano
Gold V
Level 65
God Stats
41W - 28L
1,700 SR
Queue Stats
220W - 219L
1,269 MMR
Solo
Zeus
Zeus
Silver III
amonkeybrain
Zeus
Silver III
Level 123
God Stats
0W - 1L
1,505 SR
Queue Stats
10W - 14L
1,292 MMR
Party 3
Gilgamesh
Gilgamesh
Silver II
brigadiermachu
Gilgamesh
Silver II
Level 88
God Stats
0W - 5L
1,109 SR
Queue Stats
108W - 113L
1,130 MMR
Party 2
Ullr
Ullr
Gold V
skywalker2002_mm
Ullr
Gold V
Level 108
God Stats
2W - 1L
1,954 SR
Queue Stats
17W - 17L
1,460 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
5,277
528
3,263
8,154
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
9
3 / 2 / 1
5,951
595
6,621
5,928
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JMadigan60
Bacchus
11
2 / 0 / 0
6,499
650
2,571
3,720
3,401
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Loki
12
4 / 0 / 1
6,700
670
4,167
3,623
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hun Batz
10
0 / 1 / 1
5,415
542
2,188
6,442
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetArachneShiva

VS

Bans
BellonaGaneshaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BrigadierBigHoss
Kumbhakarna
7
1 / 2 / 4
4,922
492
2,257
8,624
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 0 / 0
4,997
500
1,550
3,525
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 1
5,652
565
848
4,846
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
brigadiermachu
Gilgamesh
7
1 / 2 / 1
4,830
483
4,655
6,549
4,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
3 / 3 / 3
5,263
526
4,991
5,322
1,278
Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
6
6
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
Apollo
3
2
1
1.75
L
Kumbhakarna
BrigadierBigHoss
Kumbhakarna
1
2
4
1.5
W
Bacchus
JMadigan60
Bacchus
2
0
0
2
W
Loki
4
0
1
4.5
W
Hun Batz
0
1
1
0.5
L
1
0
0
1
L
0
2
1
0.25
L
Gilgamesh
brigadiermachu
Gilgamesh
1
2
1
0.75
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,810
Damage
14,301
27,867
Taken
28,866
12,346
Mitigated
12,616
9,976
Healing
6,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,263
1,382
0
2,198
8,154
4,343
0
1,380
6,716
10,466
0
W
Apollo
6,621
3,722
0
1,911
5,928
1,584
0
877
4,993
0
34,582
L
Kumbhakarna
BrigadierBigHoss
Kumbhakarna
2,257
318
72
1,731
8,624
4,555
0
2,167
6,457
7,108
0
W
Bacchus
JMadigan60
Bacchus
2,571
336
0
1,561
3,720
3,401
294
0
3,535
34,375
0
W
Loki
4,167
425
0
837
3,623
1,192
0
682
2,910
0
40,372
W
Hun Batz
2,188
546
0
3,469
6,442
1,826
0
166
6,245
0
28,480
L
1,550
160
0
1,674
3,525
957
0
345
3,180
0
22,069
L
848
82
0
1,668
4,846
1,291
0
466
4,380
32,419
0
L
Gilgamesh
brigadiermachu
Gilgamesh
4,655
1,178
0
430
6,549
4,535
0
2,273
4,276
0
19,857
L
4,991
2,389
0
513
5,322
1,278
0
583
4,739
0
21,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,842
Gold Earned
25,664
307
Minions Killed
214
0
Camps Cleared
0
1,016,649
Distance Traveled
914,243
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,277
528
19
2
0
176,987
4
W
Apollo
5,951
595
65
7
0
182,547
1
L
Kumbhakarna
4,922
492
7
1
0
186,919
1
W
Bacchus
6,499
650
71
7
0
208,115
5
W
Loki
6,700
670
82
8
0
216,057
1
W
Hun Batz
5,415
542
70
7
0
232,943
3
L
Susano
4,997
500
54
5
0
170,878
1
L
Zeus
5,652
565
79
8
0
179,096
3
L
Gilgamesh
4,830
483
32
3
0
213,696
5
L
Ullr
5,263
526
42
4
0
163,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role