Player Matchup

Fenrir
Fenrir
AlvarezM
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,624 Elo+
Solo
Cthulhu
Cthulhu
EzUllrAxe
Cthulhu
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 124L
1,591 Elo+
Party 2
Sun Wukong
Sun Wukong
caboose28
Sun Wukong
Level 43
God Stats
9W - 4L
1,506 SR
Queue Stats
186W - 189L
1,465 Elo+
Party 2
Izanami
Izanami
jrob8298
Izanami
Level 66
God Stats
6W - 1L
1,476 SR
Queue Stats
168W - 154L
1,468 Elo+
Party 2
Scylla
Scylla
teme002
Scylla
Level 29
God Stats
15W - 8L
1,534 SR
Queue Stats
89W - 95L
1,488 Elo+
Party 2
Team Averages
Level 58
1,503 SR
1,527 Elo+

VS

Team Averages
Level 30
1,516 SR
1,519 Elo+
Danzaburou
Danzaburou
DatDragoonite
Danzaburou
Level 27
God Stats
32W - 25L
1,617 SR
Queue Stats
32W - 25L
1,585 Elo+
Party 3
Gilgamesh
Gilgamesh
RyanTheLionnn
Gilgamesh
Level 29
God Stats
16W - 10L
1,263 SR
Queue Stats
81W - 65L
1,589 Elo+
Party 3
Athena
Athena
SiraTheDragon
Athena
Level 22
God Stats
8W - 5L
1,700 SR
Queue Stats
11W - 10L
1,501 Elo+
Party 3
Scylla
Scylla
beastmodebill
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,461 Elo+
Party 1
Rama
Rama
windspeak1993
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlvarezM
Fenrir
19
13 / 0 / 10
12,209
763
11,375
11,101
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
EzUllrAxe
Cthulhu
19
7 / 0 / 17
12,141
759
18,717
17,028
20,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
caboose28
Sun Wukong
18
4 / 3 / 14
11,175
698
12,838
14,653
10,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
jrob8298
Izanami
19
3 / 1 / 14
11,438
715
13,016
14,998
6,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
teme002
Scylla
18
6 / 2 / 11
11,161
698
5,651
8,159
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DatDragoonite
Danzaburou
17
2 / 5 / 4
10,890
681
13,926
17,947
7,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
RyanTheLionnn
Gilgamesh
17
2 / 6 / 3
10,283
643
14,394
14,240
11,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 5 / 3
9,976
624
5,563
15,833
16,906
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 6 / 1
9,337
584
6,685
9,109
2,744
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 11 / 1
9,634
602
8,937
15,214
6,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
18
33
Kills
6
6
Deaths
33
66
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AlvarezM
Fenrir
13
0
10
18
L
Danzaburou
DatDragoonite
Danzaburou
2
5
4
0.8
W
Cthulhu
EzUllrAxe
Cthulhu
7
0
17
15.5
L
Gilgamesh
RyanTheLionnn
Gilgamesh
2
6
3
0.58
L
1
5
3
0.5
L
1
6
1
0.25
W
Sun Wukong
caboose28
Sun Wukong
4
3
14
3.67
W
Izanami
jrob8298
Izanami
3
1
14
10
W
Scylla
teme002
Scylla
6
2
11
5.75
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,597
Damage
49,505
65,939
Taken
72,343
47,199
Mitigated
44,702
28,256
Healing
6,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AlvarezM
Fenrir
11,375
4,527
430
5,379
11,101
6,124
230
2,700
8,401
0
31,173
L
Danzaburou
DatDragoonite
Danzaburou
13,926
4,522
0
3,887
17,947
7,943
0
5,021
12,419
718
49,148
W
Cthulhu
EzUllrAxe
Cthulhu
18,717
559
660
6,518
17,028
20,532
0
3,395
13,633
56,717
0
L
Gilgamesh
RyanTheLionnn
Gilgamesh
14,394
3,307
0
512
14,240
11,010
0
5,726
8,027
0
30,313
L
5,563
1,631
0
702
15,833
16,906
261
6,188
9,172
15,256
0
L
6,685
665
0
276
9,109
2,744
0
2,576
5,113
18,468
0
W
Sun Wukong
caboose28
Sun Wukong
12,838
1,558
293
6,403
14,653
10,408
688
2,469
12,184
0
35,590
W
Izanami
jrob8298
Izanami
13,016
7,479
0
6,907
14,998
6,688
674
2,777
12,221
0
49,323
W
Scylla
teme002
Scylla
5,651
446
0
1,666
8,159
3,447
858
1,409
6,750
29,124
0
L
8,937
5,120
0
1,145
15,214
6,099
1,480
4,734
9,997
0
29,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,124
Gold Earned
50,120
277
Minions Killed
210
0
Camps Cleared
0
1,669,680
Distance Traveled
1,369,448
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,209
763
22
1
0
367,622
3
L
Danzaburou
10,890
681
62
4
0
303,980
2
W
Cthulhu
12,141
759
68
4
0
349,443
2
L
Gilgamesh
10,283
643
37
2
0
304,268
2
L
Athena
9,976
624
24
2
0
304,330
1
L
Scylla
9,337
584
34
2
0
213,191
3
W
Sun Wukong
11,175
698
38
2
0
327,930
1
W
Izanami
11,438
715
95
6
0
313,751
1
W
Scylla
11,161
698
54
3
0
310,934
0
L
Rama
9,634
602
53
3
0
243,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role