Player Matchup

Zeus
Zeus
FloppyFish12321
Zeus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 134L
1,589 Elo+
Party 3
Yemoja
Yemoja
HelpStepBroh
Yemoja
Level 42
God Stats
2W - 1L
1,548 SR
Queue Stats
190W - 179L
1,486 Elo+
Party 1
Shiva
Shiva
K1dneyst0nes
Shiva
Level 120
God Stats
5W - 3L
1,402 SR
Queue Stats
200W - 177L
1,517 Elo+
Party 1
Arachne
Arachne
KaleChiips
Arachne
Level 87
God Stats
5W - 3L
1,641 SR
Queue Stats
50W - 38L
1,582 Elo+
Party 3
Izanami
Izanami
ZJCombo_
Izanami
Level 84
God Stats
38W - 22L
1,708 SR
Queue Stats
62W - 46L
1,571 Elo+
Party 3
Team Averages
Level 74
1,560 SR
1,549 Elo+

VS

Team Averages
Level 81
1,517 SR
1,488 Elo+
Hachiman
Hachiman
 
Hachiman
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yu Huang
Yu Huang
Gearchief18
Yu Huang
Level 152
God Stats
2W - 4L
1,496 SR
Queue Stats
255W - 224L
1,586 Elo+
Party 4
Cthulhu
Cthulhu
Mefunei
Cthulhu
Level 18
God Stats
9W - 6L
1,708 SR
Queue Stats
51W - 36L
1,566 Elo+
Party 4
Gilgamesh
Gilgamesh
Perplexed-Midget
Gilgamesh
Level 28
God Stats
1W - 2L
1,381 SR
Queue Stats
18W - 28L
1,420 Elo+
Party 2
Arachne
Arachne
SPACE-CASE-ACE
Arachne
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 55L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 4
8,570
659
9,030
7,701
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
10
1 / 2 / 9
6,785
522
4,742
8,387
4,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 2 / 6
7,505
577
8,076
9,512
8,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
KaleChiips
Arachne
12
5 / 3 / 5
7,841
603
8,948
8,747
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ZJCombo_
Izanami
11
1 / 1 / 3
6,666
513
5,170
5,720
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
0 / 3 / 4
5,122
394
4,461
7,085
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Gearchief18
Yu Huang
11
4 / 4 / 3
6,541
503
7,346
7,778
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mefunei
Cthulhu
8
0 / 4 / 6
5,517
424
3,222
10,364
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
10
0 / 4 / 0
5,595
430
1,570
7,962
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
5 / 6 / 4
7,198
554
4,766
11,211
5,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
21
Kills
9
10
Deaths
21
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
4
0.67
W
10
2
4
6
L
Yu Huang
Gearchief18
Yu Huang
4
4
3
1.38
W
Yemoja
1
2
9
2.75
W
4
2
6
3.5
W
Arachne
KaleChiips
Arachne
5
3
5
2.5
L
Cthulhu
Mefunei
Cthulhu
0
4
6
0.75
L
Gilgamesh
0
4
0
0
L
5
6
4
1.17
W
Izanami
ZJCombo_
Izanami
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
21,365
40,067
Taken
44,400
21,146
Mitigated
21,363
13,084
Healing
8,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,461
2,323
0
2,223
7,085
1,768
0
3,325
3,760
0
21,279
W
9,030
2,042
136
1,488
7,701
2,200
55
2,460
5,241
52,029
0
L
Yu Huang
Gearchief18
Yu Huang
7,346
324
0
1,220
7,778
2,436
215
2,986
4,792
33,686
0
W
Yemoja
4,742
257
270
1,630
8,387
4,914
198
2,336
6,022
13,030
7,265
W
8,076
2,756
445
3,212
9,512
8,705
0
2,135
7,205
0
40,550
W
Arachne
KaleChiips
Arachne
8,948
5,448
0
3,816
8,747
3,628
117
1,993
6,754
0
47,800
L
Cthulhu
Mefunei
Cthulhu
3,222
188
197
1,467
10,364
6,461
0
3,385
6,979
8,716
0
L
Gilgamesh
1,570
806
0
1,160
7,962
5,581
1,127
415
7,547
0
18,579
L
4,766
3,348
0
2,001
11,211
5,117
0
3,077
8,134
0
32,488
W
Izanami
ZJCombo_
Izanami
5,170
3,266
0
2,087
5,720
1,699
1,234
1,644
4,076
0
40,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,367
Gold Earned
29,973
355
Minions Killed
223
0
Camps Cleared
0
1,273,124
Distance Traveled
1,236,159
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,122
394
39
3
0
235,729
2
W
Zeus
8,570
659
94
7
0
243,478
0
L
Yu Huang
6,541
503
61
5
0
240,891
1
W
Yemoja
6,785
522
37
3
0
245,306
1
W
Shiva
7,505
577
61
5
0
245,154
2
W
Arachne
7,841
603
80
6
0
301,226
1
L
Cthulhu
5,517
424
21
2
0
260,193
2
L
Gilgamesh
5,595
430
40
3
0
242,327
1
L
Arachne
7,198
554
62
5
0
257,019
1
W
Izanami
6,666
513
83
6
0
237,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role