Player Matchup

Morgan Le Fay
Morgan Le Fay
ALEX KNELLER
Morgan Le Fay
Level 86
God Stats
6W - 2L
1,410 SR
Queue Stats
252W - 188L
1,451 Elo+
Party 2
Cerberus
Cerberus
Faiint v2
Cerberus
Level 106
God Stats
2W - 1L
1,395 SR
Queue Stats
64W - 61L
1,462 Elo+
Party 2
Hun Batz
Hun Batz
GhostofDJ_Roomba
Hun Batz
Level 68
God Stats
7W - 5L
1,955 SR
Queue Stats
256W - 238L
1,526 Elo+
Solo
Rama
Rama
Minibihn
Rama
Level 145
God Stats
1W - 0L
1,754 SR
Queue Stats
25W - 14L
1,453 Elo+
Party 2
He Bo
He Bo
lilzink--
He Bo
Level 104
God Stats
1W - 1L
1,754 SR
Queue Stats
50W - 47L
1,550 Elo+
Solo
Team Averages
Level 102
1,654 SR
1,488 Elo+

VS

Team Averages
Level 108
1,525 SR
1,571 Elo+
Izanami
Izanami
Bighicks10
Izanami
Level 147
God Stats
8W - 5L
1,692 SR
Queue Stats
418W - 405L
1,547 Elo+
Party 1
Sol
Sol
MrSHIFUHU
Sol
Level 104
God Stats
13W - 13L
1,545 SR
Queue Stats
661W - 690L
1,572 Elo+
Solo
Tiamat
Tiamat
ichura
Tiamat
Level 104
God Stats
1W - 1L
1,286 SR
Queue Stats
161W - 143L
1,563 Elo+
Party 1
Ymir
Ymir
oaksquare
Ymir
Level 65
God Stats
11W - 6L
1,604 SR
Queue Stats
321W - 312L
1,613 Elo+
Solo
Skadi
Skadi
thefiremanclp
Skadi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 132L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ALEX KNELLER
Morgan Le Fay
15
3 / 3 / 11
9,138
831
10,833
8,554
3,346
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Faiint v2
Cerberus
14
1 / 4 / 16
9,149
832
3,661
13,968
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
7 / 4 / 11
10,073
916
12,167
10,018
4,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
17
5 / 2 / 12
9,873
898
11,378
9,030
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
lilzink--
He Bo
17
6 / 2 / 9
9,900
900
4,900
8,605
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bighicks10
Izanami
14
0 / 4 / 6
7,800
709
9,750
8,648
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 5 / 7
7,745
704
10,203
11,293
3,241
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
ichura
Tiamat
18
7 / 5 / 3
9,562
869
10,358
13,588
8,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
3
0 / 2 / 1
3,006
273
0
1,231
373
16
5 / 6 / 7
8,645
786
10,913
11,784
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
22
Kills
14
15
Deaths
22
59
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ALEX KNELLER
Morgan Le Fay
3
3
11
2.83
L
Izanami
Bighicks10
Izanami
0
4
6
0.75
W
Cerberus
Faiint v2
Cerberus
1
4
16
2.25
W
7
4
11
3.13
W
Rama
5
2
12
5.5
L
2
5
7
1.1
L
Tiamat
ichura
Tiamat
7
5
3
1.7
W
He Bo
lilzink--
He Bo
6
2
9
5.25
L
Ymir
0
2
1
0.25
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,939
Damage
41,224
50,175
Taken
46,544
28,382
Mitigated
19,171
18,924
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ALEX KNELLER
Morgan Le Fay
10,833
1,400
1,175
1,749
8,554
3,346
774
2,860
5,694
16,935
0
L
Izanami
Bighicks10
Izanami
9,750
3,885
1,222
1,764
8,648
2,884
0
4,102
4,546
0
22,087
W
Cerberus
Faiint v2
Cerberus
3,661
74
2,102
2,917
13,968
14,375
95
6,449
7,351
12,392
0
W
12,167
973
1,521
772
10,018
4,029
1,989
2,639
7,379
0
24,273
W
Rama
11,378
6,246
1,810
3,037
9,030
3,375
1,493
3,773
5,257
0
26,429
L
10,203
1,366
132
2,242
11,293
3,241
0
3,568
7,725
18,779
0
L
Tiamat
ichura
Tiamat
10,358
1,000
673
4,100
13,588
8,731
0
6,273
7,315
29,988
0
W
He Bo
lilzink--
He Bo
4,900
72
1,693
2,148
8,605
3,257
1,090
4,840
3,765
20,530
0
L
Ymir
0
0
0
0
1,231
373
0
196
1,035
0
0
L
10,913
2,711
581
1,333
11,784
3,942
0
5,255
6,529
0
19,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
36,758
136
Minions Killed
111
0
Camps Cleared
0
1,127,085
Distance Traveled
777,728
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,138
831
15
1
0
249,352
0
L
Izanami
7,800
709
37
3
0
191,963
0
W
Cerberus
9,149
832
12
1
0
217,113
1
W
Hun Batz
10,073
916
19
2
0
222,731
1
W
Rama
9,873
898
56
5
0
208,942
2
L
Sol
7,745
704
24
2
0
183,429
0
L
Tiamat
9,562
869
40
4
0
213,525
1
W
He Bo
9,900
900
34
3
0
228,947
1
L
Ymir
3,006
273
0
0
0
111
0
L
Skadi
8,645
786
10
1
0
188,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role