Player Matchup

Ares
Ares
Masters
OniESP
Ares
Masters
Level 120
God Stats
48W - 6L
2,062 SR
Queue Stats
81W - 14L
2,664 MMR
Party 2
Thoth
Thoth
Masters
Sire143
Thoth
Masters
Level 128
God Stats
47W - 3L
1,876 SR
Queue Stats
89W - 16L
2,771 MMR
Party 2
Medusa
Medusa
Masters
choniiii
Medusa
Masters
Level 108
God Stats
56W - 6L
1,941 SR
Queue Stats
90W - 15L
2,823 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 119
1,960 SR
2,753 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,670 SR
2,163 MMR
Ganesha
Ganesha
Diamond V
BigDReggi3
Ganesha
Diamond V
Level 105
God Stats
19W - 11L
1,825 SR
Queue Stats
92W - 62L
2,092 MMR
Party 1
Agni
Agni
Diamond IV
HeartBreakMoteI
Agni
Diamond IV
Level 145
God Stats
19W - 19L
1,624 SR
Queue Stats
76W - 58L
2,302 MMR
Party 1
Shiva
Shiva
Diamond III
YoungWolfy
Shiva
Diamond III
Level 156
God Stats
5W - 6L
1,562 SR
Queue Stats
120W - 112L
2,094 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
OniESP
Ares
16
1 / 1 / 17
10,984
732
7,466
16,984
21,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Sire143
Thoth
16
9 / 4 / 9
12,073
805
17,227
12,025
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
choniiii
Medusa
18
9 / 2 / 10
12,773
852
19,085
14,248
5,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
SobekAh Muzen CabArtioFenrirGeb

VS

Bans
BastetGilgameshOdinZeusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigDReggi3
Ganesha
14
0 / 7 / 7
10,286
686
8,067
23,809
26,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 3
9,540
636
11,088
11,470
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
14
5 / 8 / 1
10,495
700
11,514
16,404
14,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
19
Kills
7
7
Deaths
19
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BigDReggi3
Ganesha
0
7
7
0.5
L
2
4
3
0.88
W
Ares
OniESP
Ares
1
1
17
9.5
W
Thoth
Sire143
Thoth
9
4
9
3.38
L
Shiva
5
8
1
0.69
W
Medusa
choniiii
Medusa
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,778
Damage
30,669
43,257
Taken
51,683
31,288
Mitigated
44,023
12,695
Healing
10,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BigDReggi3
Ganesha
8,067
692
219
5,389
23,809
26,785
0
10,289
13,520
31,162
0
L
11,088
734
0
1,511
11,470
3,000
0
6,764
4,706
45,554
0
W
Ares
OniESP
Ares
7,466
472
306
3,874
16,984
21,349
316
6,191
10,793
12,348
0
W
Thoth
Sire143
Thoth
17,227
740
0
1,541
12,025
4,335
903
5,782
6,243
52,244
0
L
Shiva
11,514
2,894
307
3,082
16,404
14,238
0
7,668
8,736
0
27,994
W
Medusa
choniiii
Medusa
19,085
9,001
0
6,974
14,248
5,604
1,959
7,922
6,326
0
80,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,830
Gold Earned
30,321
182
Minions Killed
121
10
Camps Cleared
3
851,883
Distance Traveled
808,444
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,286
686
8
1
0
260,890
5
L
Agni
9,540
636
75
5
1
275,435
4
W
Ares
10,984
732
7
0
1
290,733
2
W
Thoth
12,073
805
66
4
3
279,215
3
L
Shiva
10,495
700
38
3
2
272,119
2
W
Medusa
12,773
852
109
7
6
281,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role