Player Matchup

Poseidon
Poseidon
BlastmyA--open
Poseidon
Level 28
God Stats
4W - 3L
1,837 SR
Queue Stats
266W - 107L
1,810 Elo+
Party 2
Jing Wei
Jing Wei
JustifiedActions
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,760 Elo+
Party 2
Zhong Kui
Zhong Kui
Logann2Fresh
Zhong Kui
Level 83
God Stats
0W - 1L
1,745 SR
Queue Stats
4W - 8L
1,580 Elo+
Party 2
Ymir
Ymir
MattyB_559
Ymir
Level 25
God Stats
0W - 2L
1,332 SR
Queue Stats
0W - 3L
1,391 Elo+
Party 2
Serqet
Serqet
instinctsftw
Serqet
Level 82
God Stats
1W - 1L
1,542 SR
Queue Stats
23W - 28L
1,562 Elo+
Party 2
Team Averages
Level 46
1,591 SR
1,620 Elo+

VS

Team Averages
Level 79
1,732 SR
1,819 Elo+
Ymir
Ymir
BallsInYahMouf
Ymir
Level 61
God Stats
6W - 3L
1,899 SR
Queue Stats
145W - 51L
1,801 Elo+
Party 1
Charybdis
Charybdis
MixerMan
Charybdis
Level 60
God Stats
15W - 7L
1,763 SR
Queue Stats
142W - 49L
1,818 Elo+
Party 1
Yu Huang
Yu Huang
QuinnMoment
Yu Huang
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 29L
1,838 Elo+
Party 1
Zeus
Zeus
RoofVertibird
Zeus
Level 106
God Stats
24W - 4L
1,998 SR
Queue Stats
132W - 47L
1,791 Elo+
Party 1
Sun Wukong
Sun Wukong
SnakeyBusiness
Sun Wukong
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 18L
1,846 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
2 / 2 / 4
10,796
568
10,218
11,579
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 2 / 1
10,546
555
7,314
13,120
4,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Logann2Fresh
Zhong Kui
16
1 / 7 / 1
9,807
516
11,446
20,080
14,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 3
7,257
382
1,657
10,799
10,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
13
4 / 6 / 0
8,833
465
5,649
14,610
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 11
11,133
586
6,300
18,400
15,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
MixerMan
Charybdis
19
6 / 0 / 3
12,966
682
15,121
13,692
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
QuinnMoment
Yu Huang
16
2 / 2 / 6
10,887
573
4,615
12,033
4,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 2 / 6
12,082
636
11,196
8,572
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SnakeyBusiness
Sun Wukong
18
6 / 2 / 7
12,356
650
13,379
18,913
17,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
20
20
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
Poseidon
2
2
4
2
L
1
2
1
0.75
L
Zhong Kui
Logann2Fresh
Zhong Kui
1
7
1
0.21
L
0
3
3
0.5
W
Charybdis
MixerMan
Charybdis
6
0
3
7.5
W
Yu Huang
QuinnMoment
Yu Huang
2
2
6
2.5
W
5
2
6
4
W
Sun Wukong
SnakeyBusiness
Sun Wukong
6
2
7
4.75
L
Serqet
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,284
Damage
50,611
70,188
Taken
71,610
37,179
Mitigated
45,257
15,969
Healing
34,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,300
1,474
2,628
5,731
18,400
15,071
424
5,870
11,130
18,305
11,110
L
Poseidon
10,218
1,891
0
1,123
11,579
3,897
0
5,836
5,743
107,459
0
L
7,314
5,760
0
4,268
13,120
4,227
832
3,330
9,790
0
88,391
L
Zhong Kui
Logann2Fresh
Zhong Kui
11,446
1,290
173
6,035
20,080
14,397
954
1,192
18,888
69,524
0
L
1,657
33
0
811
10,799
10,290
0
3,260
7,539
11,216
0
W
Charybdis
MixerMan
Charybdis
15,121
8,510
0
11,206
13,692
5,242
8,457
3,947
9,745
0
122,403
W
Yu Huang
QuinnMoment
Yu Huang
4,615
751
0
3,381
12,033
4,284
1,649
4,206
7,455
64,888
0
W
11,196
739
510
2,951
8,572
3,266
1,837
3,412
4,832
79,099
0
W
Sun Wukong
SnakeyBusiness
Sun Wukong
13,379
3,278
0
8,301
18,913
17,394
433
9,241
9,636
0
64,860
L
Serqet
5,649
1,620
0
3,559
14,610
4,368
0
7,479
7,131
0
42,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,239
Gold Earned
59,424
612
Minions Killed
615
0
Camps Cleared
0
1,874,621
Distance Traveled
1,930,341
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,133
586
31
2
0
399,862
7
L
Poseidon
10,796
568
187
10
0
432,957
9
L
Jing Wei
10,546
555
164
9
0
371,293
6
L
Zhong Kui
9,807
516
153
8
0
300,157
3
L
Ymir
7,257
382
28
1
0
378,572
0
W
Charybdis
12,966
682
202
11
0
353,725
7
W
Yu Huang
10,887
573
124
7
0
392,217
6
W
Zeus
12,082
636
140
7
0
396,243
7
W
Sun Wukong
12,356
650
118
6
0
388,294
2
L
Serqet
8,833
465
80
4
0
391,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role