Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BodyMatador
Hou Yi
Level 86
God Stats
0W - 1L
1,587 SR
Queue Stats
0W - 2L
1,211 Elo+
Party 1
Bakasura
Bakasura
SrKingBradley
Bakasura
Level 13
God Stats
0W - 1L
1,779 SR
Queue Stats
0W - 2L
1,211 Elo+
Party 1
Team Averages
Level 82
1,622 SR
1,307 Elo+

VS

Team Averages
Level 154
1,619 SR
1,741 Elo+
Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Hykuo
Hera
Level 160
God Stats
156W - 45L
1,761 SR
Queue Stats
839W - 218L
1,931 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Theeøry
Tsukuyomi
Level 143
God Stats
9W - 3L
1,595 SR
Queue Stats
600W - 176L
1,791 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
0 / 3 / 2
6,882
688
9,860
12,292
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
0 / 7 / 1
6,305
631
3,721
9,902
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
SrKingBradley
Bakasura
11
2 / 7 / 0
7,513
751
3,356
14,318
7,637
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 1 / 10
8,650
865
4,930
10,173
6,231
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Hykuo
Hera
13
7 / 1 / 8
9,353
935
12,451
6,760
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Theeøry
Tsukuyomi
13
5 / 0 / 10
8,979
898
15,450
10,044
2,698
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
16
17
Deaths
2
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
3
2
0.33
W
Ymir
 
Ymir
4
1
10
9
L
Hou Yi
0
7
1
0.07
W
Hera
Hykuo
Hera
7
1
8
11
L
Bakasura
SrKingBradley
Bakasura
2
7
0
0.29
W
Tsukuyomi
Theeøry
Tsukuyomi
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,937
Damage
32,831
36,512
Taken
26,977
13,722
Mitigated
10,652
2,493
Healing
6,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
9,860
376
0
1,543
12,292
3,386
0
5,620
6,478
37,569
0
W
Ymir
 
Ymir
4,930
1,336
285
1,951
10,173
6,231
277
1,951
7,648
12,905
0
L
Hou Yi
3,721
2,145
0
116
9,902
2,699
0
5,242
4,518
0
10,953
W
Hera
Hykuo
Hera
12,451
1,984
96
2,276
6,760
1,723
1,340
2,976
3,485
35,155
0
L
Bakasura
SrKingBradley
Bakasura
3,356
2,446
0
834
14,318
7,637
0
6,515
7,569
0
6,012
W
Tsukuyomi
Theeøry
Tsukuyomi
15,450
4,865
0
2,123
10,044
2,698
1,011
4,868
4,700
0
40,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,700
Gold Earned
26,982
92
Minions Killed
112
3
Camps Cleared
7
534,139
Distance Traveled
644,929
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,882
688
58
6
2
193,063
2
W
Ymir
8,650
865
11
1
0
205,119
5
L
Hou Yi
6,305
631
14
1
0
156,780
0
W
Hera
9,353
935
65
7
4
204,033
1
L
Bakasura
7,513
751
20
2
1
184,296
3
W
Tsukuyomi
8,979
898
36
4
3
235,777
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role