Player Matchup

Arachne
Arachne
 
Arachne
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Mattador65
Xbalanque
Level 92
God Stats
101W - 104L
1,534 SR
Queue Stats
146W - 161L
1,468 Elo+
Solo
Nike
Nike
sirenHooidie
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
952 Elo+
Party 2
Team Averages
Level 60
1,511 SR
1,307 Elo+

VS

Team Averages
Level 74
1,341 SR
1,302 Elo+
Cerberus
Cerberus
MarknessB
Cerberus
Level 18
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SHADOWREAPER39
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,327 Elo+
Party 1
Sol
Sol
b2EaZy
Sol
Level 156
God Stats
0W - 1L
1,219 SR
Queue Stats
27W - 24L
1,080 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 3 / 7
10,553
754
10,676
13,613
5,395
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Xbalanque
Mattador65
Xbalanque
17
6 / 2 / 7
10,973
784
15,832
9,729
3,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 10
9,840
703
5,429
12,034
8,015
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MarknessB
Cerberus
13
3 / 5 / 3
10,072
719
3,918
16,887
18,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
SHADOWREAPER39
Danzaburou
12
2 / 9 / 4
9,384
670
7,953
12,996
4,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
b2EaZy
Sol
14
2 / 1 / 4
9,682
692
12,225
7,198
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
7
7
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
3
7
3.17
L
Cerberus
MarknessB
Cerberus
3
5
3
0.9
W
Xbalanque
Mattador65
Xbalanque
6
2
7
4.75
L
Danzaburou
SHADOWREAPER39
Danzaburou
2
9
4
0.44
L
Sol
b2EaZy
Sol
2
1
4
4
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
24,096
35,376
Taken
37,081
17,260
Mitigated
26,203
12,593
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,676
8,229
314
2,975
13,613
5,395
344
5,850
7,465
0
33,148
L
Cerberus
MarknessB
Cerberus
3,918
315
0
2,202
16,887
18,958
0
0
16,887
13,787
0
W
Xbalanque
Mattador65
Xbalanque
15,832
5,970
0
4,599
9,729
3,850
2,571
3,912
5,569
0
60,404
L
Danzaburou
SHADOWREAPER39
Danzaburou
7,953
2,733
0
1,818
12,996
4,899
52
330
12,666
0
33,145
L
Sol
b2EaZy
Sol
12,225
2,494
0
2,649
7,198
2,346
0
104
7,094
43,303
0
W
5,429
287
372
4,333
12,034
8,015
188
6,943
4,651
0
17,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
29,138
166
Minions Killed
173
9
Camps Cleared
4
757,274
Distance Traveled
697,423
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,553
754
41
3
5
266,446
0
L
Cerberus
10,072
719
26
2
0
251,574
2
W
Xbalanque
10,973
784
103
7
2
247,289
1
L
Danzaburou
9,384
670
55
4
3
201,673
6
L
Sol
9,682
692
92
7
1
244,176
5
W
Nike
9,840
703
22
2
2
243,539
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role