Player Matchup

Nemesis
Nemesis
Silver IV
 
Nemesis
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
AwskuR x
Zhong Kui
Gold IV
Level 124
God Stats
9W - 10L
1,505 SR
Queue Stats
421W - 440L
1,266 MMR
Solo
Ares
Ares
Gold III
Hurkzenn
Ares
Gold III
Level 159
God Stats
1W - 3L
1,222 SR
Queue Stats
80W - 86L
1,298 MMR
Party 2
Cupid
Cupid
Silver I
Iancasla15
Cupid
Silver I
Level 148
God Stats
33W - 16L
1,636 SR
Queue Stats
447W - 475L
1,304 MMR
Solo
Chaac
Chaac
Gold III
arnythedeadly
Chaac
Gold III
Level 156
God Stats
28W - 29L
1,631 SR
Queue Stats
332W - 341L
1,298 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,499 SR
1,333 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,598 SR
1,293 MMR
Mercury
Mercury
Bronze III
Hiro_reborn69
Mercury
Bronze III
Level 65
God Stats
3W - 6L
1,410 SR
Queue Stats
18W - 31L
1,399 MMR
Party 1
Horus
Horus
Bronze III
Vibe Oni
Horus
Bronze III
Level 62
God Stats
0W - 1L
1,763 SR
Queue Stats
0W - 4L
1,308 MMR
Solo
Skadi
Skadi
Gold V
digifuse99
Skadi
Gold V
Level 68
God Stats
4W - 6L
1,600 SR
Queue Stats
147W - 163L
1,349 MMR
Party 3
Amaterasu
Amaterasu
Bronze I
mages09
Amaterasu
Bronze I
Level 116
God Stats
11W - 7L
1,594 SR
Queue Stats
105W - 104L
1,230 MMR
Party 1
Hades
Hades
Silver I
rawdigie
Hades
Silver I
Level 158
God Stats
111W - 73L
1,622 SR
Queue Stats
502W - 529L
1,177 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
8 / 3 / 10
13,764
574
13,410
18,605
9,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
AwskuR x
Zhong Kui
19
4 / 3 / 9
12,856
536
18,102
18,030
14,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
18
9 / 6 / 14
13,097
546
18,085
24,536
32,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
20
4 / 4 / 11
13,340
556
11,805
18,341
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
14 / 3 / 15
14,118
588
34,376
34,006
32,762
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
CliodhnaBellonaBastetIzanami

VS

Bans
ArachneMedusaAtlasOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
16
3 / 7 / 6
10,911
455
11,007
21,107
6,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Vibe Oni
Horus
11
3 / 8 / 4
9,602
400
6,641
22,310
20,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
16
6 / 9 / 3
11,517
480
17,125
19,985
5,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
mages09
Amaterasu
17
1 / 4 / 4
10,769
449
8,699
27,552
16,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
rawdigie
Hades
17
5 / 11 / 1
12,296
512
23,607
29,571
16,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
36
39
Kills
18
19
Deaths
39
59
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
3
10
4.33
W
Zhong Kui
AwskuR x
Zhong Kui
4
3
9
2.83
L
Mercury
3
7
6
0.86
W
Ares
9
6
14
2.67
W
Cupid
4
4
11
2.38
L
Horus
Vibe Oni
Horus
3
8
4
0.63
W
14
3
15
7.17
L
Skadi
6
9
3
0.83
L
Amaterasu
mages09
Amaterasu
1
4
4
0.75
L
Hades
rawdigie
Hades
5
11
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,778
Damage
67,079
113,518
Taken
120,525
96,713
Mitigated
65,825
48,219
Healing
34,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,410
4,537
0
8,782
18,605
9,833
2,126
6,032
12,573
0
118,948
W
Zhong Kui
AwskuR x
Zhong Kui
18,102
1,564
0
9,880
18,030
14,524
991
2,935
15,095
81,228
0
L
Mercury
11,007
4,475
117
4,021
21,107
6,880
566
4,964
16,143
0
76,621
W
Ares
18,085
1,368
0
2,952
24,536
32,815
343
3,198
21,338
46,576
0
W
Cupid
11,805
6,306
242
9,699
18,341
6,779
2,853
5,074
13,267
0
104,326
L
Horus
Vibe Oni
Horus
6,641
3,770
2,397
5,287
22,310
20,030
40
6,519
15,791
0
17,807
W
34,376
10,888
0
16,664
34,006
32,762
4,626
11,827
22,179
0
102,186
L
Skadi
17,125
8,120
0
2,558
19,985
5,530
1,047
4,980
15,005
0
66,918
L
Amaterasu
mages09
Amaterasu
8,699
5,158
0
11,139
27,552
16,910
420
12,816
14,736
0
57,446
L
Hades
rawdigie
Hades
23,607
1,753
275
9,028
29,571
16,475
0
7,106
22,465
73,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,175
Gold Earned
55,095
637
Minions Killed
461
0
Camps Cleared
0
2,175,636
Distance Traveled
1,961,636
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,764
574
146
6
0
483,807
4
W
Zhong Kui
12,856
536
144
6
0
420,378
3
L
Mercury
10,911
455
113
5
0
514,499
4
W
Ares
13,097
546
46
2
0
402,559
4
W
Cupid
13,340
556
162
7
0
416,952
7
L
Horus
9,602
400
17
1
0
342,860
8
W
Chaac
14,118
588
139
6
0
451,940
1
L
Skadi
11,517
480
108
5
0
330,850
1
L
Amaterasu
10,769
449
108
5
0
487,330
7
L
Hades
12,296
512
115
5
0
286,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role