Player Matchup

Kali
Kali
 
Kali
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
EliteDelta129
Hel
Level 114
God Stats
1W - 2L
1,523 SR
Queue Stats
49W - 57L
1,501 Elo+
Party 1
Osiris
Osiris
KxllSwxtch__
Osiris
Level 119
God Stats
2W - 4L
1,354 SR
Queue Stats
17W - 24L
1,421 Elo+
Party 1
Ymir
Ymir
NekroticOmen
Ymir
Level 6
God Stats
0W - 1L
1,667 SR
Queue Stats
70W - 55L
1,646 Elo+
Party 1
Rama
Rama
unclesLeg_
Rama
Level 105
God Stats
3W - 3L
1,540 SR
Queue Stats
51W - 56L
1,511 Elo+
Party 1
Team Averages
Level 78
1,517 SR
1,516 Elo+

VS

Team Averages
Level 104
1,503 SR
1,545 Elo+
Set
Set
AwakenBleach2456
Set
Level 118
God Stats
1W - 3L
1,254 SR
Queue Stats
129W - 172L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
I-Okami-Chan-I
Gilgamesh
Level 132
God Stats
8W - 9L
1,538 SR
Queue Stats
198W - 237L
1,529 Elo+
Party 2
Bacchus
Bacchus
Lxrd_Cthulhu
Bacchus
Level 89
God Stats
6W - 13L
1,452 SR
Queue Stats
45W - 65L
1,492 Elo+
Party 2
Eset
Eset
MsJackson104
Eset
Level 20
God Stats
4W - 0L
1,843 SR
Queue Stats
45W - 28L
1,626 Elo+
Party 2
Xbalanque
Xbalanque
deathbringer3469
Xbalanque
Level 159
God Stats
5W - 3L
1,426 SR
Queue Stats
535W - 604L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
1 / 1 / 2
5,880
490
3,237
8,008
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 0
6,040
503
4,833
9,009
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
10
0 / 3 / 0
6,000
500
5,701
9,533
8,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 2 / 1
5,956
496
1,523
7,900
3,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 3 / 0
6,242
520
3,286
7,845
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 5
7,808
651
7,127
7,772
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
I-Okami-Chan-I
Gilgamesh
12
2 / 1 / 1
6,849
571
6,815
9,219
4,195
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
Lxrd_Cthulhu
Bacchus
9
0 / 1 / 6
5,794
483
3,915
7,010
5,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 2 / 6
6,378
532
3,453
5,739
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
11
3 / 0 / 4
6,565
547
7,811
4,917
1,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
15
15
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
1
2
2
W
8
0
5
10.5
L
1
6
0
0.17
W
Gilgamesh
I-Okami-Chan-I
Gilgamesh
2
1
1
2.5
L
Osiris
0
3
0
0
W
Bacchus
Lxrd_Cthulhu
Bacchus
0
1
6
3
W
2
2
6
2.5
L
1
2
1
0.75
W
Xbalanque
3
0
4
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
29,121
42,295
Taken
34,657
19,048
Mitigated
16,028
14,494
Healing
7,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,237
950
0
3,392
8,008
2,563
0
952
7,056
0
28,672
W
7,127
3,693
0
580
7,772
2,885
650
1,839
5,755
0
44,970
L
4,833
306
479
3,161
9,009
2,636
918
2,617
6,392
37,462
0
W
Gilgamesh
I-Okami-Chan-I
Gilgamesh
6,815
1,750
0
3,215
9,219
4,195
0
202
9,017
0
33,620
L
Osiris
5,701
2,731
0
2,356
9,533
8,577
0
925
8,608
0
30,546
W
Bacchus
Lxrd_Cthulhu
Bacchus
3,915
346
294
1,593
7,010
5,603
0
1,774
5,236
12,730
0
W
3,453
43
0
480
5,739
1,649
351
1,779
3,960
24,586
0
L
1,523
531
1,198
1,894
7,900
3,387
0
1,747
6,153
11,987
0
W
Xbalanque
7,811
3,211
0
931
4,917
1,696
0
762
4,155
0
44,642
L
3,286
2,836
0
2,014
7,845
1,885
0
1,127
6,718
0
39,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,118
Gold Earned
33,394
309
Minions Killed
312
0
Camps Cleared
0
1,127,252
Distance Traveled
1,228,925
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,880
490
50
4
0
253,694
0
W
Set
7,808
651
82
7
0
280,999
1
L
Hel
6,040
503
71
6
0
227,636
0
W
Gilgamesh
6,849
571
83
7
0
242,801
3
L
Osiris
6,000
500
72
6
0
228,793
5
W
Bacchus
5,794
483
17
1
0
260,176
0
W
Eset
6,378
532
49
4
0
223,013
1
L
Ymir
5,956
496
21
2
0
214,839
0
W
Xbalanque
6,565
547
81
7
0
221,936
3
L
Rama
6,242
520
95
8
0
202,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role