Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
IXDemiGodXI
Ravana
Level 149
God Stats
1W - 0L
1,188 SR
Queue Stats
62W - 50L
1,588 Elo+
Solo
Raijin
Raijin
Joelaokuang48
Raijin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,593 Elo+
Solo
Hou Yi
Hou Yi
Patroclez
Hou Yi
Level 140
God Stats
19W - 22L
1,520 SR
Queue Stats
903W - 812L
1,598 Elo+
Solo
Horus
Horus
Twlvgage
Horus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 241L
1,606 Elo+
Solo
Team Averages
Level 133
1,442 SR
1,577 Elo+

VS

Team Averages
Level 127
1,586 SR
1,547 Elo+
Nemesis
Nemesis
BigMeeech12
Nemesis
Level 144
God Stats
1W - 4L
1,559 SR
Queue Stats
467W - 480L
1,580 Elo+
Party 1
Ares
Ares
JROD13MN
Ares
Level 65
God Stats
2W - 2L
1,741 SR
Queue Stats
134W - 169L
1,498 Elo+
Party 2
Discordia
Discordia
MrPinkLIVE
Discordia
Level 159
God Stats
12W - 7L
1,605 SR
Queue Stats
313W - 321L
1,561 Elo+
Party 1
Pele
Pele
higechops
Pele
Level 146
God Stats
8W - 6L
1,609 SR
Queue Stats
326W - 343L
1,581 Elo+
Party 1
Neith
Neith
motleytofu
Neith
Level 122
God Stats
4W - 7L
1,417 SR
Queue Stats
201W - 227L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 2 / 1
8,865
633
5,844
7,751
4,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ravana
15
5 / 1 / 3
8,917
637
8,660
6,266
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 7
8,430
602
6,093
6,296
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Patroclez
Hou Yi
15
2 / 1 / 1
8,853
632
4,968
8,518
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
Twlvgage
Horus
12
4 / 0 / 4
7,824
559
4,408
11,281
9,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigMeeech12
Nemesis
14
1 / 2 / 2
7,502
536
4,106
11,218
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
9
0 / 3 / 0
6,070
434
5,023
10,786
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
MrPinkLIVE
Discordia
13
0 / 5 / 2
7,359
526
5,347
7,022
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
13
5 / 5 / 0
8,014
572
6,698
11,176
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
12
0 / 1 / 0
6,906
493
5,070
5,693
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
16
Kills
6
6
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
1
1.25
L
Nemesis
BigMeeech12
Nemesis
1
2
2
1
W
Ravana
5
1
3
6.5
L
Ares
0
3
0
0
W
3
2
7
3.25
L
Discordia
MrPinkLIVE
Discordia
0
5
2
0.2
W
Hou Yi
Patroclez
Hou Yi
2
1
1
2.5
W
Horus
Twlvgage
Horus
4
0
4
6
L
Pele
5
5
0
1
L
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,973
Damage
26,244
40,112
Taken
45,895
21,371
Mitigated
19,789
17,649
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,844
1,760
0
3,512
7,751
4,397
472
466
7,271
59,872
0
L
Nemesis
BigMeeech12
Nemesis
4,106
1,787
0
4,491
11,218
5,545
258
3,268
7,621
0
46,666
W
Ravana
8,660
2,862
0
1,743
6,266
2,919
0
2,126
4,006
0
55,873
L
Ares
5,023
63
0
2,540
10,786
6,561
0
2,189
8,597
12,331
0
W
6,093
759
0
785
6,296
2,153
420
2,458
3,564
50,839
0
L
Discordia
MrPinkLIVE
Discordia
5,347
340
0
367
7,022
2,305
0
2,180
4,842
52,190
0
W
Hou Yi
Patroclez
Hou Yi
4,968
2,580
0
4,446
8,518
2,825
0
715
7,803
0
60,974
W
Horus
Twlvgage
Horus
4,408
2,136
1,358
5,805
11,281
9,077
0
4,047
7,098
0
20,110
L
Pele
6,698
2,079
0
2,029
11,176
3,210
0
3,517
7,469
0
48,841
L
Neith
5,070
2,084
0
2,242
5,693
2,168
0
264
5,429
0
60,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
35,851
462
Minions Killed
434
0
Camps Cleared
0
1,443,064
Distance Traveled
1,418,770
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,865
633
113
8
0
260,316
6
L
Nemesis
7,502
536
96
7
0
286,399
4
W
Ravana
8,917
637
97
7
0
329,451
0
L
Ares
6,070
434
12
1
0
302,080
7
W
Raijin
8,430
602
92
7
0
281,526
5
L
Discordia
7,359
526
107
8
0
261,649
6
W
Hou Yi
8,853
632
135
10
0
264,573
2
W
Horus
7,824
559
25
2
0
307,198
3
L
Pele
8,014
572
92
7
0
305,075
4
L
Neith
6,906
493
127
9
0
263,567
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role